The Let's Play Archive

Battletech

by PoptartsNinja

Part 286: Jeronimo: Breakout - Turn 18

Breakout: Tactical Update 18

Combat Phase
H1 Rifleman IIC
- Torso twists to threaten hex 2310!
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 10, hit Right Leg (0/19 armor, 10/13 structure remains)! Crit!
- Fires ER Small Laser at G10 Shadow Hawk (3 base + 4 range + 3 movement + 2 enemy movement = 12): rolled 11, miss!
- Gains 33 heat, sinks 42!

X1 Banshee IIC
- Torso twists to threaten hex 2208!
- Fires ER PPC at G10 Shadow Hawk (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 6, hit Left Leg (4/19 armor remains)!
- Fires ER Small Laser at G10 Shadow Hawk (3 base + 4 range + 1 movement + 2 enemy movement = 10): rolled 7, miss!
- Gains 18 heat, sinks 22!

H3 Wolf Spider A
- Fires Ultra AC/20 (single) at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss! Ammunition exhausted!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 11, hit Center Torso (16/23 armor remains)!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 3, miss!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 8, miss!
- Fires ER Medium Laser at G1 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 2, miss!
- Gains 39 heat, sinks 38!

X2 Exterminator
- Torso twists to threaten hex 0818!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Left Torso (8/15 structure remains)! Crit!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Center Torso (8/22 structure remains)! Crit!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 8, hit Left Torso (1/15 structure remains)! Crit!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Left Torso (0/15 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (2/22 structure remains) Crit!
- Gains 22 heat, sinks 26!

X7 Vindicator
- Fires LRM-5 at G11 Shadow Hawk (1 base + 0 range + 3 movement + 2 enemy movement - 1 iLK = 5): rolled 2, miss!
- Fires Medium Laser at G11 Shadow Hawk (1 base + 4 range + 3 movement + 2 enemy movement = 10): rolled 5, miss!
- Gains 16 heat, sinks 24!

X9 Cyclops IIC
- Fires Ultra AC/20 (single) at G8 Grasshopper (1 base + 2 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Right Torso (0/15 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (0/22 structure remains)! `Mech destroyed!
- Gains 8 heat, sinks 30!

X11 Merlin
- Fires PPC at G10 Shadow Hawk (0 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 6): rolled 3, miss!
- Fires Medium Laser at G10 Shadow Hawk (0 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 7, miss!
- Fires Medium Laser at G10 Shadow Hawk (0 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 8, hit Right Arm (0/14 armor, 8/9 structure remains)! Crit!
- Fires LRM-5 at G10 Shadow Hawk (0 base + 0 range + 3 movement + 2 enemy movement + 1 smoke + 1 minimum range - 1 iLK = 6): rolled 7, 2 missiles hit Left Torso (17/19 armor remains)!
- Gains 24 heat, sinks 27!

H6 Gargoyle Tjris
- Activates EI Implants
- No Line of Sight to target!
- Gains 15 heat, sinks 42!

G1 Phoenix Hawk
- Fires Large Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 7, miss!

G8 Grasshopper
- Fires Large Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 11, hit Left Torso (2/30 armor remains)!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 11, hit Right Leg (0/29 armor, 15/19 structure remains)! Crit!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 5, miss!

G9 Shadow Hawk
- Torso twists to threaten hex 2212!
- Fires HVAC-10 (Guided) at X1 Banshee IIC (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 11, hit Right Torso (0/20 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (16/47 armor remains)!
- Fires Medium Laser at X1 Banshee IIC (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 8, hit Center Torso (11/47 armor remains)!

G10 Shadow Hawk
- Fires HVAC-10 (Guided) at X11 Merlin (2 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 10): rolled 9, miss!
- Fires Medium Laser at X11 Merlin (2 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 10): rolled 11, hit Right Arm (1/10 structure remains)! Crit!

G11 Shadow Hawk
- Fires HVAC-10 (Acid) at H3 Wolf Spider (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 6, miss!

S1 Mackie
- Fires Heavy PPC at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 Heavy PPC + 1 partial cover = 10): rolled 5, miss!
- Fires HVAC/10 (Guided) at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 7, miss!

S2 Battlemaster
- No Line of Sight to target!

S3 Awesome
- Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 10, hit Center Torso (13/30 armor remains)!
- Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 8, miss!

S4 Sunfire
- Fires Heavy PPC at X1 Banshee IIC (2 base + 2 range + 1 movement + 1 enemy movement + 1 Heavy PPC = 7): rolled 5, miss!
- Fires Heavy PPC at X1 Banshee IIC (2 base + 2 range + 1 movement + 1 enemy movement + 1 Heavy PPC = 7): rolled 6, miss!

H2 Cougar D
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 11, hit Center Torso (2/23 armor remains)!
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 8): rolled 8, hit Left Torso (7/19 armor remains)!
- Gains 31 heat, sinks 25! Overheating!



End Phase:
G10 Shadow Hawk
- Critical chance in Right Leg! No critical hit sustained!
- Critical chance in Right Arm! No critical hit sustained!

X9 Cyclops
- Critical chance in Right Leg! No critical hit sustained!

X11 Merlin
- Critical chance in Right Arm! No critical hit sustained!





Major Pierce Gregg had a problem. Nine of them, to be precise. Nine enemy `Mechs still standing after the loss of nearly thirty of his Battalion. He’d been told to expect stiff opposition: as far as the Major was aware, the Clans had never been beaten. Even forewarned, the fury of their counterattack had shaken the young officer to his core. He’d hung back of course, a prudent choice to better organize and command his troops. It hadn’t helped.

He hadn’t been sure what to expect. Gregg had participated in several planetary assaults, and had trained for scenarios just like this—but his tactics weren’t working. The enemy was out for blood and didn’t seem to care that they were outnumbered and, he assumed, outgunned. They fought like men possessed, and Gregg was forced to admit at some level he was more terrified than he’d ever been in his life. He stared at the battle map that consumed his secondary monitor, occasionally glancing upward to fire his PPC downfield. He’d have to join the fight in earnest, he decided. He was doing his men no service anymore. There was nothing he could order that they weren’t already doing. His eyes rose as he stared at the still-distant machines and the men inside, a cold certainty growing in his chest. He wasn’t fighting men.

He was fighting monsters.






Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (31/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (15)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (16)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime
X2 Exterminator IIC, X3 Archer
X7 Vindicator, X8 Mongoose, X9 Cyclops IIC
X11 Merlin, X12 Atlas, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +0
S16 JagerMech +1
G1 Phoenix Hawk +3 Jumped
G9 Shadow Hawk +2 Jumped
G10 Shadow Hawk +2 Jumped
G11 Shadow Hawk +2 Jumped

Player `Mech Status




Enemy `Mech Status