The Let's Play Archive

Battletech

by PoptartsNinja

Part 305: Hogarth's Heroes - Turn 4

Hogarth’s Heroes: Tactical Update 4

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Ghost Hunter PPC at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 10, hit Right Leg (damage blocked by terrain)!
- Fires Rotary Autocannon/5 (Quint) at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 9, miss!
- Fires Rotary Autocannon/5 (Quint) at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 12, 4 shells hit Head (4/9 armor remains), Right Arm (19/24 armor remains), Right Arm (14/24 armor remains), Right Leg (damage blocked by terrain)!
- Fires Medium Pulse Laser at Battlemaster Red 1 but the target is out of range!
- Fires Medium Pulse Laser at Battlemaster Red 1 but the target is out of range!
- Fires Medium Pulse Laser at Battlemaster Red 1 but the target is out of range!
- Fires Medium Pulse Laser at Battlemaster Red 1 but the target is out of range!
- Fires Medium Pulse Laser at Battlemaster Red 1 but the target is out of range!

Blue 2) Steiner’s Awesome
- Fires PPC at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 7, miss!
- Fires PPC at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 6, miss!
- Fires PPC at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 8, miss!
- Fires PPC at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 9, miss!
- Fires Small Laser at Battlemaster Red 1 but the target is out of range!
- Fires Medium Laser (Rear) at Battlemaster Red 1 but the target is out of range!
- Fires Medium Laser (Rear) at Battlemaster Red 1 but the target is out of range!

Blue 3) Vasquez’s Banshee
- Fires PPC at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 4, miss!
- Fires PPC at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 7, miss!
- Fires Autocannon/10 at Battlemaster Red 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 10): rolled 10, hit Left Leg (damage blocked by terrain)!
- Fires Medium Laser at Battlemaster Red 1 (4 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 12): rolled 7, miss!
- Fires Medium Laser at Battlemaster Red 1 (4 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 12): rolled 12, hit Left Arm (19/24 armor remains)!
- Fires Medium Laser at Battlemaster Red 1 (4 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 12): rolled 7, miss!
- Fires Medium Laser at Battlemaster Red 1 (4 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 12): rolled 6, miss!
- Fires SRM-6 at Battlemaster Red 1 (4 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 12): rolled 4, miss!

Blue 4) Schultz’s Zeus
- Fires PPC at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement + 1 secondary target + 1 partial cover = 8): rolled 9, hit Right Torso (18/28 armor remains)!
- Fires Large Laser at Battlemaster Red 1 (4 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 partial cover = 10): rolled 11, hit Left Arm (11/24 armor remains)!
- Fires Large Laser at Battlemaster Red 1 (4 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 partial cover = 10): rolled 8, miss!
- Fires Medium Laser at Battlemaster Red 1 (4 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 partial cover = 10): rolled 7, miss!
- Fires Medium Laser at Battlemaster Red 1 (4 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 partial cover = 10): rolled 9, miss!
- Fires LRM-15 at Battlemaster Red 1 (4 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 partial cover = 10): rolled 5, miss!

Red 1) Battlemaster
- Fires PPC at Zeus Blue 4 (4 base + 0 range + 0 movement + 1 enemy movement + 2 light woods = 7): rolled 6, miss!
- Fires Medium Laser at Zeus Blue 4 (4 base + 2 range + 0 movement + 1 enemy movement + 2 light woods = 9): rolled 4, miss!
- Fires Medium Laser at Zeus Blue 4 (4 base + 2 range + 0 movement + 1 enemy movement + 2 light woods = 9): rolled 5, miss!
- Fires Medium Laser at Zeus Blue 4 (4 base + 2 range + 0 movement + 1 enemy movement + 2 light woods = 9): rolled 7, miss!
- Fires Medium Laser at Zeus Blue 4 (4 base + 2 range + 0 movement + 1 enemy movement + 2 light woods = 9): rolled 3, miss!
- Fires SRM-6 at Zeus Blue 4 (4 base + 2 range + 0 movement + 1 enemy movement + 2 light woods = 9): rolled 8, miss!

Red 2) Grand Dragon
- Fires PPC at Atlas Blue 1 (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 11, hit Center Torso (37/47 armor remains)!
- Fires LRM-10 at Atlas Blue 1 (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 6, miss!

Red 3) Kintaro
- Fires LRM-5 at Banshee Blue 3 (4 base + 2 range + 0 movement + 0 enemy movement + 3 light woods = 9): rolled 7, miss!

Red 4) Black Knight
- Holds fire!

Red 5) Panther 1
- Becomes Possessed!

Red 6) Javelin
- Holds fire!

Red 7) Wolf Trap
- Fires LRM-10 at Banshee Blue 3 (4 base + 0 range + 2 movement + 0 enemy movement + 2 light woods = 8): rolled 11, 10 missiles hit Right Torso (25/30 armor remains), Center Torso (35/40 armor remains)!
- Fires LB-10X AC (Cluster) at Zeus Blue 4 (4 base + 2 range + 2 movement + 0 enemy movement + 2 light woods - 1 Cluster = 9): rolled 5, miss!

Red 8) Panther 2
- Fires PPC at Zeus Blue 4 (4 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 9): rolled 7, miss!
- Fires SRM-4 at Zeus Blue 4 (4 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 11): rolled 7, miss!



End Phase:
Battlemaster Red 1
- Ignores Pilot Hits!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 6, succeeds!

Ghost Panther Red 5
- Must pass a piloting test to stand (5 base = 5): rolled 7, succeeds!
- - Must pass a piloting test to make it look unnatural (5 base + 2 challenge = 7): rolled 9, succeeds!



“YAAAAAAAAAH!” Thomas Hogarth announced his intentions with a heroic yell as he brought his rotary autocannons up to speed. He walked his stream of fire into the enemy Battlemaster, striking sparks from its armor as the low-power black powder charges detonated in clouds of harmless black smoke. A shell bounced from the Battlemaster’s sloped cockpit and exploded a dozen meters over its head. For good measure, Thomas added his pulse lasers to the barrage though none was close enough to register a hit. The impressive lightshow was only enhanced as every member of his Lance added their own firepower, but as smoke and fire wreathed the Battlemaster and explosions of sparks burst into the air from near-misses the stubborn enemy `Mech refused to fall.

Nearly unscathed, the Battlemaster strode forward through the lingering smoke, barely reacting as a round from Vasquez’s autocannon caught it in the chest. Precisely as scripted, Thomas noted gleefully. Letting his defiant yell subside, he toggled over to a general broadcast—the action was meaningless since every `Mech was on the same frequency, but it would look good on the cockpit cam—and said, “So, you must be the legendary Red Corsair!”

“The Red Corsair? I hear her Battlemaster is—” Andrew snorted, biting back more laughter. Thomas shook his head, it was at least to the young man’s credit that his mirth sounded so much like genuine panic, “—three times faster than a normal model!”

“Don’t believe everything you hear,” The Red Corsair replied in icy tones, even though Andrew’s communication was theoretically over squad-level comms instead of part of the general broadcast. “You must be the famous General Hogarth. Tell me General, has the Commonwealth finally invaded or is your intrusion here on Summer one of your famous social visits?”

“I heard there was to be a ball,” Thomas quipped in reply, “but I lost my invitation. Care to dance?”

“Very well,” The Red Corsair replied. “Just you and I, while my forces crush your friends.”

“I hope you don’t mind if I lead,” Thomas leaned over, toggling back to his Lance’s circuit. “Alright people, you know the drill! Keep the Red Corsair’s forces off my back, and remember: shoot to disable, not to kill! The Skye rebels may have abandoned the Commonwealth, but the Commonwealth hasn’t abandoned them! I won’t have us murdering our own soldiers, even if they are just mercenaries!”

“We may not have a choice sir, Look!” Vasquez cut in with a bass rumble as the Panther they’d downed rose jerkily to its feel. It stood there, arms at its sides like a marionette with cut strings and wobbled back and forth like a drunkard. “Any pilots we disable are just going to get possessed!”

“Disable the machines, not the pilots!” Hogarth countered, “If you force them to punch out there’ll be nothing for the spirits to control!”





Primary Objectives
Rescue Melissa Steiner and Clovis Holstein (0/2)
Defeat Richard Cameron (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (0/1)
One of Hogarth’s Heroes“dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 1
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
[Unknown]





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus

Enemy `Mech Key
Red1) Battlemaster – Ran, 1
Red2) Dragon – Ran, 2
Red3) Kintaro – Ran, 2
Red4) Black Knight – Stationary, 0
Red5) Panther 1 – Walked, 0
Red6) Javelin – Jumped, 2
Red7) Wolf Trap – Ran, 2
Red8) Panther 2 – Ran, 1

Player `Mech Status


Enemy `Mech Status



Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!