The Let's Play Archive

Battletech

by PoptartsNinja

Part 316: Hogarth's Heroes - Turn 15

Hogarth’s Heroes: Tactical Update 15

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Ghost Hunter PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 6, miss!
- Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 6, miss!

Blue 2) Steiner’s Awesome
- Torso twists to threaten hex 1519!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 3, miss!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 10, hit Right Arm (29/44 armor remains)!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 5, miss!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 6, miss!

Blue 3) Vasquez’s Banshee
- Torso twists to threaten hex 1318!
- Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 5, miss!

Blue 4) Schultz’s Zeus
- Fires LRM-15 at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 6, miss!
- Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 6, miss!
- Fires Large Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 12, hit Right Torso (32/45 armor remains)! TAC!
- Fires Large Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 2, miss!

Red 1) Battlemaster
- Holds fire!

Green 2) Grand Dragon
- Resists ghostly control!

Green 7) Wolf Trap
- Resists ghostly control!

Behemoth
- Fires Gauss Rifle at Zeus Blue 4 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Gauss Rifle at Zeus Blue 4 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 8, hit Left Leg (0/24 armor, 8/17 structure remains)! Cine-Crit!
- Fires Gauss Rifle at Zeus Blue 4 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires LB-10X Autocannon (Slug) at Zeus Blue 4 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 10, hit Right Leg (12/24 armor remains)!
- Fires LB-10X Autocannon (Slug) at Zeus Blue 4 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 9, hit Right Leg (2/24 armor remains)!



End Phase:
Behemoth
- Through-Armor Critical in Right Torso! 1 critical hit sustained!
- - Gauss Rifle explodes (12/45 armor remains)!

Zeus Blue 4
- Cinematic Critical Chance! No cine-crits sustained!



Physical Combat Phase:
Blue 1) Atlas
- Kicks Dragon Green 2 (5 base + 2 movement + 0 enemy movement + 1 light woods - 2 kick = 6): rolled 10, hit Head (0/9 real armor, 0/3 real structure remains)! `Mech destroyed!



End Phase:
Grand Dragon Green 2
- Head destroyed, pilot (would normally) suffer 5 automatic pilot hits!
- Emergency Ejection, must pass a piloting roll to avoid pilot damage (5 base + 2 pilot landing in light woods + 3 per point of Head structure damage = 10): rolled 8, fails with 2 MoF!
- - Pilot suffers 1 damage in the ejection, pilot (would normally have been) killed!
- Must roll a piloting test to make it look good (5 base + 3 per point of Head structure damage = 8): rolled 9, succeeds!





It took a different sort to be a stuntman.

It took something else entirely to willingly let oneself get kicked in the head by a charging Atlas.

Lieutenant Miles Hawkins, AKA “Jake Finn,” adjusted his red beret almost fastidiously and popped open his cockpit as his borrowed Grand Dragon made its soon-to-be-final turn. The grim shape of General Hogarth’s Atlas was already lumbering towards him, cresting the short hill and bowling over a copse of trees. If all went as planned, Lieutenant Hawkins would have perhaps three seconds to dive from the Dragon’s cockpit into a conveniently deep pile of snow (which disguised an equally convenient air-cushion), and then scramble clear before the sixty-ton machine fell on him.

Of course, the moment Hawkins disconnected the damned Dragon was liable to start swaying like a drunkard, the longer he stayed in the more convincing the blow. With dozens of stunt-men, directors, and supposedly even the Archon himself telling Hogarth that the scene was a bad idea, Lieutenant Hawkins had proven the only dissenting voice. He’d volunteered straight away to be kicked in the head by an Atlas on camera, and it wasn’t just for the free drinks he’d earn at the bar whenever he told the story (although that was a fortuitous side-effect).

No, Lieutenant Hawkins had been onboard from the moment he’d been told the scene would result in the death of a Kurita-made Grand Dragon. It had been hastily repainted, of course, but the cockpit still bore the snake-in-a-ball emblem of the Draconis Combine. Miles sneered and, offering the symbolic representation of the Coordinator a furious one-fingered salute, tore off his neurohelmet and dove out the back hatch an instant before a hail of transplex shards could tear him to bloody ribbons.





Primary Objectives
Rescue Melissa Steiner and Clovis Holstein! Defend the Red Corsair! (0/1)
Defeat Richard Cameron Put Richard Cameron to Rest (0/1)
Destroy Richard Cameron’s Behemoth (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (1/1)
One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Believe in Andrew Steiner (1/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 2
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1
Fires Started: 1





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Red1) Battlemaster – Walked, 0

Enemy `Mech Key
Green2) Dragon – Ran, 2
Green7) Wolf Trap – Ran, 2
Behemoth – Stationary, 0

Player `Mech Status


Enemy `Mech Status


Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!