The Let's Play Archive

Battletech

by PoptartsNinja

Part 317: Hogarth's Heroes - Turn 16

Hogarth’s Heroes: Tactical Update 16

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Ghost Hunter PPC at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 4, miss!
- Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 4, miss!
- Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 6, miss!

Blue 2) Steiner’s Awesome
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 8, miss!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 6, miss!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 7, miss!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 7, miss!

Blue 3) Vasquez’s Banshee
- Torso twists to threaten hex 1318!
- Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 4, miss!
- Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 9, miss!
- Fires Medium Laser at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 9, miss!
- Fires Medium Laser at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 4, miss!
- Fires Medium Laser at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 8, miss!
- Fires SRM-6 at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 4, miss!

Blue 4) Schultz’s Zeus
- Fires LRM-15 at Behemoth (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 9, 15 missiles hit Right Torso (7/45 armor remains), Center Torso (45/60 armor remains), Left Arm (37/44 armor remains)!
- Fires PPC at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 6, miss!
- Fires Large Laser at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 8, hit Left Leg (49/62 armor remains)!
- Fires Large Laser at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 8, hit Right Arm (21/44 armor remains)!
- Fires Medium Laser at Behemoth (4 base + 4 range + 1 movement + 0 enemy movement = 9): rolled 5, miss!
- Fires Medium Laser at Behemoth (4 base + 4 range + 1 movement + 0 enemy movement = 9): rolled 8, miss!

Red 1) Battlemaster
- Holds fire!

Green 7) Wolf Trap
- Resists ghostly control!

Behemoth
- Fires Gauss Rifle at Zeus Blue 4 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 9, hit Right Arm (0/22 armor, 9/13 structure remains)! Cine-Crit!
- Fires Gauss Rifle at Zeus Blue 4 (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 8, hit Right Arm (0/13 structure remains)! Arm Disabled!
- - Damage transfers to Right Torso (7/18 armor remains)!
- Fires LB-10X Autocannon (Cluster) at Zeus Blue 4 (3 base + 2 range + 0 movement + 1 enemy movement - 1 cluster = 5): rolled 7, 6 submunitions hit Right Torso (6/18 armor remains), Right Torso (5/18 armor remains), Right Torso (4/18 armor remains), Head (3/9 armor remains), Right Torso (3/18 armor remains), Left Arm (1/22 armor remains)!
- Fires LB-10X Autocannon (Cluster) at Zeus Blue 4 (3 base + 2 range + 0 movement + 1 enemy movement - 1 cluster = 5): rolled 5, 10 submunitions hit Left Arm (0/22 armor remains), Right Torso (2/18 armor remains), Center Torso (13/26 armor remains), Head (2/9 armor remains), Center Torso (12/26 armor remains), Right Torso (1/18 armor remains), Center Torso (11/26 armor remains), Left Arm (12/13 structure remains (Cine-Crit!)), Right Torso (0/18 armor remains), Center Torso (10/26 armor remains)!



End Phase:
Zeus Blue 4
- Cinematic Critical Chance! No cine-crits sustained!





“Did you see that?” Andrew breathed as his PPCs flew over the Behemoth’s massive head. “it’s Gauss Rifle just exploded and barely scratched the armor!”

“You’re taking the wrong lesson from that,” Schultz’s accent slipped for a few moments. He strode forward confidently, the six massive heat radiators on the Zeus’s back spreading like wings as the `Mech struggled to compensate for the heat it was supposedly generating. A thin layer of snow had already built up on the `Mech’s barrel-shaped shoulders, and Schultz’s unhurried movements did nothing to shake it free.

“The loss of a Gauss Rifle doesn’t prove that Behemoth is invincible,” Schultz continued as he skewered the distant `Mech with his lasers. “It proves that old ghost is vulnerable!”





Primary Objectives
Rescue Melissa Steiner and Clovis Holstein! Defend the Red Corsair! (0/1)
Defeat Richard Cameron Put Richard Cameron to Rest (0/1)
Destroy Richard Cameron’s Behemoth (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (1/1)
One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Believe in Andrew Steiner (1/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 2
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1
Fires Started: 1





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Red1) Battlemaster – Walked, 0

Enemy `Mech Key
Green2) Dragon – Ran, 2
Green7) Wolf Trap – Ran, 2
Behemoth – Stationary, 0

Player `Mech Status


Enemy `Mech Status


Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!