The Let's Play Archive

Battletech

by PoptartsNinja

Part 32: Hostage Situation - Turn 9

Hostage Situation: Tactical Update 9

Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 2)
Hostage Killed
S2 Scout Sapper uses booby trap on I4, 10 troopers killed!



Combat Phase:
St Hunchback fires small laser at D1 Warhammer (5 base + 0 movement + 0 enemy movement + 4 range + 1 partial cover + 3 overheat = 13): automatic miss!
St Gains 1 heat, sinks 13. Now at Overheat 8! Movement reduced to 3/5/0, +1 penalty to hit

F does not act
F Catapult gains 0 heat, sinks 15! Now at Overheat 12! Movement reduced to 2/4/4, +2 penalty to hit!

TP Tech Platoon fire SRM at I3 Commandos! (5 base + 1 movement + 0 enemy movement + 0 range = 6): rolled 10, hit for 15 damage! 15 troopers killed!

SS Rifleman fires AC5 at D1 Warhammer (4 base + 1 movement + 0 enemy movement + 0 range + 1 partial cover = 6): Rolled 6, hit left leg (damage absorbed by cover)!
SS Rifleman fires AC5 at D1 Warhammer (4 base + 1 movement + 0 enemy movement + 0 range + 1 partial cover = 6): Rolled 11, hit left arm, damage transfers to left torso (2/17 armor remains)!
SS Rifleman gains 3 heat, sinks 10! Now at Overheat 2

Sw Wolverine fires large laser at D1 Warhammer (3 base + 1 movement + 0 enemy movement + 0 range + 1 partial cover = 5): rolled 5, hit right arm (7/20 armor remains)!
Sw Wolverine fires SRM 6 at D1 Warhammer (3 base + 1 movement + 0 enemy movement + 0 range + 1 partial cover = 5): rolled 11, 4 missiles hit center torso (20/22 armor remains), left leg (damage absorbed by partial cover), right arm (5/20 armor remains), center torso (18/22 armor remains)!
Sw Wolverine gains 11 heat, sinks 14! Now at Overheat 0!

FY Lancelot fires PPC at V2 Zhukov (4 base + 2 movement + 0 enemy movement + 0 range + 3 minimum range = 9): rolled 8, miss!
FY Lancelot fires Large Laser at V2 Zhukov (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 10, hit right side (12/32 armor remains)!
FY Lancelot fires Large Laser at V2 Zhukov (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 8, hit right side (4/32 armor remains)!
FY Lancelot fires Medium Laser at V2 Zhukov (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 10, hit right side (0/32 armor, 7/8 structure remains)! Critical chance!
FY Lancelot gains 31 heat, sinks 26! Now at Overheat 5!

S3 Scout Platoon fires at I3 (3 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 5): rolled 7, hit for (16 + 5) 21 damage! I3 destroyed!

D1 Warhammer fires PPC at F Catapult (3 base + 0 movement + 0 enemy movement + 2 range + 1 partial cover + 3 overheat - 4 target immobilized = 5): rolled 6, hit left torso (7/19 armor remains)!
D1 Warhammer fires Medium Laser at F Catapult(3 base + 0 movement + 0 enemy movement + 2 range + 1 partial cover + 3 overheat - 4 target immobilized = 5): rolled 6, hit right arm (8/13 armor remains)!
D1 Warhammer gains 13 heat, sinks 18! Now at Overheat 11!

D2 Vindicator holds fire
D2 Vindicator gains 4 heat, sinks 16

D4 Blackjack holds fire
D4 Blackjack gains 4 heat, sinks 11!

V1 holds fire

V2 Zhukov fires AC 10 at F Catapult (4 base + 0 movement + 0 enemy movement + 2 range + 1 light woods - 4 target immobile = 3): rolled 5, hit left leg (8/18 armor remains)!
V2 Zhukov fires AC 10 at F Catapult (4 base + 0 movement + 0 enemy movement + 2 range + 1 light woods - 4 target immobile = 3): rolled 7, hit left arm (3/13 armor remains)!

V3 Goblin fires nothing at SW Wolverine, who says it did? You're seeing things!

I3 Death Commandos fire SRMs at F Catapult (3 base + 0 movement + 0 enemy movement + 2 range - 4 target immobilized = 1): rolled 12, hit for 13 damage! Hit right leg (16/18 armor remains), left leg (6/18 armor remains), left arm (1/13 armor remains), right arm (6/13 armor remains), left leg (4/18 armor remains), head (0/3 structure remains), left arm (0/13 armor remains)!

I4 flamer platoon fires at S3 scout platoon, no line of sight!



End Phase
Scout Snipers snipe I4 Militia, 6 troopers killed!

V2 Zhukov critical chance in right side! Rolled 11, Engine Hit!



Physical Combat Phase:
FY kicks D1 Warhammer (4 base + 2 movement + 0 enemy movement = 6): rolled 6, hits (punch hit!) head for 12 damage (0/9 armor, 0/3 structure remains)! ‘Mech destroyed!

SS kicks V3 Goblin (4 base + 1 movement + 0 enemy movement – 4 target immobilized = 1): rolled 9, hits front for 12 damage (14/30 armor remains)!

End Phase:
D1 Warhammer destroyed!



Divot cursed as she crested a nearby hill. The start white contrails of SRMs lept from the infantry cowering in the woods, and caught Engine Joe’s helpless Catapult. Explosions blossomed over the ‘Mech’s form, and Divot cringed as one went off inside the Cat’s head. The catapult wobbled and fell, smoke belching from its crippled head like an angry dragon—but it’d never get a chance to retaliate. Her eyes swept the sky, looking for Engine Joe’s parachute. She didn’t see one, fought back tears.

“Capellan bastards!” she cursed, dropping her crosshairs over the Warhammer. She jammed her thumbs down on the firing stud before confirming her target, the scarlet beams of her alpha strike scoring the ground at the Warhammer’s feet. Or would have, if the bulky Zhukov hadn’t been there. Her rage not sated, she reared back—the Warhammer rotated, twisting to meet her. The pilot looked surprised. He was young.

Her ‘Mech’s right foot obliterated her view; the Warhammer crumpled and fell; somehow managed not to crush the Zhukov beneath its seventy-ton bulk.



Enemy Forces
D2 VND-1R Vindicator
D4 BJ-1 Blackjack
I1 Capellan Militia
I4 Capellan Militia
V1 Heavy Wheeled APC (MG Variant)
V2 Zhukov Heavy Tank
V3 Goblin Medium Tank
V4 SRM Carrier

Turn 10 OpForce Movement:
D2 Jumped to 0806 (4 hexes)
D4 Jumped to 0906 (4 hexes)
I1 Remained Stationary
I4 Moved to hex 1210 (1 hex)
V1 Flanked to 1111 (0 hexes (movement costs doubled, not on pavement))
V2 Immobile
V3 Immobile
V4 Flanked to 1204 (1 hex)

Mission Objectives
15/20 hostages remain!
Rescue the Hostages or Bury them







SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 12/15 (14/14)
LT R A(S): 2/2
CT A(S): 12/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 2/30
Overheat Penalty: Movement reduced to 3/5/0, +1 penalty to hit!
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles.



St “Stubby” HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 9/9 (3/3)
LT A(S): 5/20 (12/12)
LT R A(S): 4/4
CT A(S): 22/26 (16/16)
CT R A(S): 5/5
RT A(S): 5/20 (12/12)
RT R A(S): 4/4
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 15/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 8/30
Overheat Penalty: Movement reduced to 3/5/0, +1 penalty to hit
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre “Clueless” Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 – RT (Heat: 7, Ammo: 7, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)

La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.



FY “Sir Fuck You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 10/10
CT A(S): 6/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 4/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 12/14 (14/14)
RL A(S): 14/14 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy ‘Mech within 6. Has 2 MP.
May NOT use either ability this turn!



F “Firewalker” CPLT-C1 Catapult
Weight: 65 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 7/19 (15/15)
LT R A(S): 8/8
CT A(S): 24/24 (21/21)
CT R A(S): 11/11
RT A(S): 19/19 (15/15)
RT R A(S): 8/8
LA A(S): 0/13 (10/10)
RA A(S): 6/13 (10/10)
LL A(S): 4/18 (15/15)
RL A(S): 16/18 (15/15)
Heat: n/a
Overheat Penalty: n/a
Heat Sinks: 15
Movement: n/a
Mechwarrior: n/a
Mechwarrior Name: “Engine Joe” Running Wild
Mechwarrior Player: Red_Mage
Mechwarrior Status: Killed in Action
Armament:
LRM 15 – RA (Heat: 5, Ammo: 6, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM 15 – LA (Heat: 5, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: Destroyed

TA Tech Platoon APC
Tank Status: Destroyed!

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 0 rounds of Inferno ammo



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 0/25 (15/18)
CT R A(S): 8/8
RT A(S): 0/20 (3/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 5/8/3
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 12, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)
Special Ability: Eights to Aces (2/2)

S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1



Enemy Status
D1 WHM-6L Warhammer
Status: Destroyed, counts as rough terrain

D2 VND-1R Vindicator
Damage: None
Status:
Armament: PPC, LRM 5, medium laser, small laser
Notes:

D3 CTF-1X Cataphract
Status: Disabled, counts as rough terrain

D4 BJ-1 Blackjack
Damage: AC2 destroyed, Left Shoulder Destroyed
Status: Pilot injured!
Armament: AC2, medium laser, medium laser, medium laser, medium laser
Notes:

I1 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

I4 Capellan Militia (8/30)
Damage: None
Status: Fine
Armament: Flamer
Notes:

V1 Heavy Wheeled APC (MG Variant)
Damage: minor motive system damage +1 to all driving skill rolls
Status:
Armament: 5 Machine Guns
Notes:

V2 Zhukov Heavy Tank
Damage: minor motive system damage +1 to all driving skill rolls
Status:
Armament: AC 10, AC 10, SRM 6
Notes:

V3 Goblin Medium Tank
Damage: None
Status: Immobilized
Armament: Large Laser, Machine Gun
Notes:

V4 SRM Carrier
Damage: None
Status:
Armament: SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
Notes:

K1 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K2 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K3 Karnov UR VTOL
Status: Crashed, counts as rough terrain