The Let's Play Archive

Battletech

by PoptartsNinja

Part 320: Hogarth's Heroes - Turn 19

Hogarth’s Heroes: Tactical Update 19

Combat Phase
- Becomes Hot-Blooded, now immune to “normal” crits!
Blue 1) Hogarth’s Atlas II
- Fires Rotary Autocannon/5 (Hex) at Behemoth (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 10, 4 shells hit Right Leg (23/62 armor remains), Right Torso (0/45 armor, 29/32 structure remains (Crit!)), Left Torso (2/45 armor remains), Left Torso (0/45 armor, 29/32 remains (Crit!))!
- Fires Rotary Autocannon/5 (Hex) at Behemoth (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 2, miss!

Blue 2) Steiner’s Awesome
- Becomes Hot-Blooded, now immune to “normal” crits!
- Fires PPC at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 9, hit Right Leg (13/62 armor remains)!
- Fires PPC at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 4, miss!
- Fires PPC at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 4, miss!
- Fires PPC at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 10, hit Right Arm (11/25 armor remains (Crit!))!

Blue 3) Vasquez’s Banshee
- Becomes Hot-Blooded, now immune to “normal” crits!
- No orders received!

Blue 4) Schultz’s Zeus
- Becomes Hot-Blooded, now immune to “normal” crits!
- Fires LRM-15 at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 3, miss!
- Fires PPC at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 5, miss!
- Fires Large Laser at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 6, hit Right Arm (3/25 armor remains (Crit!))!
- Fires Large Laser at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 7, hit Left Torso (21/32 armor remains (Crit!))!

Red 1) Battlemaster
- Holds fire!

Green 7) Wolf Trap
- Resists ghostly control!

Behemoth
- TA Field Down! The Behemoth is now susceptible to normal critical hits!
- Fires Gauss Rifle at Atlas Blue 1 (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 12, hit Center Torso (14/31 structure remains)!
- Fires Gauss Rifle at Atlas Blue 1 (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 4, hit Right Torso (0/32 armor, 15/21 structure remains)!
- Fires LB-10X Autocannon (Cluster) at Atlas Blue 1 (3 base + 0 range + 0 movement + 0 enemy movement - 1 cluster = 2): rolled 6, 4 submunitions hit Right Torso (14/21 structure remains), Center Torso (13/31 structure remains), Center Torso (12/31 armor remains), Right Arm (3/34 armor remains (TAC!))!

Uburbanmech
- Fires Autocannon/20 at Banshee Blue 3 (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 6, hit Right Torso (0/30 armor, 2/20 structure remains)!
- Fires Autocannon/20 at Banshee Blue 3 (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Large Laser at Banshee Blue 3 (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 5, hit Left Arm (7/21 armor remains)!
- Fires Large Laser at Banshee Blue 3 (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 8, hit Right Arm (0/21 armor, 14/16 structure remains)!



End Phase:
Behemoth
- Critical Chance in Right Torso! No critical hits sustained!
- Critical Chance in Left Torso! No critical hits sustained!
- Critical Chance in Right Arm! No critical hits sustained!
- Critical Chance in Right Arm! No critical hits sustained!
- Critical Chance in Left Torso! 3 critical hits sustained!
- - Gauss Rifle Hit! (1/21 structure remains)!
- - Gauss Rifle Hit!
- - Gauss Rifle Hit!
- Critical Chance in Left Torso! No critical hits sustained!

Atlas Blue 1
- Through-Armor Critical Chance in Right Arm! No critical hits sustained!



Physical Combat Phase:
Behemoth
- Kicks Banshee Blue 3 (4 base + 0 movement + 0 enemy movement - 2 kick = 2): rolled 4, hit Right Leg (0/26 armor, 11/20 structure remains)!





“OUYAAAAAAAAAAAAAAAAAH!” Hogarth roared triumphantly as he brought his rotary autocannons back up to full speed. Although most of the rounds he fired were harmless blanks, every so often he’d fire a real tracer—just enough to make things look real.

“Give it all you’ve got, men!” Hogarth yelled, “Mortal courage will always triumph over the dispassion of the dead!”

As if in direct reply, the Behemoth’s gauss rifles struck the Atlas’s broad chest, shattering armor and tearing deep into myomer left exposed by purpose-built breakaway armor plating; but Hogarth was unperturbed. The giant enemy `Mech shifted, taking a half-step forward and kicking the insensate Banshee away with a blow of its massive, cloven foot. Compounding the injury, the giant Urbanmech turned with mechanical precision. One of its autocannons missed the erratically-moving `Mech, but the other struck home. The Banshee scrambled to its feet, heavily favoring its nearly-crippled right leg.

“We need to end this,” Hogarth continued, brandishing his borrowed PPC. “Everyone, it’s time! Prepair for a Final Fusillade!”





Primary Objectives
Defend the Red Corsair (complete!)
Destroy Richard Cameron’s Behemoth (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (1/1)
One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (failed!)
Believe in Andrew Steiner (Complete Success!)
Cross the Streams (success!)
Defeat the Urbanmech?! (0/1)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 2
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1
Fires Started: 1
Chickens Released: 1





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Red1) Battlemaster – Walked, 0

Enemy `Mech Key
Green2) Dragon – Ran, 2
Green7) Wolf Trap – Ran, 2
Behemoth – Stationary, 0

Player `Mech Status


Enemy `Mech Status


Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!