The Let's Play Archive

Battletech

by PoptartsNinja

Part 333: Steel Will - Turn 9

Steel Will: Tactical Update 9

Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Radiation = 10): rolled 2, miss!
- Fires SRM-6 at Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Radiation = 10): rolled 2, miss!
- Fires SRM-6 at Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Radiation = 10): rolled 9, miss!
- Gains 25 heat, sinks 22! Overheating!

3) Enfield
- Fires Large Pulse Laser at Talos II (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference - 2 Pulse Laser = 7): rolled 6, miss!
- Fires Medium Laser at Talos II (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 7, miss!
- Fires Medium Laser at Talos II (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 2, miss!
- Fires Small Laser at Talos II (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 7, miss!
- Fires LB-10X (CLUSTER) at Talos II (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference - 1 cluster = 8): rolled 10, 4 submunitions hit Left Arm (8/9 structure remains (Crit!)), Left Arm (7/9 structure remains (Crit!)), Left Leg (3/13 structure remains (TAC!)), Left Torso (17/18 armor remains)!
- Gains 21 heat, sinks 22!

7) Huron Warrior
- Fires ER Large Laser at Talos (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 10, hit Right Torso (0/13 armor remains)! Torso destroyed!
- - Damage transfers to Center Torso (4/18 structure remains)! Crit!
- Fires Gauss Rifle at Talos (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 8, miss!
- Gains 15 heat, sinks 17!

4) Wolverine
- Torso-twists to threaten hex 1324!
- Fires Large Pulse Laser at Talos (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference - 2 Pulse Laser = 7): rolled 7, hit Left Leg (0/13 structure remains)! Leg blown off!
- - Damage transfers to Left Torso (11/18 armor remains)!
- Fires Medium Pulse Laser at Talos (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference - 2 Pulse Laser = 7): rolled 5, miss!
- Fires Small Pulse Laser at Talos (4 base + 2 range + 2 movement + 2 enemy movement + 1 EM Interference - 2 Pulse Laser = 9): rolled 8, miss!
- Fires SRM-6 at Talos (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 11, 5 missiles hit Center Torso (2/18 structure remains (Crit!)), Left Torso (9/18 armor remains), Center Torso (0/18 structure remains (Torso Destroyed!)), Right Leg (8/13 structure remains (Crit!)), Center Torso!
- Fires SRM-6 at Talos (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 10, 2 missiles hit Left Torso (7/18 armor remains), Right Leg (8/13 structure remains (Crit!))!
- Gains 27 heat, sinks 26!

Talos II
- Torso-twists to threaten hex 1322!
- Fires Large Laser at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 10, hit Left Leg (16/24 armor remains)!
- Fires SRM-6 at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 2, miss!
- Fires Machine Gun at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 9, hit Left Torso (18/20 armor remains)!
- Fires Machine Gun at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 4, miss!
- Fires Machine Gun at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 6, miss!
- Fires Machine Gun at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 5, miss!
- Gains 18 weapon heat!

Bobcat
- Torso twists to threaten hex 1317!
- Fires Medium Laser at Griffin (4 base + 0 range + 3 movement + 2 enemy movement + 1 EM Interference = 10): rolled 9, miss!
- Fires Medium Laser at Griffin (4 base + 0 range + 3 movement + 2 enemy movement + 1 EM Interference = 10): rolled 5, miss!
- Gains 10 weapon heat!

Cronus
- Fires Large Laser at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 10, hit Right Leg (16/24 armor remains)! TAC!
- Fires Medium Laser at Wolverine (4 base + 2 range + 2 movement + 2 enemy movement + 1 EM Interference = 11): rolled 6, miss!
- Gains 17 weapon heat!

Hunter Light Support Tank
- Fires LRM-20 at Wolverine (4 base + 2 range + 1 movement + 3 enemy movement + 1 EM Interference = 10): Rolled 9, miss!



Yantai Reservation
9) Watchman
- Fires Large Laser at Quasit II (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 8, hit Right Leg (4/19 armor remains)! TAC
- Gains 9 heat, sinks 12!

10) Blackjack
- Fires PPC at Quasit II (4 base + 2 range + 1 movement + 0 enemy movement + 1 heat = 8): rolled 9, hit Center Torso (13/23 armor remains)!
- Gains 12 heat, sinks 20!

11) Raven
- Fires Medium Laser at Plainsman (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 9, miss!
- Fires Medium Laser at Plainsman (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 7, miss!
- Fires SRM-6 at Plainsman (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 7, miss!
- Fires Machine Gun at Plainsman (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Fires Machine Gun at Plainsman (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 7, miss!
- Gains 13 heat, sinks 12!

12) Firebee
- Holds fire!
- Gains 10 heat, sinks 10! Overheating!

Cicada
- Fires ER PPC at Firebee (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 9, hit Center Torso (0/11 armor, 10/11 structure remains)! TAC!
- Gains 15 weapon heat! Overheating!

Phoenix
- Torso-twists to threaten hex 1220!
- Fires PPC at Blackjack (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 6, hit Center Torso (6/18 armor remains)!
- Gains 10 weapon heat!

Quasit II
- Torso-twists to threaten hex 1116!
- Fires Light AC/5 at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 6, hit Right Torso (5/10 armor remains)!
- Fires Medium Laser at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 6, hit Right Leg (6/13 armor remains)!
- Fires SRM-2 (Inferno) at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 7, 2 missiles generate 4 heat!
- Fires SRM-2 (Inferno) at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires SRM-2 (Inferno) at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 7, 1 missile generates 2 heat!
- Fires SRM-2 (Inferno) at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 7, 1 missile generates 2 heat!
- Fires Machine Gun at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 4, hit Right Leg (4/13 armor remains)!
- Fires Machine Gun at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 8, hit Right Leg (2/13 armor remains)!
- Fires Machine Gun at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 11, hit Left Leg (6/13 armor remains)!
- Fires Machine Gun at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (4/13 armor remains)!
- Fires Machine Gun at Firebee (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 7, hit Head (7/9 armor remains)! Pilot Hit!
- Gains 12 weapon heat! Overheating!

Drillson Heavy Hovertank
- Holds Fire!

Plainsman Hovertank
- Fires SRM-6 at Raven (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires SRM-6 at Raven (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!



End Phase:
Enfield
- Through-Armor Critical Chance in Right Leg! No critical hits sustained!

Quasit II
- Through-Armor Critical Chance in Right Leg! No critical hits sustained!

Firebee
- Through-Armor Critical Chance in Center Torso! 1 critical hit sustained!
- - Engine Hit! +5 heat/turn!
- Must pass a 3+ consciousness test: rolled 7, succeeds!



Physical Combat Phase:
Raven
- Kicks Plainsman! Target too low to kick!

Firebee
- Kicks Quasit II (5 base + 1 movement + 0 enemy movement -2 kick = 4): rolled 9, hit Left Leg (0/12 structure remains)! Leg destroyed!



Turn End Phase:
Firebee
- Overheating! Must pass an 8+ test or shutdown: rolled 4, fails!
- Overheating! Must pass a 6+ test to avoid ammunition explosion: rolled 10, succeeds!







“It’s only a matter of time now,” Anong said as her SRMs finished off the crippled Taurian Talos. Her utterance was mostly for her own benefit, she expected Otaktay didn’t need any reassurance. Her Wolverine strode forward with confidence, past the rounded form of the enemy’s not-quite-an-Enforcer. Not the enemy’s, she corrected herself. Hopefully.

At first, Otaktay’s reply was a typical grunt; but after a few moments he elaborated. “What happens after, I wonder?”

Anong stared in silence at the New Syrtus pilot as she passed. She couldn’t make much out past the 360-degree circle-vision strip her neurohelmet tricked her brain into seeing in the space between her helmet and the armored canopy. If she’d wanted to, she could’ve counted the pores in the enemy pilot’s skin; but there was no point. With the jamming, they had no way of sharing communications frequencies.

The Talos seemed to topple in slow motion as her Wolverine crossed the last few meters—soon the Enforcer would pass by. The Wolverine’s left hand came up, and Anong winced as the neurohelmet responded to her intent. The Wolverine’s fingers responded: 3, 0, 1, an index finger pointing directly at the New Syrtan pilot, 4. The other machine passed an instant later, its torso twisting to watch the falling Talos. The other pilot gave no sign he or she had seen Anong’s message. Probably they hadn’t.

Anong re-tuned one of her company-level comm channels to monitor frequency 301.4, just in case.

************************************************************************

Anne’s announcement, “My engine’s crippled, I can’t get clear,” was greeted by shocked silence. Her little Firebee burned as another salvo of enemy Infernos struck home. Bare armor gleamed a chalky silver as paint burned away, then scorched an ugly black. Her computer screamed shutdown warnings, and cut power to non-essential systems. She swung her large laser in line with the Quasit’s chest, but her fingers’ insistent pull on the Firebee’s primary target interlock circuit was met only with the sharp hiss of venting steam as her `Mech struggled to keep the weapon’s overheated charging coils from exploding.

Bullets mushroomed against her canopy, the kinetic energy of the impacts flaking away the ablative layers of glass-ceramic-polymers, showering her with shards that weren’t supposed to be sharp as razors but typically were anyway. She cried out in frustration and pain, and drove her `Mech’s foot into the Quasit’s damaged knee. Overstressed frame members snapped like cordwood twigs, and drove the crippled Quasit face-first into the ground.

Her body jerked involuntarily as her `Mech shut down, severing her connection to her `Mech’s DI computer and leaving her in blackness lit only by the flames clinging to the outside of her cockpit.



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Rescue Capellan Survivors (complete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Destroy the Capellan Survivors* (incomplete)
- Defeat Taurian Forces (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Link up with the New Syrtis Rescue Party (complete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Destroy the New Syrtis Rescue Party* (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Primary Objectives:
- Survive (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (incomplete)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (1/6)







Point Zero Enemy Movement Mods:
- Bobcat – Ran +3
- Cronus – Walked +1
- Hunter – Stationary +0

Yantai Reservation Enemy Movement Mods:
- Cicada – Jumped +4
- Phoenix – Jumped +3
- Drillson – Flanked +4
- Plainsman – Cruised +3

Player Status:


Enemy Status: