The Let's Play Archive

Battletech

by PoptartsNinja

Part 334: Steel Will - Turn 10

Steel Will: Tactical Update 10 “Curse your sudden but inevitable betrayal!”

Movement Phase
2) Griffin
- MP reduced by heat, movement ends early!


Combat Phase
Impact Point Zero
2) Griffin
- Torso-twists to threaten hex 1614!
- Fires ER PPC at Hunter Light Support Tank (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Radiation = 7): rolled 8, hit Side (14/24 armor remains)! Crit!
- Fires SRM-6 at at Hunter Light Support Tank (4 base + 2 range + 2 movement + 0 enemy movement + 1 EM Radiation = 9): rolled 11, 5 missiles hit Side (12/24 armor remains), Side (10/24 armor remains (Crit!)), Front (11/32 armor remains (Chance for Motive System Damage!)), Side (8/24 armor remains (Chance for Motive System Damage!)), Side (6/24 armor remains)!
- Fires SRM-6 at at Hunter Light Support Tank (4 base + 2 range + 2 movement + 0 enemy movement + 1 EM Radiation = 9): rolled 7, miss!
- Gains 25 heat, sinks 22! Overheating!

3) Enfield
- Fires Large Pulse Laser at Hunter Light Support Tank (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference - 2 Pulse Laser = 5): rolled 6, hit Front (2/32 armor remains)!
- Fires Medium Laser at Hunter Light Support Tank (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference = 7): rolled 10, hit Front (0/32 armor, 1/4 structure remains (Chance for Motive System Damage! Crit!))!
- Fires Medium Laser at Hunter Light Support Tank (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference = 7): rolled 3, miss!
- Fires Small Laser at Hunter Light Support Tank (4 base + 4 range + 2 movement + 0 enemy movement + 1 EM Interference = 11): rolled 10, miss!
- Fires LB-10X (SLUG) at Hunter Light Support Tank (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference = 7): rolled 6, miss!
- Gains 21 heat, sinks 22!

7) Huron Warrior
- Conditions not met to fire at primary target Enfield!
- Fires ER Large Laser at Cronus (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 6, miss!
- Fires Gauss Rifle at Cronus (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 8, hit Center Torso (1/28 armor remains)!
- Gains 15 heat, sinks 17!

4) Wolverine
- Torso-twists to threaten hex 1019!
- Fires Large Pulse Laser at Enfield (4 base + 0 range + 3 movement + 3 enemy movement + 1 EM Interference - 2 Pulse Laser = 9): rolled 8, miss!
- Fires Medium Pulse Laser at Enfield (4 base + 0 range + 3 movement + 3 enemy movement + 1 EM Interference - 2 Pulse Laser = 9): rolled 5, miss!
- Fires Small Pulse Laser at Enfield (4 base + 2 range + 3 movement + 3 enemy movement + 1 EM Interference - 2 Pulse Laser = 11): rolled 4, miss!
- Fires SRM-6 at Enfield (4 base + 0 range + 3 movement + 3 enemy movement + 1 EM Interference = 11): rolled 4, miss!
- Fires SRM-6 at Enfield (4 base + 0 range + 3 movement + 3 enemy movement + 1 EM Interference = 11): rolled 12, 2 missiles hit Right Arm (12/16 armor remains), Rear Left Torso (2/4 armor remains)!
- Gains 30 heat, sinks 26! Overheating!

Bobcat
- Torso twists to threaten hex 0927!
- Fires Medium Laser at Huron Warrior (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 8, miss!
- Fires Medium Laser at Huron Warrior (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 10, hit Left Arm (11/16 armor remains)!
- Gains 10 weapon heat!

Cronus
- Torso-twists to threaten hex 1223!
- Fires Large Laser at Wolverine (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Interference = 10): rolled 8, miss!
- Fires SRM-4 at Wolverine (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Interference = 10): rolled 5, miss!
- Gains 17 weapon heat!

Hunter Light Support Tank
- Fires LRM-20 at Wolverine (4 base + 0 range + 0 movement + 3 enemy movement + 1 EM Interference + 1 minimum range = 9): Rolled 10, 12 missiles hit Left Leg (19/26 armor remains), Left Arm (0/18 armor, 7/9 structure remains (Crit!)), Center Torso (8/26 armor remains)!



Yantai Reservation
9) Watchman
- Fires Medium Laser at Phoenix (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 6, miss!
- Fires Medium Laser at Phoenix (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 9, miss!
- Fires Machine Gun at Phoenix (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 9, miss!
- Fires Machine Gun at Phoenix (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Gains 12 heat, sinks 12!

10) Blackjack
- Fires PPC at Plainsman (4 base + 0 range + 1 movement + 3 enemy movement + 1 smoke = 9): rolled 12, hit Side (6/16 armor remains)!
- Fires Medium Laser at Plainsman (4 base + 2 range + 1 movement + 3 enemy movement + 1 smoke = 11): rolled 3, miss!
- Gains 14 heat, sinks 18!

11) Raven
- Holds fire!
- Gains 3 heat, sinks 12!

12) Firebee
- Shut Down!
- Gains 0 heat, sinks 10! Overheating!

Cicada
- Holds fire!
- Gains 0 weapon heat!

Phoenix
- Torso-twists to threaten hex 1220!
- Carefully Fires PPC at Firebee Center Torso (4 base + 0 range + 3 movement + 0 enemy movement + 0 aimed shot (Center Torso) + 3 minimum range - 4 immobile target= 6): rolled 6, hit Center Torso (0/11 structure remains)! `Mech destroyed!
- - I rolled a 7 to confirm, so even if this hadn’t been a targeted shot it would’ve hit the Center Torso anyway
- Gains 10 weapon heat!

Drillson Heavy Hovertank
- Fires Large Laser at Watchman (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 10, miss!

Plainsman Hovertank
- Fires SRM-6 at Blackjack (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 10, 4 missiles hit Right Leg (9/17 armor remains), Right Leg (7/17 armor remains), Left Torso (9/15 armor remains), Center Torso (4/18 armor remains)!
- Fires SRM-6 at Blackjack (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 7, miss!


End Phase:
Hunter Light Support Tank
- I was hoping you’d kill it so I wouldn’t have to roll all these vehicle crits!
- Critical chance in Side! SRM-2 destroyed!
- Critical chance in Side! Crew stunned!
- Chance for Motive System Damage in Front! Heavy Damage (MP Halved!)
- Chance for Motive System Damage in Side! Moderate Damage (-1 MP!)
- Chance for Motive System Damage in Front! Minor damage!



Physical Combat Phase:
Watchman
- Kicks Phoenix (5 base + 3 movement + 3 enemy movement - 2 kick = 9): rolled 5, miss!



End Phase:
Watchman
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 6, succeeds!







Mao’s computer flashed a target warning as she charged the isolated Hunter tank. She wasn’t surprised when the warning faded away after a moment as the Hunter shifted its aim to engage a more distant target. All it would take was a few solid hits to put down the lightly-armored support tank and the enemy crew seemed to know it. They didn’t attempt any evasive maneuvers; or even to flee. Mao didn’t flinch as a flight of LRMs arced over her shoulder at one of the Capellan machines. Sure, she was here to rescue the Cappies but she wasn’t going to lose any sleep if they took the brunt of the enemy’s fire.

Her computer shrieked a different warning just as she fired, and without a moment’s hesitation Mao reacted. She threw her `Mech forward, its right shoulder dropping into a posture better suited to a football tackle than a war machine. Her autocannon kicked up a meter-wide cloud of dirt as she fired it into the rusty, rocky soil. The flickering beam of a Large Pulse Laser passed a few meters over her head; and her damage diagnostics readout flickered as it updated after the irritating rap of an SRM hit or two. Reliance’s mind whirled for a few moments as she scanned her rear arc in shock.

“Sergeant Major!” Weber’s warning was too late, and completely unnecessary.

“I know,” She cut him off. “I saw it too.”

“Maybe his targeting computer just malfunctioned?” Weber suggested hopefully.

Smoke still wafted from the Wolverine’s missile tubes as its turret-mounted medium laser swiveled to continue tracking her machine. Reliance shook her head.

“Like hell it did.”

************************************************************************

“Anne,” Lieutenant Bellard called uselessly, his left arm outstretched as he turned to back towards her disabled machine. “Get out of there! That’s an order!”

If she could’ve heard her husband’s anguished cries, the Sergeant Major probably would’ve berated him for losing his composure; or for giving her an order her machine wasn’t capable of following. Only silence greeted him, and with an angry roar he leapt towards the boxy enemy Phoenix. Its sharp, angular chest and ape-like arms twisted as the pilot watched his approach.

Lasers stabbed outward from the Watchman’s chest; and the machine’s anti-infantry machineguns roared and spat as he tried to shake the Taurian pilot’s aim to no avail. The Taurian machine’s left arm rose, showing Dorian the back of its hand and two fingers raised in a reverse ‘V,’ then with the calmness of an executioner the barrel of its PPC dropped towards the Firebee and filled the scant meters between them with a ionized plasma.

The Firebee wilted as its lightly-built ferro-titanium skeleton gave way. The machine seemed to topple in slow motion, and Dorian allowed himself only the slightest glimmer of hopeful consolation: to score a hit at that range, the enemy pilot almost certainly had to disable the field inhibitors of his PPC; and the backlash of an unshielded shot should’ve used the weapon into a useless slab. He kicked at it as he landed, but the Phoenix was already lifting up and away.

The deadly blue glow of its charging coils told Dorian that his hope had been misplaced: the Phoenix’s PPC was undamaged. There was no justice in the universe.

Not unless he made some himself.



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Destroy the Capellan Survivors (incomplete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Rescue Capellan Survivors (failed)
- Defeat Taurian Forces (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Destroy the New Syrtis Rescue Party (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Link up with the New Syrtis Rescue Party (failed)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Primary Objectives:
- Survive (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (incomplete)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (1/6)







Point Zero Enemy Movement Mods:
- Bobcat – Ran +2
- Cronus – Walked +2
- Hunter – Stationary +0

Yantai Reservation Enemy Movement Mods:
- Cicada – Ran +4
- Phoenix – Jumped +3
- Drillson – Cruised +3
- Plainsman – Cruised +0

Player Status:


Enemy Status: