The Let's Play Archive

Battletech

by PoptartsNinja

Part 347: Steel Will - Turn 23

Steel Will: Tactical Update 23

Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Cronus (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (10/20 armor remains)!
- Fires SRM-6 at Cronus (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires SRM-6 at Cronus (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 6, miss!
- Gains 24 heat, sinks 22!

Cronus
- Reverses right arm!
- Fires Large Laser at Griffin (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, hit Right Arm (0/18 armor, 5/9 structure remains)! Crit!
- Gains 0 weapon heat!



Yantai Reservation
Caesar
- Fires Large Pulse Laser at Cicada (5 base + 0 range + 1 movement + 3 enemy movement + 2 heavy woods -2 Pulse Laser = 9): rolled 3, miss!
- Fires Medium Laser at Cicada (5 base + 0 range + 1 movement + 3 enemy movement + 2 heavy woods = 11): rolled 5, miss!
- Fires Medium Laser at Cicada (5 base + 0 range + 1 movement + 3 enemy movement + 2 heavy woods = 11): rolled 5, miss!
- Fires Small Laser at Cicada (5 base + 0 range + 1 movement + 3 enemy movement + 2 heavy woods = 11): rolled 6, miss!
- Fires Small Laser at Cicada (5 base + 0 range + 1 movement + 3 enemy movement + 2 heavy woods = 11): rolled 5, miss!
- Gains 27 heat, sinks 28!

Cicada
- Fires Medium Laser at Caesar (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 10, hit Right Arm (16/21 armor remains)!
- Fires Medium Laser at Caesar (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 9, hit Left Arm (16/21 armor remains)!
- Gains 6 weapon heat!

Rampage
- Holds fire!



End Phase:
2) Griffin
- Critical chance in Right Arm! No critical hits sustained!



Physical Combat Phase:
Caesar
- Kicks Cicada (5 base + 3 movement + 1 enemy movement + 2 heavy woods - 2 kick = 11): rolled 7, miss!

Cicada
- Kicks Caesar (5 base + 2 movement + 2 enemy movement + 1 light woods - 2 kick = 8): rolled 11, hit Right Leg (13/21 armor remains)!



End Phase:
Caesar
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 9, succeeds!
- Must pass a piloting test or fall (5 base + 0 kicked = 5): rolled 7, succeeds!




“That’ll teach you to be overly chivalrous,” Fynn crowed as his PPC caught the back of the Cronus’s heavily-armored leg. He’d been aiming for the knee, but molten armor running from a good hit to the upper thigh could damage a machine’s mobility. Unfortunately, Fynn wasn’t that lucky—or maybe his Death-From-Above had simply used up whatever store of good fortune Lady Luck had saved for all those poker games he’d thrown to make the officers feel good about themselves.

Well, to hell with Luck then. He was in no mood to play nice with war criminals, and as bad as the Capellans were at least they fought like civilized people—not with nuclear bombardments and mass-murder.

********************

Cy watched the Cicada as it once again leapt away. It was frustrating, having an enemy so close and seemingly vulnerable and still being unable to land a solid hit. He wanted to chase it down, to saw its legs off with his Large Pulse Laser, or even just trip the damned thing just to claim some minor victory. Unfortunately, sticking around had just gone from dangerous to nearly suicidal—his `Mech’s sensors had picked up the bigger enemy `Mech, and while he could probably manage to stay out of its line of sight—barely—he couldn’t do so if he wanted to chase after that Cicada. As much as it irritated him, he’d probably have to let it go.

Well, revenge could wait a day or two. He just had to keep himself alive—and stop his father’s officers from taking the Caesar away from him—but he’d pay back his father’s killers. Ten-fold.



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Destroy the Capellan Survivors (success)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Rescue Capellan Survivors (failed)
- Defeat Taurian Forces (failed)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (failed)
- Destroy the New Syrtis Rescue Party (failed)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Secondary Objectives:
- Link up with the New Syrtis Rescue Party (failed)
- Defeat Taurian Forces (failed)

India Recon Lance “The Last Report” Primary Objectives:
- Retreat?
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (failed)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (failed)







Point Zero Enemy Movement Mods:
- Cronus – Walked +1

Yantai Reservation Enemy Movement Mods:
- Cicada – Jumped +3
- Rampage – Ran +2

Player Status:


Enemy Status: