The Let's Play Archive

Battletech

by PoptartsNinja

Part 448: King of the Pirates - Turn 18

King of the Pirates: Tactical Update 18

“They’re retreating,” Gale’s radio warbled. His machine had never been in good condition and it was a rare day when he could recognize a speaker. It didn’t matter, Margaret was his family’s machine—named after some long dead great, great, great, great, great aunt before the family had lost their fortune and been driven to piracy. Gale was still Lyran in virtue—the machine was hereditary, proof of his nobility even among Redjack Ryan’s band. He was better than the others in every meaningful way, even if his family hadn’t had a c-bill to their name for five hundred years.

“So push them out of the city,” Redjack’s voice was the only one he recognized instantly, there was something about the way the man spoke that carried through even when his radio was at its worst. “The rest of the battalion is waiting for them. We win if they fight, we win if they run—”

The rest of Redjack’s rallying cry was lost as a rocket fell out of the sky. A massive explosion enveloped the Hunchback’s head and shoulders and sent the machine’s gyros tumbling. Gale lurched, deafened, his head pounding like someone had taken a sledgehammer to the back of his neurohelmet, but Margaret kept to its feet. The Hunchback was old and battered, but it was stable. Dependable. The only thing in the galaxy a Von Müller could trust.

“—want that missile launcher intact.” Redjack finished. “I want to see it up close.”




Welp, looks like this broke again.



Indirect-Fire Artillery Targeting Phase
Marauder
- Fires Arrow IV missile at hex [unknown]! Flight time is 1 turns (target within 17 hexes)!



Movement Phase
Centurion
- Stands carefully in hex 0818 (3 base - 2 careful stand = 1): automatic success!



Indirect-Fire Artillery Phase
Marauder
- Fires Arrow IV missile at hex 0617 (3 base + 1 movement + 7 indirect fire artillery = 11): rolled 8, missile lands in scatter radius 3!
- - Rolled 6, scatters to hex 0517!
- - Rolled 1, scatters to hex 0516!
-- Rolled 6, scatters to hex 0415!
- Hunchback suffers 20 damage in the explosion to: Head (4/9 armor remaining (Pilot hit!)), Center Torso (16/26 armor remaining), Center Torso (11/26 armor remaining), Right Torso (15/20 armor remaining)!
- Building hex 0315 suffers 10 damage! Building collapses!
- Building hex 0515 suffers 10 damage! Building collapses!
- Building hex 0516 suffers 10 damage! Building collapses!



Combat Phase
Charger (Player)
- Holds fire!
- Gains 3 heat, sinks 10!

Catapult (Player)
- Holds fire!
- Gains 2 heat, sinks 28!

Hunchback (Player)
- Holds fire!
- Gains 2 heat, sinks 28!

Warhammer (Player)
- Fires ER PPC at Building Hex 1412 (3 base + 2 range + 2 movement - 4 enemy movement = 3): rolled 4, building destroyed!
- Fires ER PPC at Mansion 1711: no Line of Sight to target!
- Gains 32 heat, sinks 34!

Centurion (Player)
- Holds fire!
- Gains 2 heat, sinks 12!

Blackjack (Player)
- Fires Medium Laser at building hex 1217: automatic hit!
- Fires Medium Laser at building hex 1217: automatic hit! Building destroyed!
- Fires 10x Machine Guns at infantry 1217: Infantry 1217 destroyed!
- Gains 11 heat, sinks 13!

Assassin (Player)
- Holds fire!
- Gains 7 heat, sinks 22!

Battle Cobra (Player)
- Holds fire!
- Gains 1 heat, sinks 28!

Clint (Player)
- Fires ER PPC at King Crab (2 base + 4 range + 2 movement + 0 enemy movement + 1 partial cover = 9): rolled 4, miss!
- Gains 17 heat, sinks 14! Overheating!

Griffin
- Fires PPC at Building Hex 0906 (3 base + 0 range + 1 movement - 4 enemy movement = 0): automatically hit! building destroyed!
- Fires PPC at Building Hex 0906 (3 base + 0 range + 1 movement - 4 enemy movement + 1 secondary target = 1): automatically hit! Building destroyed!
- Gains 25 heat, sinks 22!

King Crab
- Torso-twists to threaten hex 0708!
- Fires Medium Laser at Building Hex 1006 (3 base + 2 range + 2 movement - 4 target movement = 3): rolled 4, hit!
- Fires Medium Laser at Building Hex 1006 (3 base + 2 range + 2 movement - 4 target movement = 3): rolled 5, hit! Building destroyed!
- Fires Large Laser at Assassin (3 base + 0 range + 2 movement + 2 target movement + 1 secondary target = 8): rolled 8, hit Left Leg (8/16 armor remaining)!
- Fires Large Laser at Assassin (3 base + 0 range + 2 movement + 2 target movement + 1 secondary target = 8): rolled 2, miss!
- Fires Large Laser at Assassin (3 base + 0 range + 2 movement + 2 target movement + 1 secondary target = 8): rolled 11, hit Left Leg (0/16 armor remaining)!
- Fires Large Laser at Assassin (3 base + 0 range + 2 movement + 2 target movement + 1 secondary target = 8): rolled 6, miss!
- Gains 40 heat, sinks 44!

Marauder
- Holds fire!
- Gains 12 heat, sinks 17!



End Phase:
Hunchback
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 5, succeeds!








Player Status:


Opposing Force Status:




Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (4/11)



Orders Due: Saturday Night!