The Let's Play Archive

Battletech

by PoptartsNinja

Part 486: Behind Enemy Lines - Turn 4

Behind Enemy Lines: Tactical Update 4

“The small fry just keep getting faster,” Mechwarrior Barthleson lamented. He was one to talk: compared to the heavies of only a few years prior his Maelstrom was frighteningly quick. Barthleson’s nickname was “Bad” for a reason, he loved to complain and that alone could be hard on morale. He was a good fighter but he’d been bounced from command to command until he’d slid into Lt. Khalil’s command.

As usual, Khalil gave Barthleson’s whining precisely the attention it deserved: none.

“Continue the advance,” Khalil’s voice was calm as ever. “Objective status?”

“Drawbridge is down,” Bergit’s thick accent was as difficult to place as ever, but her voice was clear and understandable. Her target had been the militia checkpoint on the road. “The peasants are running for cover. I don’t think I drew too much attention.”

“I think my attacks have caught their attention,” the question had cut off Bad’s bitching, as had the steady advance of the three remaining enemy `Mechs. “Yeah, we’ve definitely got their attention. That’s right, Capellans, a shiny BattleMech you never knew was there! Fetch!”








Shooting Phase
War Dog (Player)
- Fires Gauss Rifle at Bloodhound (4 base + 0 range + 2 movement + 3 enemy movement + 1 low light = 10): rolled 9, miss!
- Fires Large Pulse Laser at Bloodhound (4 base + 2 range + 2 movement + 3 enemy movement + 1 dusk - 2 pulse laser = 10): rolled 6, miss!
- Fires Medium Pulse Laser at Bloodhound (4 base + 4 range + 2 movement + 3 enemy movement + 1 dusk - 2 pulse laser = 12): rolled 5, miss!
- Fires Medium Pulse Laser at Bloodhound (4 base + 4 range + 2 movement + 3 enemy movement + 1 dusk - 2 pulse laser = 12): rolled 8, miss!
- Fires Streak SRM-2 (One Shot) at Bloodhound (4 base + 2 range + 2 movement + 3 enemy movement + 1 dusk = 12): rolled 5, fails to lock-on!
- Fires Streak SRM-2 (One Shot) at Bloodhound (4 base + 2 range + 2 movement + 3 enemy movement + 1 dusk = 12): rolled 7, fails to lock-on!
- Gains 21 heat, sinks 20!

Nightstar (Player)
- Fires Gauss Rifle at Checkpoint (4 base + 2 range + 1 movement - 4 enemy movement + 1 dusk = 4): rolled 11, hit (0/15 CF remaining)! Building Destroyed!
- Fires Gauss Rifle at Checkpoint (4 base + 2 range + 1 movement - 4 enemy movement + 1 dusk = 4): rolled 6, hit!
- Fires ER PPC at Bloodhound (4 base + 2 range + 1 movement + 3 enemy movement + 1 dusk + 1 secondary target = 12): rolled 9, miss!
- Gains 19 heat, sinks 28!

Maelstrom (Player)
- Fires ER PPC at building hex 0617 (4 base + 0 range + 2 movement - 4 target movement + 1 low light = 3): rolled 3, hit (5/15 CF remaining)!
- Fires ER Large Laser at building hex 0617 (4 base + 0 range + 2 movement - 4 target movement + 1 low light = 3): rolled 3, hit (0/15 CF remaining)! Hex collapses!
- Gains 29 heat, sinks 34!

Cerberus (Player)
- Fires Gauss Rifle at Bloodhound (4 base + 2 range + 2 movement + 3 enemy movement + 1 low light = 12): rolled 2, miss!
- Fires Gauss Rifle at Bloodhound (4 base + 2 range + 2 movement + 3 enemy movement + 1 low light = 12): rolled 9, miss!
- Gains 4 heat, sinks 30!

Sha-yu
- Fires ER Large Laser at War Dog (4 base + 2 range + 2 movement + 2 enemy movement + 1 dusk = 11): rolled 4, miss!
- Gains 24 heat, sinks 26!

Bloodhound
- Fires ER Medium Laser at War Dog (4 base + 2 range + 2 movement + 2 enemy movement + 1 dusk = 11): rolled 9, miss!
- Fires ER Medium Laser at War Dog (4 base + 2 range + 2 movement + 2 enemy movement + 1 dusk = 11): rolled 7, miss!
- Fires ER Medium Laser at War Dog (4 base + 2 range + 2 movement + 2 enemy movement + 1 dusk = 11): rolled 8, miss!
- Fires Streak SRM-6 at War Dog (4 base + 2 range + 2 movement + 2 enemy movement + 1 dusk = 11): rolled 9, miss!








Player Status:




Opposing Force Status:




Neutral Status




Mission Objective:
- Protect Carlos Marik (0/1)

Secondary Objectives:
- Damage but don’t destroy the Civillian `Mechbay in hex 0517 (1/1)
- Destroy the Capellan Checkpoint in hex 1418 (1/1)
- - Make it look like an accident (?/1)
- Avoid Antagonizing ComStar (0/1)

Vengeance Counter: 1



Special Rules:
Dusk – This mission takes place at dusk, applying a +1 penalty to-hit. This penalty may worsen if the mission lasts long enough for night to fall.

Escort Mission – This mission has a mobile objective that must be defended.



Orders Due: Midnight Tuesday!