The Let's Play Archive

Battletech

by PoptartsNinja

Part 530: Rise of the Phoenix - Turn 8

Rise of the Phoenix: Tactical Update 8

“Captain, they’re piling up. You have to—”

Coronado’s Rampage staggered as the long-burning particle beams of a pair of PPCs caught it. Compared to their radiance, the half-second flash of the Warhammer’s medium lasers went practically unseen. The Rampage withered as the armor protecting its left breast melted and ran like wax. The Warhammer pilot kept his PPCs on target, pushing his heat curve as he attacked Coronado’s crippled machine. The Rampage shuddered and jerked, its chest collapsing as its superheated bones gave way.

The Rampage toppled, its engine clogged with its own white-hot internals. It would likely be an unrecoverable loss, Sergeant Almeier thought. That would be a heavy blow to Lt. Coronado’s ego, even though Rory suspected Carlos would do everything in his power to get her into another machine. Assuming she survived, the damage to her machine had been so sudden and so complete he hadn’t seen her eject. Alpha striking in anything heavier than a medium BattleMech was always a risk, the enemy Warhammer was practically white-hot on Rory’s thermals as it struggled and failed to compensate with its heat load. It’d need a little time to cool down before it was a threat again and, realizing the risk, the enemy pilot turned away to better use its arms and sides to shield itself. Rory doubted he was in any position to pursue.

A moment later a forest green Marauder proved him right, its nearly-unblemished armor glittering with ostentatious golden filigree. These were showcase `Mechs, he realized with alarm. His surprise threw off his balance and the Guillotine stumbled—a foolish, rookie mistake the bearded old man would never live down if the unit made it through intact. That the enemy had never been meant to take the field hardly mattered when, at least on his small corner of the battlefield, they seemed to be winning.








Movement Phase
Rampage
- Stands carefully (4 base + 2 actuator damage - 2 careful stand = 4): rolled 7, succeeds!

Timber Wolf
- Deactivates CNI



Shooting Phase
Grand Titan (Player)
- Fires Large X-Pulse Laser at Pillager Liu Bei (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 8, hit Right Leg (28/42 armor remaining)!
- Fires Large X-Pulse Laser at Pillager Liu Bei (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 5, hit Left Leg (19/42 armor remaining)!
- Fires SRM-6 w/Artemis IV at Pillager Liu Bei (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss!
- Gains 34 heat, sinks 34!

Rampage (Player)
- Fires Large Pulse Laser at Warhammer Golden Boy (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 10, hit Right Arm (12/21 armor remaining)!
- Fires Gauss Rifle at Warhammer Golden Boy (3 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 8): rolled 5, miss!
- Fires Medium Laser at Warhammer Golden Boy (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Center Torso (6/26 armor remaining)!
- Fires Flamer (Damage) at Warhammer Golden Boy (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 11, hit Left Arm (19/21 armor remaining)!
- Fires LB-10X Autocannon (Cluster) at Warhammer Golden Boy (3 base + 0 range + 2 movement + 1 enemy movement - 1 cluster = 5): rolled 4, miss!
- Gains 21 heat, sinks 20!

Guillotine (Player)
- Torso-twists to threaten hex 1612!
- Fires ER Large Laser at Warhammer Golden Boy (3 base + 0 range + 1 movement + 1 enemy movement - 1 targeting computer = 4): rolled 5, hit Right Arm (4/21 armor remaining)!
- Fires ER Medium Laser at Warhammer Golden Boy (3 base + 0 range + 1 movement + 1 enemy movement - 1 targeting computer = 4): rolled 8, hit Left Torso (5/21 armor remaining)!
- Fires ER Medium Laser at Warhammer Golden Boy (3 base + 0 range + 1 movement + 1 enemy movement - 1 targeting computer = 4): rolled 4, hit Right Torso (16/21 armor remaining)!
- Fires ER Medium Laser at Warhammer Golden Boy (3 base + 0 range + 1 movement + 1 enemy movement - 1 targeting computer = 4): rolled 10, Left Arm (14/21 armor remaining)!
- Fires Streak SRM-6 at Warhammer Golden Boy (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 12, 6 missiles hit Left Leg (9/20 armor remaining), Left Torso (3/21 armor remaining), Center Torso (4/26 armor remaining), Center Torso (2/26 armor remaining), Left Arm (12/21 armor remaining), Center Torso (0/26 armor remaining)!
- Gains 33 heat, sinks 28! Overheating!

Gallowglas (Player)
- Torso-twists to threaten hex 2214!
- Fires ER PPC at Warhammer Golden Boy (3 base + 0 range + 3 movement + 1 enemy movement + 2 smoke + 2 glare = 11): rolled 8, miss!
- Fires Large Laser at Warhammer Golden Boy (3 base + 2 range + 3 movement + 1 enemy movement + 2 smoke + 2 glare = 13): automatic miss!
- Fires Large Laser at Warhammer Golden Boy (3 base + 2 range + 3 movement + 1 enemy movement + 2 smoke + 2 glare = 13): automatic miss!
- Gains 34 heat, sinks 36!

BattleMaster (Player)
- Holds fire!
- Gains 2 heat, sinks 42!

Archer (Player)
- Torso-twists to threaten hex 1025!
- Fires LRM/20 w/Artemis IV at Warhammer Jiangshi (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 6, 20 missiles hit Left Torso (10/21 armor remaining), Right Torso (9/15 structure remaining (Crit!)), Left Torso (5/21 armor remaining), Right Torso (4/15 structure remaining (Crit!))!
- Fires LRM/20 w/Artemis IV at Warhammer Jiangshi (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 5, hit 12 missiles hit Right Torso (0/15 structure remaining (Torso destroyed! `Mech destroyed!)), Center Torso (15/26 armor remaining), Right Leg (3/15 structure remaining (Crit!))!
- Fires Medium Laser at Warhammer Jiangshi (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 2, miss!
- Gains 14 heat, sinks 20!

Wolverine II (Player)
- Fires Gauss Rifle at Pillager (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Pillager (2 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 7): rolled 8, hit Right Leg (22/42 armor remaining)!
- Fires SRM-6 w/Artemis IV at Pillager (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 6, miss!
- Gains 14 heat, sinks 20!

King Cobra (Player)
- No Line of Sight to target!
- Gains 2 heat, sinks 26!

Timber Wolf H (Player)
- Warhammer Golden Boy accepts Line of Sight!
- Fires Heavy Large Laser at Warhammer Golden Boy (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 10, hit Left Leg (0/20 armor, 8/15 structure remaining (Crit!))!
- Fires Heavy Large Laser at Warhammer Golden Boy (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 8, hit Left Arm (0/21 armor, 7/11 structure remaining (Crit!))!
- Gains 38 heat, sinks 36!

Shadow Hawk Bai Hu (White)
- Fires Heavy PPC at Rampage (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 7, miss!

Warhammer Gong Gong (Black and Orange)
- Holds fire!

Warhammer Golden Boy (Gold)
- Fires eER PPC at Rampage (3 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 3): rolled 6, hit Left Torso (0/26 armor, 9/18 structure remaining)! Crit!
- Fires eER PPC at Rampage (3 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 3): rolled 3, hit Left Leg (0/32 armor, 7/18 structure remaining)! Crit!
- Fires ER Medium Laser at Rampage (3 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 3): rolled 8, hit Left Torso (4/18 structure remaining)! Crit!
- Fires ER Medium Laser at Rampage (3 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 3): rolled 8, hit Right Torso (5/18 structure remaining)! Crit!
- Fires ER Medium Laser at Rampage (3 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 3): rolled 8, hit Left Torso (0/18 structure remaining)! Torso destroyed! `Mech destroyed!
- - Damage transfers to Center Torso (13/40 armor remaining)!
- Fires ER Medium Laser at Rampage (3 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 3): rolled 7, hit Left Leg (2/18 structure remaining)! Crit!

Shadow Hawk Qing Long (Blue)
- Holds fire!

Marauder Guan Yu (Green ACE!)
- Fires Large VSPL at Guillotine (3 base + 0 range + 2 movement + 1 enemy movement - 1 pulse laser = 5): rolled 8, hit Right Torso (6/21 armor remaining)!
- Fires Large VSPL at Guillotine (3 base + 0 range + 2 movement + 1 enemy movement - 1 pulse laser = 5): rolled 11, hit Right Leg (17/21 armor remaining)!
- Fires Snub-Nose PPC at Guillotine (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Right Leg (7/21 armor remaining)!

Marauder Zhang Fei (Silver and Red ACE!)
- Torso-twists to threaten hex 1713!
- Fires ER Large Laser at Guillotine (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 6, hit Right Arm (12/20 armor remaining)!
- Fires LRM-15 (Smoke) at hex 1714 (3 base + 0 range + 1 movement - 4 enemy movement + 1 secondary target = 1): automatic hit!
- Fires LRM-15 (Smoke) at hex 1611 (3 base + 0 range + 1 movement - 4 enemy movement + 2 secondary target = 2): automatic hit!

Pillager Liu Bei (Red and Gold ACE!)
- Fires Gauss Rifle at Grand Titan (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 8, hit Right Torso (16/31 armor remaining)!
- Fires Gauss Rifle at Grand Titan (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 7, hit Left Leg (8/38 armor remaining)!
- Fires ER Medium Laser at Grand Titan (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 7, hit Left Arm (14/29 armor remaining)!
- Fires ER Medium Laser at Grand Titan (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 3, miss!
- Fires ER Medium Laser at Grand Titan (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 7, hit Left Arm (7/29 armor remaining)!
- Fires ER Medium Laser at Grand Titan (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 5, miss!



End Phase
Pillager
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 9, succeeds!

Warhammer Golden Boy
- Critical chance in Left Leg! 1 critical hit sustained!
- - Upper Leg Actuator hit!
- Critical chance in Left Arm! Limb blown off!
- Must pass a piloting test or fall (3 base + 1 massive damage + 1 actuator damage = 5): rolled 11, succeeds!

Guillotine
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 4, fails!
- - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 avoiding damage = 7): rolled 7, succeeds!
- - Suffers 7 damage in the fall to Center Torso (19/29 armor remaining), Right Torso (4/21 armor remaining)

Grand Titan
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 7, succeeds!



Physical Combat Phase:
Marauder Guan Yu
- Kicks Guillotine (3 base + 2 movement + 1 enemy movement - 2 kick = 4): rolled 9, hit Right Torso (0/21 armor, 4/15 structure remaining)! Crit!



End Phase:
Guillotine
- Critical chance in Right Torso! 1 critical hit sustained!
- - Double Heat Sink hit!








Player Status:




Opposing Force Status:




Special Rules:
Glare – Any unit standing above level 0 suffers a -2 penalty due to intense sunlight reflecting off the local rocks. All units attacking a unit standing above level 0 suffer a -1 penalty due to intense sunlight reflecting off the target unit. These penalties stack.



Mission Objective:
- Break Through (0/1)



Orders Due: Midnight Sunday, January 3, 2016!