The Let's Play Archive

Battletech

by PoptartsNinja

Part 536: Rise of the Phoenix - Turn 13

Rise of the Phoenix: Tactical Update 13

“I’m drawing it in,” Salome announced with a crackling buzz. The Wolverine’s jets brought it down on the near side of the tall, glassy cliff separating them from the enemy. Her front armor flashed to vapor as the nearly instantaneous beam of the enemy `Mech’s pulse laser chewed into the Wolverine’s ferro-fibrous armor. The porous metallic weave was more air than metal, and while the enemy’s laser cut deep the heat dissipated nearly instantaneously, saving the bulk of the Wolverine’s armor from the heat fatigue that could loosen welds on standard ceramet.

He held his crosshairs over that gap, but the enemy didn’t appear immediately. “Well?” Caesar demanded, “Is it following or not?”

“It is, give it time. Our jets are recharging but he’s followed me this far and these guys don’t seem to care much about surviving this fight. Just: be cautious,” Salome paused for a moment, “these guys are all target-fixated. Not like you Clanners are, more--pragmatic. I think this guy’s an opportunist—he’s just going after the easiest target available to him. Or maybe he’s just hunting whatever looks the most vulnerable?”








Shooting Phase
Guillotine (Player)
- No line of sight to target!
- Gains 8 heat, sinks 22!

Gallowglas (Player)
- No line of sight to target!
- Gains 7 heat, sinks 36!

Archer (Player)
- No line of sight to target!
- Gains 2 heat, sinks 20!

Wolverine II (Player)
- Fires Gauss Rifle at Shadow Hawk Qing Long (2 base + 0 range + 3 movement + 4 enemy movement + 1 minimum range = 10): rolled 6, miss!
- Fires Medium Pulse Laser at Shadow Hawk Qing Long (2 base + 0 range + 3 movement + 4 enemy movement - 2 pulse laser = 7): rolled 11, hit Right Arm (7/18 armor remaining)!
- Fires SRM-6 w/Artemis IV at Shadow Hawk Qing Long (2 base + 0 range + 3 movement + 4 enemy movement = 9): rolled 6, miss!
- Gains 14 heat, sinks 20!

King Cobra (Player)
- No line of sight to target!
- Gains 2 heat, sinks 26!

Timber Wolf H (Player)
- No line of sight to target!
- Gains 2 heat, sinks 36!

Shadow Hawk Qing Long (Blue)
- Fires Large X-Pulse Laser at Wolverine (0 base + 0 range + 3 movement + 3 enemy movement - 2 pulse laser = 4): rolled 10, hit Right Torso (11/20 armor remaining)!
- Fires ER Medium Laser at Wolverine (0 base + 0 range + 3 movement + 3 enemy movement = 6): rolled 7, hit Left Arm (13/18 armor remaining)!



Turn End Phase
Shadow Hawk Qing Long
- Piloting skills decay to 1/1








Player Status:




Opposing Force Status:




Special Rules:
Glare – Any unit standing above level 0 suffers a -2 penalty due to intense sunlight reflecting off the local rocks. All units attacking a unit standing above level 0 suffer a -1 penalty due to intense sunlight reflecting off the target unit. These penalties stack.

Sole Survivor – The last remaining enemy is fighting with unparalleled ferocity.



Mission Objective:
- Destroy the Enemy (0/1)



Orders Due: Midnight Tuesday!