The Let's Play Archive

Battletech

by PoptartsNinja

Part 548: Auxilia - Turn 4

Auxilia: Tactical Update 4

Bethany sneered as her target fell before she could bring her autocannons to bear. It was almost pathetic. The Clans were supposed to be the deadliest threat the Inner Sphere had ever faced, and yet the Snow Ravens had lost nearly a full star to the desultory maneuverings of a band of rag-tag mercenaries. If the Snow Ravens were fighting this poorly across their entire ground theater the Sea Foxes would have to fight twice as hard to carry all the dead weight. Her radio crackled, Fox Flight yet again. The aerial battle wasn’t going the Amaris descendant’s way.

“Fox leader to Demon Hawks, we were going to come around for another pass but you’ve stepped into a real hornet’s nest over there. There’s a full squadron of fighters moving straight towards you’re Ay Oh Oh. I don’t know if that wing-pair you drove off is going to circle around—they’re still on a ballistic trajectory and slowing, you may have gotten one of the pilots—but we’re not equipped for air-to-air work. We’ve already called Central and I’m told a squadron of Interceptors is on the way, but you’re on your own until they arrive. We’re heading back to repair and rearm—good luck, Demon Hawks. We’ll buy you a drink later when you bring that convoy in safe. Fox leader out.”

There was a hiss of static as the Rim Worlder cut the connection. They were undoubtedly burning towards their airfield as quickly as their heavy fighters could manage. That was probably for the best, if they’d stuck around against more than double their number they’d have accomplished nothing save feeding a couple of easy kills to the Snow Ravens. Bethany twisted, her dark eyes scanning the horizon for the incoming fighter squadron.

“Two fighters coming in, almost dead South,” Melanie van Daal’s thin Lyran accent bore just a hint of the aristocratic. Her haughty attitude and distant connection to the Richvale’s notorious van Daal family had been enough to see her fired from no less than three other mercenary commands. Called “Baroness” behind her back, she’d leapt at the opportunity to serve under a “real Lyran field commander” and had bullied her way into the lighter, faster Hawk lance even though her machine’s performance put it squarely in the same underwhelming column as Bethany’s own.

She suspected Jason and Duncan hoped to form a third lance of faster medium and heavy `Mechs, likely consisting of Takashi “the Scorpion,” “Smith” Jud Malouf, Barna Roland, and “Ronin,” with the Baroness shuffled into Duncan’s lance while Jason kept only the two Locusts and Yul Liao’s Po as their scouting element, but until one of them showed a little initiative the Demon Hawks were running two oversized and badly-coordinated lances instead.

“I recognize those,” Jason’s calm voice snapped Bethany out of her reverie. “The Steel Vipers used them a lot during the invasion—be careful, they’re murderous in a strafing run. Sergeant Rostov, your transports are going to be too good for them to pass up. I suggest you scatter.”

“Understood sir,” the aging driver grunted. “You heard the `Mech jock, everyone off the road and keep those guns skyward! Maybe a few tracers will make one of `em flinch.”

“There’s a couple of drop shuttles coming in behind us,” Lt. Delwyn, their liaison announced. When most other eyes had been on the approaching light fighters, he’d turned to watch their rear. “We can probably ignore them. They’re just a distraction, trying to get us to turn our backs on the real threat.”

Bethany’s eyes scanned her rear display. A pair of wedge-shaped craft were just barely visible, slowly orbiting one another in a lazy spiral, a slower maneuver than the similar, much tighter spiral the smaller fighters were using. Their forms would blur together on sensors, making both difficult to target and giving deceptive mass-shadow, heat, and magnetic readings. The maneuver would’ve made any shuttle pilot proud, their machines were barely aerodynamic pigs.

“No,” Bethany broadcast, a part of her mind dispassionately hoping the transmission would lend a trace of panic to her voice, “those aren’t shuttles! The fighters up front are the distraction! We need all guns behind us, now!”








Movement Phase
Enfield (Player)
- Attempts to jump into hex 1318, but that hex is already occupied! Movement ends in 1317!



Shooting Phase
Zell Priority
Awesome (Player)
- Fires PPC at Kit Fox S (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 3, miss!
- Fires PPC at Kit Fox S (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 4, miss!
- Fires PPC at Kit Fox S (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 7, hit Center Torso (0/9 structure remaining)! `Mech destroyed!
- Fires PPC at Kit Fox S (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 9, hit Right Arm (0/7 armor, 2/5 structure remaining)! Crit!
- Gains 40 heat, sinks 38!

Kit Fox S
- Fires Large Pulse Laser at Awesome (3 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 3): rolled 9, hit Right Leg (24/34 armor remaining)!
- Fires Medium Pulse Laser at Awesome (3 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 3): rolled 7, hit Left Leg (28/34 armor remaining)!
- Fires Streak SRM-4 at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 3, fails to lock-on!
- Gains 16 heat, sinks 20!

Elemental Point Bryce (ACE!)
- Initiates an Anti-`Mech Leg Attack on Locust (3 base + 0 active troopers + 3 enemy movement = 6): rolled 8, hits Right Leg (4/8 armor remaining)! TAC!

Atlas (Player)
- Fires PPC at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Kit Fox Prime (3 base + 4 range + 2 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 4, miss!
- Fires Medium Pulse Laser at Kit Fox Prime (3 base + 4 range + 2 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 10, hit Right Leg (2/8 armor remaining)!
- Fires Light Autocannon/5 at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 6, miss!
- Fires Light Autocannon/5 at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 12, hit Left Arm (0/5 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (5/8 armor remaining)!
- Fires Light Autocannon/5 at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 5, miss!
- Fires Light Autocannon/5 at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 7, hit Left Torso (0/8 armor remaining)!
- Fires Streak SRM-6 at Kit Fox Prime (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 11, 6 missiles hit Right Arm (5/7 armor remaining), Right Leg (0/8 armor remaining), Right Arm (3/7 armor remaining), Right Arm (1/7 armor remaining), Head (7/9 armor remaining (Pilot hit!), Left Torso (5/7 structure remaining (Crit!)!
- Fires TAG at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 6, miss!
- Gains 28 heat, sinks 30!

Hunchback (Player)
- No Line of Sight to target!
- Gains 2 heat, sinks 22!

Sunfire (Player)
- Fires PPC at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 10): rolled 3, miss!
- Fires PPC at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 10): rolled 2, miss!
- Fires Medium Pulse Laser at Pouncer C (4 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 10): rolled 5, miss!
- Fires Medium Pulse Laser at Pouncer C (4 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 10): rolled 5, miss!
- Fires Medium Pulse Laser at Pouncer C (4 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 10): rolled 10, hit Right Arm (0/12 armor, 2/6 structure remaining)! Crit!
- Fires Medium Pulse Laser at Pouncer C (4 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 10): rolled 6, miss!
- Gains 38 heat, sinks 38!

Anvil (Player)
- Torso-twists to threaten hex 0818!
- Fires Large Pulse Laser at Kit Fox Prime (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 6): rolled 4, miss!
- Fires Large Pulse Laser at Kit Fox Prime (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 6): rolled 6, hit Left Leg (0/8 armor, 6/7 structure remaining)! Crit!
- Fires Medium Laser at Kit Fox Prime (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Medium Laser at Kit Fox Prime (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 5, miss!
- Gains 28 heat, sinks 24!

Tempest (Player)
- Breaks Zell!
- Fires Large Pulse Laser at Kit Fox Prime (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 6): rolled 5, miss!
- Fires Medium Laser at Kit Fox Prime (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 10, hit Right Leg (/ armor remaining)!
- Fires Medium Laser at Kit Fox Prime (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires Medium Laser at Kit Fox Prime (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 2, miss!
- Fires SRM-4 at Kit Fox Prime (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Gains 24 heat, sinks 22!

Awesome (Player)
- Zell target attacks first!
- Gains 31 heat, sinks 38!

Dragoon II (Player)
- Fires Large Pulse Laser at Kit Fox W (3 base + 2 range + 1 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 7): rolled 11, hit Center Torso (0/9 armor, 9/10 structure remaining)! Crit!
- Fires Large Pulse Laser at Kit Fox W (3 base + 2 range + 1 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 7): rolled 9, hit Head (0/9 armor, 2/3 structure remaining)! Pilot Hit! Crit!
- Fires LB 10-X Autocannon (Slug) at Kit Fox W (3 base + 4 range + 1 movement + 2 enemy movement + 1 light woods = 11): rolled 11, hit Right Torso (0/8 armor, 5/7 structure remaining)! Crit!
- Fires LB 10-X Autocannon (Slug) at Kit Fox W (3 base + 4 range + 1 movement + 2 enemy movement + 1 light woods = 11): rolled 2, miss!
- Gains 25 heat, sinks 26!

Phoenix Hawk (Player)
- Fires Large Pulse Laser at Pouncer C (3 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 5): rolled 7, hit Head (0/9 armor, 2/3 structure remaining)! Pilot Hit! Crit!
- Fires Medium Laser at Pouncer C (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 11, hit Left Torso (6/11 armor remaining)!
- Fires Medium Laser at Pouncer C (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 6, miss!
- Gains 2 heat, sinks 20!

Komodo (Player)
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 5, miss!
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, hit Left Torso (1/11 armor remaining)!
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, hit Right Arm (0/6 structure remaining)! Arm Blown Off!
- - Damage transfers to Right Torso (8/11 armor remaining)!
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 5, miss!
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, hit Right Leg (8/13 armor remaining)! TAC!
- Fires Medium Laser at Pouncer C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, hit Head (0/3 structure remaining)! `Mech destroyed! Pilot killed!
- Gains 32 heat, sinks 24! Overheating!

Osprey (Player)
- Fires Gauss Rifle at Kit Fox W (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 12, hit Left Torso (0/8 armor, 0/7 structure remaining)! Torso destroyed! Engine hit! Engine hit! Arm blown off!
- Fires Medium Laser at Kit Fox W (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 8, miss!
- Fires Medium Laser at Kit Fox W (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 7, miss!
- Fires Medium Laser at Kit Fox W (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 7, miss!
- Fires LRM-10 at Kit Fox W (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 3 minimum range = 12): rolled 6, miss!
- Gains 16 heat, sinks 20!

Enfield (Player)
- Fires LB 10-X Autocannon (Slug) at Kit Fox W (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 9, hit Right Arm (0/7 armor, 2/5 structure remaining)! Crit!
- Fires Large Laser at Kit Fox W (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 3, miss!
- Fires Medium Laser at Kit Fox W (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 9, miss!
- Fires Medium Laser at Kit Fox W (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 5, miss!
- Gains 18 heat, sinks 22!

Po (Player)
- Fires Large Laser at Kit Fox W (4 base + 2 range + 1 movement + 2 enemy movement + 1 light woods = 10): rolled 8, miss!
- Fires Large Laser at Kit Fox W (4 base + 2 range + 1 movement + 2 enemy movement + 1 light woods = 10): rolled 8, miss!
- Fires SRM-6 at Kit Fox W (4 base + 4 range + 1 movement + 2 enemy movement + 1 light woods = 12): rolled 11, miss!
- Fires SRM-6 at Kit Fox W (4 base + 4 range + 1 movement + 2 enemy movement + 1 light woods = 12): rolled 4, miss!
- Gains 25 heat, sinks 20! Overheating!

Locust “Pulsar” (Player)
- Primary target destroyed!
- Gains 2 heat, sinks 22!

Locust “Bane” (Player)
- Holds fire!
- Gains 2 heat, sinks 10!

Revenant Patroller (Allied)
- Fires ER Medium Laser at Kit Fox C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires ER Medium Laser at Kit Fox C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires Medium Pulse Laser at Kit Fox C (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 11, hit Rear Right Torso (0/4 armor, 5/7 structure remaining)! Crit!
- Fires Medium Pulse Laser at Kit Fox C (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 8, hit Head (3/9 armor remaining)! Pilot hit!
- Fires Light Machine Gun at Kit Fox C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 4, miss!
- Fires Light Machine Gun at Kit Fox C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 5, miss!
- Fires Light Machine Gun at Kit Fox C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 8, miss!
- Fires Light Machine Gun at Kit Fox C (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Gains 20 heat, sinks 20!

Revenant Interceptor (Allied)
- Breaks Zell!
- Fires ER Medium Laser at Summoner Prime (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 8, hit Rear Center Torso (4/9 armor remaining)!
- Fires ER Medium Laser at Summoner Prime (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Rear Right Torso (2/7 armor remaining)!
- Fires Medium Pulse Laser at Summoner Prime (4 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 5): rolled 11, hit Right Leg (22/28 armor remaining)!
- Fires Medium Pulse Laser at Summoner Prime (4 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 5): rolled 5, hit Rear Right Torso (0/7 armor, 11/15 structure remaining)! Crit!
- Fires Light Machine Gun at Summoner Prime (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Rear Right Torso (10/15 structure remaining)! Crit!
- Fires Light Machine Gun at Summoner Prime (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires Light Machine Gun at Summoner Prime (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Rear Left Arm (21/22 armor remaining)!
- Fires Light Machine Gun at Summoner Prime (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Right Leg (21/28 armor remaining)!
- Gains 20 heat, sinks 20!

Kit Fox C
- Torso-twists to threaten hex 1546!
- Fires AMS at Revenant Patroller (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Right Rear Leg (9/11 armor remaining)!
- Fires AMS at Revenant Patroller (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 11, hit Right Front Leg (0/11 armor, 6/7 structure remaining)! Crit!
- Fires AMS at Revenant Patroller (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Right Torso (8/10 armor remaining)!
- Gains 5 heat, sinks 20!

Nova S
- Fires Medium Pulse Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 3): rolled 6, hit Center Torso (6/12 armor remaining)!
- Fires Medium Pulse Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 3): rolled 4, hit Right Rear Leg (5/11 armor remaining)!
- Fires Medium Pulse Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 3): rolled 9, hit Right Front Leg (0/11 armor, 5/7 structure remaining)! Crit!
- Fires Medium Pulse Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 3): rolled 6, hit Left Front Leg (5/11 armor remaining)!
- Fires Medium Pulse Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 3): rolled 5, hit Left Torso (0/10 armor, 4/7 structure remaining)! Crit!
- Fires Medium Pulse Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 3): rolled 7, hit hit Left Front Leg (0/11 armor, 6/7 structure remaining)! Crit!
- Fires Machine Gun at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 5, hit Left Torso (2/7 armor remaining)! Crit!
- Fires Machine Gun at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 9, hit Left Rear Leg (2/11 armor remaining)!
- Fires Machine Gun at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 7, hit Right Torso (8/10 armor remaining)!
- Fires Machine Gun at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 9, hit Right Front Leg (3/7 structure remaining)! Crit!
- Gains 24 heat, sinks 24!

Grendel B
- Fires Ultra AC/5 (Ultra) at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 6, 2 shells hit Left Front Leg (1/7 structure remaining (Crit!), Right Front Leg (0/7 structure remaining (Leg blown off!)!
- - Damage transfers to Right Torso (6/10 armor remaining)!
- Fires ER Medium Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 10, hit Left Rear Leg (0/11 armor, 2/7 structure remaining)! Crit!
- Fires Medium Pulse Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 3): rolled 3, hit Right Torso (0/10 armor, 6/7 structure remaining)! Crit!
- Fires Medium Pulse Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 3): rolled 5, hit Left Rear Leg (0/7 structure remaining)! Leg blown off!
- - Damage transfers to Left Torso (0/7 structure remaining)! Torso destroyed! `Mech destroyed!
- - - Damage transfers to Center Torso (3/12 armor remaining)!
- Fires ER Small Laser at Revenant Interceptor (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 7, hit Right Torso (0/7 structure remaining)! Torso destroyed!
- - Damage transfers to Center Torso (2/12 armor remaining)!
-Gains 17 heat, sinks 20!

Summoner Prime
- Fires ER PPC at Revenant Patroller (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 9, hit Center Torso (0/10 armor, 4/10 structure remaining)! Crit!
- Fires Streak SRM-4 at Revenant Patroller (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 7, 4 missiles hit Left Rear Leg (7/11 armor remaining), Center Torso (2/10 structure remaining (Crit!)), Left Torso (5/7 / structure remaining (Crit!)), Center Torso (0/10 structure remaining (`Mech destroyed!))!
- Gains 15 heat, sinks 30!

Viper C
- Holds fire!
- Gains 2 heat, sinks 20!

Pouncer C
- Fires Ultra AC/10 (Ultra) at Phoenix Hawk (3 base + 0 range + 3 movement + 1 enemy movement + 1 partial cover = 8): rolled 8, 2 shells hit Left Torso (8/18 armor remaining), Right Torso (8/18 armor remaining)!
- Fires ER Medium Laser at Phoenix Hawk (3 base + 0 range + 3 movement + 1 enemy movement + 1 partial cover = 8): rolled 8, hit Right Leg (damage blocked by terrain)!
- Fires ER Medium Laser at Phoenix Hawk (3 base + 0 range + 3 movement + 1 enemy movement + 1 partial cover = 8): rolled 11, hit Center Torso (15/22 armor remaining)!
- Gains 21 heat, sinks 24!

Kit Fox S
- Attacked by Zell target!
- Gains 20 heat, sinks 20!

Kit Fox W
- Torso-twists to threaten hex 1420!
- Fires Large Pulse Laser at Tempest (3 base + 0 range + 2 movement + 1 enemy movement + 2 light woods - 2 pulse laser = 6): rolled 11, hit Left Torso (14/24 armor remaining)!
- Fires Large Pulse Laser at Tempest (3 base + 0 range + 2 movement + 1 enemy movement + 2 light woods - 2 pulse laser = 6): rolled 6, hit Right Arm (8/18 armor remaining)!
- Fires Medium Pulse Laser at Tempest (3 base + 2 range + 2 movement + 1 enemy movement + 2 light woods - 2 pulse laser = 8): rolled 9, hit Right Torso (17/24 armor remaining)!
- Fires Medium Pulse Laser at Tempest (3 base + 2 range + 2 movement + 1 enemy movement + 2 light woods - 2 pulse laser = 8): rolled 8, hit Right Torso (10/24 armor remaining)!
- Gains 40 heat, sinks 20!

Kit Fox Prime
- Fires ER Large Laser at Heavy Ammo Crawler (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Front (30/40 armor remaining)!
- Fires Small Pulse Laser at Heavy Ammo Crawler (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 11, hit Front (27/40 armor remaining)!
- Fires Streak SRM-4 at Heavy Ammo Crawler (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, 4 missiles hit Front (25/40 armor remaining), Front (23/40 armor remaining (CfMSD)), Front (21/40 armor remaining (CfMSD)), Front (19/40 armor remaining (CfMSD))!
- Fires LB 5-X Autocannon (Cluster) at Heavy Ammo Crawler (3 base + 0 range + 2 movement + 1 enemy movement - 1 cluster = 5): rolled 10, 2 submunitions hit Front (18/40 armor remaining), Front (17/40 armor remaining)!
- Gains 20 heat, sinks 20!



End Phase
Phoenix Hawk
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 9, succeeds!

Tempest
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 5, fails!
- Falls into hex 1918!
- Suffers 14 damage in the fall to Left Torso (9/24 armor remaining), Center Torso (27/32 armor remaining), Center Torso (23/32 armor remaining)!

Locust "Bane"
- Through-armor critical chance in Left Leg! 1 critical hit sustained!
- - Lower leg actuator damaged!
- Must pass a piloting test or fall (3 base + 1 actuator damage = 4): rolled 5, succeeds!

Heavy Ammo Crawler
- Chance for Motive System Damage! No damage!
- Chance for Motive System Damage! No damage!
- Chance for Motive System Damage! Minor damage (+1 to driving tests)!

Kit Fox Prime
- Must pass a 3+ consciousness test: rolled 5, succeeds!
- Critical chance in Left Torso! No critical hit sustained!
- Critical chance in Left Leg! No critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Kit Fox W
- Overheating: Must roll a 6+ to avoid engine shutdown: rolled 3, fails!
- Critical chance in Center Torso! No critical hit sustained
- Critical chance in Head! 2 critical hits sustained!
- - Cockpit hit! `Mech destroyed!
- - Sensors hit!
- Critical chance in Right Torso! 1 critical hit sustained!
- - XL Engine destroyed!
- Critical chance in Right Arm! No critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): Automatic failure!

Kit Fox C
- Must pass a 3+ consciousness test: rolled 4, succeeds!
- Critical chance in Right Torso! 1 critical hit sustained!
- - Anti-missile system ammo hit!
- Ammo explodes for 48 damage in Right Torso (0/8 armor, 0/7 structure remaining)! Torso destroyed! Engine hit! Engine hit! Pilot hit! Pilot hit!
- - 35 damage vented harmlessly by C.A.S.E.!
- Must pass a 7+ consciousness test: rolled 2, fails!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): automatic failure!
- - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 avoiding pilot damage = 7): automatic failure! Pilot hit!
- Suffers 3 damage in the fall to Right Leg (0/8 armor, 6/7 structure remaining)! Crit!
- - Critical chance in Right Leg! No critical hits sustained!

Summoner Prime
- Critical chance in Right Torso! 2 critical hits sustained!
- - Engine hit!
- - Engine hit!
- Critical chance in Right Torso! 2 critical hits sustained!
- - Jump Jet hit!
- - Critical hit transfers to Center Torso!
- - - Engine destroyed! `Mech destroyed!








Player Status:
Demon Lance


Hawk Lance




Ally Status:




Opposing Force Status:





Mission Objective:
- Defend the Convoy (5/5)
- Assist Allied Forces
- Drive off the Clans (0/?)
- Bounty Collected: 6,000,000 c-bills (9,000,000 goods)
- - Light: 2
- - Medium: 2
- - Heavy:
- - Assault:



Orders Due: Midnight Saturday!