The Let's Play Archive

Battletech

by PoptartsNinja

Part 568: Air Raid - Turn 9

Air Raid: Tactical Update 9

“在我的頭骨龜舞,” Yul moaned, her hand rising to rub her skull. Her fingers smashed against her Neurohelmet’s faceplate, the sharp pain enough to draw the world back into focus. Almost. Motes of colored light danced and exploded in her peripheral vision, like a thousand fireflies sniping at one another with tiny laser rifles. She tried to focus, but her eyes only partially cooperated. Her `Mech’s hud swum in and out of focus, taunting her with information she couldn’t read.

She depressed her helmet’s broadcast trigger with her chin, transmitting on a lance-level frequency. She hoped. “Yul to Hawk, how long was I out?”

“Hawk took a hit to the cockpit—he is still fighting, but has lost his comms.” The ‘Bondswoman,’ Noretti was the first to reply. The most Yul had ever heard her say. She was warming up to the Demon Hawks, Yul’s mind presented a scenario unbidden. Or perhaps when the battle was joined she’d simply slipped into old habits. Or—a piercing shriek drew her round face into a pained wince as Icepick’s Chameleon skidded across the tarmac a few dozen meters away. There was a deafening crunch as the bulbous BattleMech smashed into the legs of the Clan Wolverine-analog, but the enemy pilot didn’t even have the common decency to fall over.

“You have been unconscious for somewhere between six and ten seconds.” Noretti continued, amending only moments later, “Which is fortunate. You undoubtedly have a concussion. If it had knocked you unconscious for an extended period you likely would have suffered brain damage.”

“Which is super bad for you,” the man Yul knew only as COOTS interjected. “Focus on the fight, people. We can make fun of Yul’s brain damage later.”

“Hers is nothing compared to yours,” Noretti exploded furiously, but there didn’t seem to be much real bite behind her bark. “Yul, I do not know your condition, but if you are in bad shape you should withdraw from the field. I have seen many warriors push on when they should not, and do themselves irreparable harm in the process. You are not yet dead, so you must consider whether or not continuing to fight is—of worth.”








Movement Phase
Gunsmith
- Unable to enter hex 1326: needs 16 MP, has 15!
- Movement ends in hex 1325!

Chameleon
- Must pass a piloting test or fall (4 base + 0 distance traveled + 1 weather = 5): rolled 2, fails!
- - Falls in hex 0735: suffers 5 damage to Right Leg (11/16 armor remaining)!
- Must pass a piloting test to avoid pilot damage (4 base + 2 avoiding pilot damage = 6): rolled 3, fails!
- - Must pass a 3+ consciousness test: rolled 8, succeeds!
- Skids into hex 0835!
- - Suffers 3 damage in the skid to Center Torso (19/22 armor remaining)!
- Skids into hex 0936!
- - Suffers 3 damage in the skid to Right Torso (13/16 armor remaining)!
- Chance to collide with Wolverine IIC in hex 0936 (4 base + 2 movement + 2 enemy movement = 8): rolled 8, collides with Wolverine IIC!
- - Suffers 5 damage in the collision to Left Torso (0/16 armor, 11/12 structure remaining)! Crit!
- Successfully displaces Wolverine IIC!

Wolverine IIC
- Suffers 30 damage in the collision to Right Leg (13/20 armor remaining), Left Leg (15/20 armor remaining), Right Leg (8/20 armor remaining), Left Leg (10/20 armor remaining), Right Leg (3/20 armor remaining), Right Leg (0/20 armor, 8/11 structure remaining (Crit!))!
- Displaced into hex 1036!
- - Must pass a piloting test or fall (4 base + 2 accidental charge = 6): rolled 11, succeeds!

Lancelot
- Unable to walk to hex 1389, hex is not on map (I’m assuming you meant 1339?)



Shooting Phase
Lucerne Hawk Hunter (ACE!)
- Fires ER Large Pulse Laser at Grasshopper (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 4): rolled 8, Right Leg (33/60 armor remaining)!
- Fires ER Large Pulse Laser at Grasshopper (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 4): rolled 9, hit Left Torso (30/40 armor remaining)!
- Fires Medium Pulse Laser at Grasshopper (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 4): rolled 12, hit Right Torso (33/40 armor remaining)!
- Fires Medium Pulse Laser at Grasshopper (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 4): rolled 4, hit Left Arm (37/40 armor remaining)!
- Fires Medium Pulse Laser at Grasshopper (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 4): rolled 10, hit Center Torso (46/60 armor remaining)!
- Gains 40 heat, sinks 42!

Space Marine Infantry 4 (ACE!)
- Attacks Lancelot (4 base + 4 range + 1 enemy movement + 1 heavy rain = 10): rolled 8, miss!

Atlas III
- Fires Heavy Gauss Rifle at Copperhead Alpha (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 8): rolled 9, hit Center Torso (0/23 armor, 18/20 structure remaining)! Crit!
- Fires Snub-Nose PPC at Copperhead Alpha (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 8): rolled 9, hit Left Leg (13/23 armor remaining)!
- Fires Snub-Nose PPC at Copperhead Alpha (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 8): rolled 11, hit Left Arm (6/16 armor remaining)!
- Gains 24 heat, sinks 24! Overheating!

Flashman
- Torso-twists to threaten hex 1537!
- Fires Large R-e Laser at Goshawk II 1 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 1 R-e pulse laser = 10): rolled 5, miss!
- Fires Large R-e Laser at Goshawk II 1 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 1 R-e pulse laser = 10): rolled 5, miss!
- Fires Large Pulse Laser at Goshawk II 1 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 11, hit Rear Left Torso (0/6 armor, 7/11 structure remaining)! Crit!
- Fires Medium Laser at Goshawk II 1 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 8, miss!
- Gains 33 heat, sinks 34!

Grasshopper
- Fires Medium Laser at Unknown `Mech D (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Fires Medium Laser at Unknown `Mech D (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Fires Medium Laser at Unknown `Mech D (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 10): rolled 2, miss!
- Fires Medium Laser at Unknown `Mech D (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 10): rolled 6, miss!
- Fires Large X-Pulse Laser at Unknown `Mech D (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 7, miss!
- Fires ER Small Laser at Grendel D: target not in rear firing arc!
- Gains 30 heat, sinks 30!

Ostscout
- Torso-twists to threaten hex 1637!
- Fires ER Medium Laser at Copperhead Alpha (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 8): rolled 8, hit Right Arm (11/16 armor remaining)!
- Fires ER Medium Laser at Copperhead Alpha (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 8): rolled 8, hit Head (4/9 armor remaining)! Pilot hit!
- Fires TAG at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain + 1 secondary target = 10): rolled 5, miss!
- Gains 12 heat, sinks 20!

Salamander
- Torso-twists to threaten hex 1333!
- Fires LRM-20 (High Explosive) at Copperhead Alpha (4 base + 0 range + 1 movement + 2 enemy movement + 1 heavy rain + 1 wind = 9): rolled 5, miss!
- Fires LRM-20 (High Explosive) at Copperhead Alpha (4 base + 0 range + 1 movement + 2 enemy movement + 1 heavy rain + 1 wind = 9): rolled 7, miss!
- Fires LRM-20 (High Explosive) at Copperhead Alpha (4 base + 0 range + 1 movement + 2 enemy movement + 1 heavy rain + 1 wind = 9): rolled 7, miss!
- Fires Medium Laser at Goshawk II 2 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain + 1 secondary target - 1 adjacent and prone = 10): rolled 6, miss!
- Fires Medium Laser at Goshawk II 2 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain + 1 secondary target - 1 adjacent and prone = 10): rolled 3, miss!
- Gains 25 heat, sinks 20! Overheating!

Dragoon II
- Fires Ultra AC/20 (single) at Goshawk II 4 (3 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 9): rolled 8, miss!
- Fires Medium Pulse Laser at Goshawk II 4 (3 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Goshawk II 4 (3 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 7, hit Rear Left Torso (0/6 armor, 10/16 structure remaining)! Crit!
- Fires Medium Pulse Laser at Goshawk II 4 (3 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 10, hit Left Arm (5/12 armor remaining)!
- Fires Medium Pulse Laser at Goshawk II 4 (3 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Goshawk II 4 (3 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 5, miss!
- Gains 28 heat, sinks 26!

Copperhead Charlie
- Torso-twists to threaten hex 1238!
- Fires ER Medium Laser at Goshawk II 1 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 7, miss!
- Fires ER Medium Laser at Goshawk II 1 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 2, miss!
- Fires ER Medium Laser at Goshawk II 1 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 9, hit Right Leg (13/20 armor remaining)!
- Fires LB-10X Autocannon (Slug) at Goshawk II 1 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 3, miss!
- Fires Streak SRM-6 at Goshawk II 1 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 4, miss!
- Fires Streak SRM-6 at Goshawk II 1 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 9, 6 missiles hit Rear Center Torso (5/7 armor remaining), Left Leg (18/20 armor remaining), Rear Left Torso (5/11 structure remaining (Crit!)), Rear Right Torso (4/6 armor remaining), Right Leg (11/20 armor remaining), Rear Left Torso (3/11 structure remaining (Crit!))!
- Gains 22 heat, sinks 24!

Lancelot
- No Line of Sight to primary target!
- Fires Plasma Rifle at Goshawk II 1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 6, miss!
- Fires Large Laser at Goshawk II 1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 9, miss!
- Fires Large Laser at Goshawk II 1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 9, miss!
- Fires Medium Pulse Laser at Goshawk II 1 (4 base + 2 range + 1 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 8, miss!
- Gains 32 heat, sinks 32!

Komodo
- Fires Light PPC (Charged) at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 6, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 10, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 9, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 9, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 6, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 6, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 9, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 4, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 6, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 8, miss!
- Fires AP Gauss Rifle at Goshawk II 4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 11): rolled 5, miss!
- Gains 22 heat, sinks 22!

Champion
- Torso-twists to threaten hex 2032!
- Fires Gauss Rifle at Goshawk II 4 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 4, miss!
- Fires ER PPC at Goshawk II 4 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 5, miss!
- Gains 17 heat, sinks 20!

Chameleon
- Props up on left arm!
- Fires ER Large Laser at Wolverine IIC (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain + 1 prone = 9): rolled 6, miss!
- Fires Medium Laser at Wolverine IIC (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain + 1 prone = 9): rolled 8, miss!
- Gains 17 heat, sinks 20!

Screamer
- Fires Republic PPC at Wolverine IIC (2 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 8): rolled 9, hit Center Torso (5/23 armor remaining)!
- - Damage scatters to miss!
- Fires Medium Pulse Laser at Wolverine IIC (2 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Wolverine IIC (2 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 7, miss!
- Gains 28 heat, sinks 25!

Stag
- No orders received!
- Gains 0 heat, sinks 24!

Gunsmith
- Fires Medium X-Pulse Laser at Copperhead Alpha (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 9, hit Rear Right Torso (2/7 armor remaining)!
- Fires Medium X-Pulse Laser at Copperhead Alpha (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 8, hit Right Leg (18/23 armor remaining)!
- Fires Medium X-Pulse Laser at Copperhead Alpha (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 6, miss!
- Fires Medium X-Pulse Laser at Copperhead Alpha (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 5, miss!
- Gains 22 heat, sinks 20!

Phoenix Hawk
- Fires Large Pulse Laser at Goshawk II 4 (3 base + 2 range + 3 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 11): rolled 9, miss!
- Fires Medium Laser at Goshawk II 4 (3 base + 4 range + 3 movement + 4 enemy movement + 1 heavy rain = 15): automatic miss!
- Fires Medium Laser at Goshawk II 4 (3 base + 4 range + 3 movement + 4 enemy movement + 1 heavy rain = 15): automatic miss!
- Gains 22 heat, sinks 20!

Wolverine IIC
- Torso-twists to threaten hex 1035!
- Fires Large Pulse Laser at Chameleon (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain + 2 skid - 1 adjacent and prone - 2 pulse laser = 8): rolled 9, hit Center Torso (9/22 armor remaining)!
- Fires ER Medium Laser at Chameleon (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain + 2 skid - 1 adjacent and prone = 10): rolled 4, miss!
- Gains 18 heat, sinks 20!

Goshawk II 1
- Torso-twists to threaten hex 0627!
- Fires ER Large Laser at Dragoon II (4 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 8): rolled 3, miss!
- Gains 19 heat, sinks 20!

Goshawk II 2
- Props up on left arm!
- Fires ER Large Laser at Salamander (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain + 1 prone - 1 targeting computer = 8): rolled 9, hit Right Arm (16/26 armor remaining)!
- Fires Small Pulse Laser at Salamander (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain + 1 prone - 1 targeting computer - 2 pulse laser = 6): rolled 6, hit Right Arm (13/26 armor remaining)!
- Fires Micro Pulse Laser at Salamander (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain + 1 prone - 1 targeting computer - 2 pulse laser = 6): rolled 5, miss!
- Fires Micro Pulse Laser at Salamander (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain + 1 prone - 1 targeting computer - 2 pulse laser = 6): rolled 6, hit Head (6/9 armor remaining)! Pilot hit!
- Gains 23 heat, sinks 20! Overheating!

Goshawk II 4
- Fires ER Large Laser at Lancelot (4 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 8): rolled 10, hit Right Torso (12/22 armor remaining)!
- Gains 19 heat, sinks 20!

Goshawk 5
- Fires Large Pulse Laser at Salamander (4 base + 2 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 7): rolled 3, miss!
- Fires Medium Pulse Laser at Salamander (4 base + 2 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 7): rolled 7, hit Right Leg (27/34 armor remaining)! TAC!
- Fires Medium Pulse Laser at Salamander (4 base + 2 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 7): rolled 8, hit Left Arm (19/26 armor remaining)!
- Gains 24 heat, sinks 24!

Grendel D
- Fires ER PPC at Salamander (3 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain = 7): rolled 11, hit Right Leg (12/34 armor remaining)!
- Gains 22 heat, sinks 20!

Unknown `Mech D
- Fires ER Large Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain = 6): rolled 10, hit Center Torso (30/50 armor remaining)!
- Fires Heavy Medium Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain + 1 heavy laser = 7): rolled 11, hit Center Torso (22/50 armor remaining)!
- Fires Heavy Medium Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain + 1 heavy laser = 7): rolled 4, miss!
- Fires Heavy Medium Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain + 1 heavy laser = 7): rolled 7, hit Right Arm (21/34 armor remaining)!
- Fires ER Medium Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain = 6): rolled 8, hit Right Torso (16/32 armor remaining)!
- Fires ER Medium Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain = 6): rolled 7, hit Center Torso (17/50 armor remaining)!
- Fires ER Small Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain = 6): rolled 7, hit Right Arm (17/34 armor remaining)! TAC negated!
- Gains 46 heat, sinks 44!

Nidhogg C
- Fires ER Large Laser at Flashman (3 base + 0 range + 1 movement + 2 enemy movement + 1 heavy rain - 1 targeting computer = 6): rolled 7, hit Right Leg (17/27 armor remaining)!
- Fires ER Large Laser at Flashman (3 base + 0 range + 1 movement + 2 enemy movement + 1 heavy rain - 1 targeting computer = 6): rolled 9, hit Right Arm (14/24 armor remaining)!
- Fires ER Medium Laser at Flashman (3 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain - 1 targeting computer = 8): rolled 7, miss!
- Fires ER Medium Laser at Flashman (3 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain - 1 targeting computer = 8): rolled 7, miss!
- Gains 36 heat, sinks 38!

Copperhead Alpha
- Fires Large Pulse Laser at Lancelot (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 8, hit Right Arm (9/19 armor remaining)!
- Fires Large Pulse Laser at Lancelot (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 5, miss!
- Fires LRM-15 w/Artemis IV at Lancelot (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain + 1 wind = 9): rolled 7, miss!
- Fires LRM-15 w/Artemis IV at Lancelot (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain + 1 wind = 9): rolled 10, 15 missiles hit Left Torso (17/22 armor remaining), Left Arm (14/19 armor remaining), Right Torso (7/22 armor remaining)!
- Gains 32 heat, sinks 28!



End Phase
Wolverine IIC
- Critical chance in Right Leg: rolled 7, no critical hits sustained!

Copperhead Alpha
- Pilot hit, must pass a 3+ consciousness test: rolled 9, succeeds!
- Critical chance in Center Torso: rolled 11, 2 critical hits sustained!
- - Gyro hit!
- - Gyro destroyed! `Mech destroyed!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): automatic failure!

Goshawk II 1
- Critical chance in Left Torso: rolled 7, no critical hits sustained!
- Critical chance in Left Torso: rolled 9, 1 critical hit sustained!
- - Jump jet hit!
- Critical chance in Left Torso: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Goshawk II 4
- Critical chance in Left Torso: rolled 7, no critical hits sustained!

Chameleon
- Critical chance in Left Torso: rolled 9, 1 critical hits sustained!
- - Jump jet hit!

Grasshopper
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Salamander
- Pilot hit, must pass a 3+ consciousness test: rolled 6, succeeds!
- Through-armor critical chance in Right Leg: rolled 7, no critical hits sustained!

Atlas III
- Must pass a piloting test or fall (5 base - 1 ran and fired Heavy Gauss = 4): rolled 6, succeeds!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 8, succeeds!



Physical Combat Phase:
Lucerne Hawk Hunter
- Kicks Atlas III (4 base + 2 movement + 1 enemy movement + 1 Clanner - 2 kick = 6): rolled 7, hit Left Torso (22/32 armor remaining)!

Atlas III
- Kicks Unknown Mech D (5 base + 2 movement + 2 enemy movement - 2 kick = 7): rolled 8, hit Left Leg (0/20 armor remaining, 0/13 structure remaining)! Leg blown off! `Mech destroyed!
- - Damage transfers to Center Torso (21/28 armor remaining)!

Salamander
- Kicks Goshawk II 2 (4 base + 1 movement + 4 enemy movement - 2 kick = 7): rolled 7, hit Left Arm (0/12 armor, 1/7 structure remaining)! Crit!

Dragoon II
- Kicks Goshawk II 4 (3 base + 1 movement + 4 enemy movement - 2 kick = 6): rolled 9, hit Left Leg (0/20 armor, 6/11 structure remaining)! Crit!

Unknown Mech D
- Kicks Atlas (4 base + 1 movement + 1 enemy movement + 1 Clanner - 2 kick = 5): rolled 7, hit Right Leg (33/42 armor remaining)!



End Phase:
Atlas III
- Must pass a piloting test or fall (5 base + 1 massive damage + 0 kicked = 6): rolled 6, succeeds!
- Must pass a piloting test or fall (5 base + 1 massive damage + 0 kicked = 6): rolled 6, succeeds!

Goshawk II 2
- Critical chance in Left Arm: rolled 6, no critical hits sustained!

Goshawk II 4
- Critical chance in Left Leg: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 9, succeeds!



Turn End Phase:
Hurricane Nebuchadnezzar
- 3 lightning strikes this turn!
- The Storm Worsens!

Stag
- Must pass a 7+ consciousness test: rolled 12, succeeds!



Next Turn’s Movement Phase
Goshawk II 2
- Must pass a piloting test to stand (4 base = 4): rolled 6, succeeds!








Player Status:




Ally Status:




Opposing Force Status:






Objective Status




Heavy Rain – +1 penalty to all weapon attacks and piloting tests, all non-concrete hexes count as mud hexes

Lightning Strikes – Lightning has a chance to strike up to four random hexes each turn, inflicting 4-10 damage to units struck.

Rain Devils – Micro-tornadoes disperse and destroy infantry. Contact may knock over BattleMechs, all weapons fire drawn through a Rain Devil automatically misses the target. BattleMechs may expend all of their MP for a turn to brace, providing a -2 bonus to piloting tests to avoid being knocked over.



Mission Objective:
Primary Objectives
- Endure for at least 1 minute (4 turns remaining)
- - Endure for at least 2 minutes (10 turns remaining) (optional)
- Raid the Airfield
- Don’t be Captured

Secondary Objectives
- Accrue Bounty (13,050,000 c-bills / 19,575,000 goods)
- - Infantry Units Killed: 1 (50,000 c-bills each)
- - Light `Mechs: 4 (1,000,000 c-bills each)
- - Medium `Mechs: 2 (2,000,000 c-bills each)
- - Heavy ` Mechs: 1 (3,000,000 c-bills each)
- - Assault `Mechs: 0 (4,000,000 c-bills each)
- Grounded Aircraft: 8 (250,000 c-bills each)
- Revenants Unleashed: 24

- Last Mission’s Bounty: 18,000,000 c-bills (27,000,000 goods)
- Total Accumulated Bounty: 31,050,000 c-bills (46,575,000 goods)



Orders Due: Midnight Saturday!