The Let's Play Archive

Battletech

by PoptartsNinja

Part 569: Air Raid - Turn 10

Air Raid: Tactical Update 10

“Aahn, hell.” Icepick’s monotone wavered, a trace of emotion creeping into his too-calm voice. “There go my leg actuators, I’m as slow as an Atlas now. Boss. Bosses,” the man amended quickly, a trace of amusement creeping into his speech. “I don’t think I’m going to make it out, but I can use the smoke to my advantage. Act as a speed bump to keep the southern lance pinned down and prevent them from chasing you for a bit.”

“Absolutely not,” Duncan growled even as he smashed the Atlas’s right leg through the Nidhogg’s shin. The Clan machine tottered as its surprised pilot took a step back, but when she tried to rest her machine’s weight on the stump of a leg that no longer existed she lost her balance. The Nidhogg fell with a crash COOTS could feel through his boots, but he felt like cheering all the same: over half of the `Mechs with the white feathered paint had been removed from the battle. All by Duncan in the most brutal twenty seconds he’d ever born witness to. “Every one of us is walking off the field today.”

COOTS’s eyes settled on the last nearby target, a sharply-angled Lucerne. He knew from his wife’s constant intelligence monitoring that the Lucerne typically had an SRM rack on its shoulder. A few good shots to the back and he could cook off the machine’s ammo. It was one thing for an Atlas to prove why it would forever be the king of the battlefield, it was another for a light `Mech to take down a target over twice its weight. He grinned, his target practically sparkling as he rushed towards it.

His crosshairs pulsed as they fell on the machine’s back and his targeting computer locked on. The Gunsmith’s nimble arms came up, weapons converging on a point just below the boxy pod on the Lucerne’s shoulder. His fingers tightened on his joystick, and he glanced down as his thumb flipped up the catch to the nimble little light’s primary Target Interlock Circuit. When his eyes returned to the golden crosshairs hanging in the forward-portion of his circle-vision strip the Lucerne was nowhere in sight, his crosshairs hung over empty space.

It took COOTS a half-second to figure out what had happened, that the white blob behind him wasn’t simply a cloud on the horizon. The Lucerne had executed a graceful pirouette the instant COOTS had looked away, casually sidestepping the Gunsmith’s charge. It had practically danced around the lighter machine, using the Gunsmith’s speed against it. COOTS cringed, twisted, bringing up an arm like a duelist in a “Black Eagle”—Marik produced—western. Like most of the desperados in those films, he was already too late. The Lucerne’s pulse lasers opened up the Atlas’s back like a maniac with a hatchet.

He fired, his pulse lasers strobing as he tried to deter the bigger `Mech, but without seeming to spare the Gunsmith any mind the Lucerne’s boxy foot smashed into the machine’s right calf. From foot to hip, the Gunsmith’s armor plating shattered like a cheap glass window being struck by a brick. Unlike most armor, which reinforced their ceramics with steel, the laser-reflective armor the Gunsmith sported was laced with mirrored Transplexiglass—the very same transplex that armored all `Mech cockpits. Unlike Ceramet and Ferro-Fibrous armors which could bend to absorb some of the force of a blow, Reflec didn’t give. The Lucerne’s foot carried through as if it’d found no resistance at all, sheering off the Gunsmith’s right foot and torqueing the leg so hard that the hip actuator bent and twisted out of alignment. Detecting the damage, sensors in the leg triggered the capacitors for the emergency myomer bundles, pulling the leg straight and locking the knee so the Gunsmith could still use the crippled limb as a makeshift crutch. COOTS tottered, fighting his controls.

“Hell nothing, they’re trying to cripple us,” COOTS spat. “They want to take us alive!”

“Why anyone would want you is a mystery to me,” IRIS’s reply seemed cold, but Robert could hear the worry in his wife’s voice.

“Cut the banter,” Ronin cut in, he’d been silent for so long COOTS had almost forgotten the man was in the fight too. “We’ve got a big problem! Something’s been nagging at me, so I chased a hunch—I’m picking up forty objects that might be large assault rifles, and another forty that have to be jump packs. I thought they’d be in the trees, but I think those big Jump Infantrymen did a run around the backside of the mountain! They’re at the base of the upward ramp, perfectly positioned to block our escape! We’ll have to go point blank to have any hope of getting a shot off!”








Movement Phase
Stag
- Activates MASC: Must pass a 3+ test to avoid leg damage: rolled 6, succeeds!
- Must pass a piloting test to stand (5 base = 5): rolled 7, succeeds!
- - Stands facing 1138!

Chameleon
- Must pass a piloting test to stand (4 base = 4): rolled 11, fails!

Copperhead Charlie
- Must pass a piloting test to avoid a skid (3 base + 1 weather - 1 distance traveled = 3): rolled 9, succeeds!

Lucerne “Hawk Hunter”
- Must pass a piloting test to avoid a skid (4 base + 1 weather - 1 distance traveled = 4): rolled 9, succeeds!
- Must pass a piloting test to avoid a skid (4 base + 1 weather - 1 distance traveled = 4): rolled 7, succeeds!



Shooting Phase
Lucerne Hawk Hunter (ACE!)
- Fires ER Large Pulse Laser at Atlas III (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 9, hit Left Arm (26/34 armor remaining)!
- Fires ER Large Pulse Laser at Atlas III (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 7, hit Rear Center Torso (0/12 armor, 26/31 structure remaining)! Crit!
- Fires Medium Pulse Laser at Atlas III (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 2, miss!
- Fires Medium Pulse Laser at Atlas III (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 9, hit Rear Center Torso (19/31 structure remaining)! Crit!
- Fires Medium Pulse Laser at Atlas III (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 11, hit Right Arm (12/34 armor remaining)!
- Gains 40 heat, sinks 42!

Space Marine Infantry 4 (ACE!)
- Attacks Chameleon (4 base + 2 range + 3 enemy movement + 1 heavy rain = 10): rolled 7, miss!

Atlas III (Player)
- Fires Heavy Gauss Rifle at Goshawk II 2 (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 8): rolled 8, hit Rear Right Torso (0/6 armor, 0/11 structure remaining)! Torso destroyed! TAC!
- - Damage transfers to Rear Center Torso (0/7 armor, 9/14 structure remaining)! Crit! TAC transfers!
- Fires Snub-Nose PPC at Goshawk II 2 (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 8): rolled 8, hit Right Leg (0/20 armor, 7/11 structure remaining)! Crit!
- Fires Snub-Nose PPC at Goshawk II 2 (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 8): rolled 10, hit Rear Right Center Torso (0/14 structure remaining)! `Mech destroyed!
- Gains 24 heat, sinks 24! Overheating!

Flashman (Player)
- Torso-twists to threaten hex 1937!
- Fires Large R-e Laser at Wolverine IIC (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 1 R-e pulse laser = 8): rolled 5, miss!
- Fires Large R-e Laser at Wolverine IIC (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 1 R-e pulse laser = 8): rolled 4, miss!
- Fires Large Pulse Laser at Wolverine IIC (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 9, hit Center Torso (0/23 armor, 12/16 structure remaining)! Crit!
- Fires Medium Laser at Wolverine IIC (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 6, miss!
- Gains 33 heat, sinks 34!

Grasshopper (Player)
- Fires Medium Laser at Nidhogg C (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain = 8): rolled 5, miss!
- Fires Medium Laser at Nidhogg C (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain = 8): rolled 9, hit Right Torso (16/22 armor remaining)!
- Fires Medium Laser at Nidhogg C (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain = 8): rolled 6, miss!
- Fires Medium Laser at Nidhogg C (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain = 8): rolled 3, miss!
- Fires Large X-Pulse Laser at Nidhogg C (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 11, hit Right Leg (19/28 armor remaining)!
- Gains 30 heat, sinks 30!

Salamander (Player)
- Torso-twists to threaten hex 1535!
- Fires LRM-20 (Smoke) at Hex 1040 (4 base + 2 range + 1 movement - 4 enemy movement + 1 heavy rain = 4): rolled 8, hit!
- Fires LRM-20 (Smoke) at Hex 1342 (4 base + 2 range + 1 movement - 4 enemy movement + 1 heavy rain = 4): rolled 6, hit!
- Fires LRM-20 (Smoke) at Hex 1643 (4 base + 2 range + 1 movement - 4 enemy movement + 1 heavy rain = 4): rolled 5, hit!
- Gains 19 heat, sinks 20!

Dragoon II (Player)
- Fires Ultra AC/20 (single) at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 5, miss!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 9, hit Left Leg (11/25 armor remaining)!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 7, hit Left Leg (4/25 armor remaining)!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 4, miss!
- Gains 29 heat, sinks 26! Overheating!

Copperhead Charlie (Player)
- Torso-twists to threaten hex 1238!
- Fires ER Medium Laser at Wolverine IIC (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 7): rolled 10, hit Center Torso (5/16 structure remaining)! Crit!
- Fires ER Medium Laser at Wolverine IIC (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 7): rolled 8, hit Right Arm (0/8 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (16/19 armor remaining)!
- Fires ER Medium Laser at Wolverine IIC (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 7): rolled 4, miss!
- Fires LB-10X Autocannon (Slug) at Wolverine IIC (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 7): rolled 7, hit Center Torso (0/16 armor remaining)! Crit! `Mech destroyed!
- Fires Streak SRM-6 at Wolverine IIC (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 7): rolled 7, 6 missiles hit Right Torso (14/19 armor remaining), Center Torso, Center Torso, Center Torso, Center Torso, Center Torso!
- Fires Streak SRM-6 at Wolverine IIC (2 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 7): rolled 7, 6 missiles hit Right Torso (12/19 armor remaining), Center Torso, Left Leg (15/24 armor remaining), Center Torso, Center Torso, Center Torso!
- Gains 27 heat, sinks 24! Overheating!

Lancelot (Player)
- No Line of Sight to primary target!
- Fires Plasma Rifle at Lucerne Hawk Hunter (4 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Fires Large Laser at Lucerne Hawk Hunter (4 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain = 9): rolled 9, hit Left Leg (22/30 armor remaining)!
- Fires Large Laser at Lucerne Hawk Hunter (4 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain = 9): rolled 8, miss!
- Fires Medium Pulse Laser at Lucerne Hawk Hunter (out of range): automatic miss!
- Gains 32 heat, sinks 32!

Komodo (Player)
- No orders received!
- Gains 2 heat, sinks 22!

Champion (Player)
- Fires Gauss Rifle at Goshawk 5 (4 base + 0 range + 0 movement + 3 enemy movement + 1 heavy rain + 1 partial cover = 9): rolled 6, miss!
- Fires ER PPC at Goshawk 5 (4 base + 0 range + 0 movement + 3 enemy movement + 1 heavy rain + 1 partial cover = 9): rolled 4, miss!
- Gains 16 heat, sinks 20!

Chameleon (Player)
- Target already destroyed!
- Gains 2 heat, sinks 20!

Screamer (Player)
- Fires Republic PPC at Goshawk 5 (2 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 8): rolled 8, hit Left Arm (8/18 armor remaining)!
- - Damage scatters to Left Torso (9/21 armor remaining)!
- Fires Medium Pulse Laser at Goshawk 5 (2 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 4, miss!
- Fires Medium Pulse Laser at Goshawk 5 (2 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 5, miss!
- Gains 28 heat, sinks 25! Overheating!

Stag (Player)
- Target already destroyed!
- Gains 2 heat, sinks 24!

Gunsmith (Player)
- Torso twists to threaten hex 0930!
- Fires Medium X-Pulse Laser at Lucerne Hawk Hunter (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 4, hit Right Torso (18/23 armor remaining)!
- Fires Medium X-Pulse Laser at Lucerne Hawk Hunter (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 10, hit Left Torso (18/23 armor remaining)!
- Gains 12 heat, sinks 20!

Ostscout (Player)
- Torso-twists to threaten hex 1637!
- Fires ER Medium Laser at Nidhogg C (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain = 6): rolled 7, hit Right Leg (14/28 armor remaining)!
- Fires ER Medium Laser at Nidhogg C (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain = 6): rolled 7, hit Right Leg (9/28 armor remaining)!
- Fires Micro Pulse Laser at Nidhogg C (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 4, hit Left Arm (19/22 armor remaining)! TAC!
- Gains 13 heat, sinks 20!

Phoenix Hawk (Player)
- Fires Large Pulse Laser at Goshawk II 4 (3 base + 2 range + 3 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 11, hit Left Leg (14/28 armor remaining)!
- Fires Medium Laser at Goshawk II 4 (3 base + 4 range + 3 movement + 0 enemy movement + 1 heavy rain = 11): rolled 10, miss!
- Fires Medium Laser at Goshawk II 4 (3 base + 4 range + 3 movement + 0 enemy movement + 1 heavy rain = 11): rolled 8, miss!
- Gains 22 heat, sinks 20!

Wolverine IIC
- Fires Large Pulse Laser at Dragoon II (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 11, hit Left Torso (0/24 armor, 10/16 structure remaining)! Crit!
- Fires ER Medium Laser at Dragoon II (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 8): rolled 7, miss!
- Fires ER Medium Laser at Dragoon II (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 8): rolled 10, hit Left Arm (5/22 armor remaining)!
- Gains 21 heat, sinks 20!

Goshawk II 1
- Fires ER Large Laser at Champion (4 base + 2 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer = 9): rolled 11, hit Head (0/9 armor, 2/3 structure remaining)! Crit!
- Gains 19 heat, sinks 20!

Goshawk II 2
- Props up on left arm!
- Fires ER Large Laser at Champion (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 partial cover - 1 targeting computer = 7): rolled 7, hit Center Torso (16/25 armor remaining)!
- Gains 19 heat, sinks 20!

Goshawk II 4
- Fires ER Large Laser at Champion (4 base + 2 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer = 9): rolled 3, miss!
- Gains 19 heat, sinks 20!

Goshawk 5
- Torso-twists to threaten hex 1633!
- Fires Large Pulse Laser at Lancelot (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 11, hit Right Arm (0/19 armor, 9/10 structure remaining)! Crit!
- Fires Medium Pulse Laser at Lancelot (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 2, miss!
- Fires Medium Pulse Laser at Lancelot (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 8, hit Left Torso (10/22 armor remaining)!
- Fires Micro Pulse Laser at Lancelot (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 9): rolled 6, miss!
- Fires Micro Pulse Laser at Lancelot (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 9): rolled 5, miss!
- Fires Micro Pulse Laser at Lancelot (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 9): rolled 11, hit Right Torso (4/22 armor remaining)!
- Fires Micro Pulse Laser at Lancelot (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 9): rolled 7, miss!
- Gains 28 heat, sinks 24!

Grendel D
- Fires ER PPC at Copperhead Charlie (3 base + 2 range + 3 movement + 1 enemy movement + 1 heavy rain = 10): rolled 5, miss!
- Gains 22 heat, sinks 20!

Nidhogg Delta
- Fires ER Large Laser at Lancelot (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 4): rolled 8, hit Right Arm (0/9 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (3/22 armor remaining)
- Fires ER Large Laser at Lancelot (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 4): rolled 11, hit Center Torso (18/28 armor remaining)!
- Fires ER Medium Laser at Lancelot (3 base + 2 range + 0 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 6): rolled 3, miss!
- Fires ER Medium Laser at Lancelot (3 base + 2 range + 0 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 6): rolled 10, hit Left Torso (3/22 armor remaining)!
- Fires ER Small Laser at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain + 1 secondary target - 1 targeting computer = 5): rolled 8, hit Right Torso (12/32 armor remaining)!
- Fires Machine Gun at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain + 1 secondary target - 1 targeting computer = 5): rolled 7, hit Right Torso (11/32 armor remaining)!
- Fires Machine Gun at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain + 1 secondary target - 1 targeting computer = 5): rolled 6, hit Right Torso (10/32 armor remaining)!
- Fires Machine Gun at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain + 1 secondary target - 1 targeting computer = 5): rolled 7, hit Right Torso (9/32 armor remaining)!
- Fires Machine Gun at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain + 1 secondary target - 1 targeting computer = 5): rolled 4, miss!
- Fires Machine Gun at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain + 1 secondary target - 1 targeting computer = 5): rolled 5, hit Left Torso (21/32 armor remaining)!
- Fires Machine Gun at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain + 1 secondary target - 1 targeting computer = 5): rolled 5, hit Right leg (32/42 armor remaining)!
- Fires Streak SRM-6 at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement + 1 heavy rain + 1 secondary target = 6): rolled 8, 6 missiles hit Right Torso (8/32 armor remaining), Left Torso (20/32 armor remaining), Right Arm (11/34 armor remaining), Left Arm (25/34 armor remaining), Right Torso (7/32 armor remaining), Left Torso (19/32 armor remaining)!
- Gains 40 heat, sinks 36!

Wolverine IIC 2
- Holds fire!
- Gains 2 heat, sinks 20!

Great Wyrm 1
- Fires Ultra AC/2 (Ultra) at Ostscout (4 base + 4 range + 1 movement + 2 enemy movement + 1 heavy rain = 12): rolled 6, miss!
- Fires Ultra AC/2 (Ultra) at Ostscout (4 base + 4 range + 1 movement + 2 enemy movement + 1 heavy rain = 12): rolled 4, miss!
- Gains 6 heat, sinks 20!

Hellfire
- Holds fire!
- Gains 0 heat, sinks 34!

Stalking Spider
- Holds Fire!
- Gains 0 heat, sinks 22!

Great Wyrm 2
- Fires Ultra AC/2 (Ultra) at Ostscout (3 base + 4 range + 1 movement + 2 enemy movement + 1 heavy rain = 11): rolled 7, miss!
- Fires Ultra AC/2 (Ultra) at Ostscout (3 base + 4 range + 1 movement + 2 enemy movement + 1 heavy rain = 11): rolled 3, miss!
- Gains 6 heat, sinks 20!

Phoenix Hawk IIC 2
- Fires LRM-20 at Salamander (3 base + 4 range + 1 movement + 0 enemy movement + 1 heavy rain + 1 partial cover = 10): rolled 6, miss!
- Fires LRM-20 at Salamander (3 base + 4 range + 1 movement + 0 enemy movement + 1 heavy rain + 1 partial cover = 10): rolled 4, miss!
- Fires LRM-20 at Salamander (3 base + 4 range + 1 movement + 0 enemy movement + 1 heavy rain + 1 partial cover = 10): rolled 8, miss!
- Gains 19 heat, sinks 20!

Blood Kite
- Fires ER Large Laser at Chameleon (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain = 10): rolled 10, hit Left Leg (0/16 armor, 4/12 structure remaining)! Crit!
- Fires ER Large Laser at Chameleon (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain = 10): rolled 6, miss!
- Fires ER Large Laser at Chameleon (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain = 10): rolled 5, miss!
- Fires LRM-15 at Chameleon (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain = 10): rolled 6, miss!
- Gains 42 heat, sinks 42!

Hellstar
- Holds fire!
- Gains 1 heat, sinks 60!

Black Python 2
- Fires Large Pulse Laser at Stag (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 7): rolled 4, miss!
- Fires Large Pulse Laser at Stag (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 7): rolled 9, hit Rear Right Torso (0/6 armor, 7/11 structure remaining)! Crit!
- Gains 25 heat, sinks 28!

Albatross C
- Holds fire!
- Gains 1 heat, sinks 28!



End Phase
Nidhogg Delta
- Through-armor critical chance in Left Arm: rolled 9, 1 critical hit sustained!
- - Double Heat Sink hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 11, succeeds!

Atlas III
- Critical chance in Center Torso: rolled 7, no critical hit sustained!
- Critical chance in Center Torso: rolled 4, no critical hit sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 10, succeeds!

Dragoon II
- Critical chance in Left Torso: rolled 7, no critical hit sustained!

Champion
- Critical chance in Head: rolled 8, 1 critical hit sustained!
- - Life Support damaged!
- Must pass a 3+ consciousness test: rolled 4, succeeds!

Lancelot
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 3, fails!
- - Suffers 6 damage in the fall to Left Leg (17/22 armor remaining), Right Leg (21/22 armor remaining)!
- Pilot Skill Uncovered: Reflexive Kneel!
- Must pass a piloting test to take a knee (4 base + 1 massive damage + 1 quick reflexes = 6): rolled 11, succeeds!
- Lancelot moves next turn as though it had not fallen, no pilot damage sustained!

Chameleon
- Critical chance in Left Leg: rolled 11, 2 critical hits sustained!
- - Upper Leg Actuator hit! Movement reduced!
- - Hip Actuator hit! Movement reduced!
- Must pass a piloting test or fall (4 base + 1 actuator damage = 5): rolled 8, succeeds!
- Must pass a piloting test or fall (4 base + 2 actuator damage = 6): rolled 7, succeeds!



Physical Combat Phase:
Lucerne Hawk Hunter
- Kicks Gunsmith (4 base + 2 movement + 3 enemy movement + 1 Clanner - 2 kick = 8): rolled 9, hit Right Leg (0/12 armor, 1/6 structure remaining)! Armor suffers double damage! Crit!

Atlas III
- Kicks Nidhogg Delta (5 base + 2 movement + 0 enemy movement - 2 kick = 5): rolled 9, hit Left Leg (0/28 armor remaining, 0/15 structure remaining)! Leg blown off! `Mech destroyed!
- - Damage transfers to Center Torso (22/33 armor remaining)!
- Achievement Unlocked: Double Doublekill!

Gunsmith
- Attempts to kick Lucerne Hawk Hunter, but the target is not in the `Mech’s front arc!

Nidhogg Delta
- Kicks Atlas (4 base + 0 movement + 1 enemy movement + 1 Clanner - 2 kick = 4): rolled 7, hit Right Leg (19/42 armor remaining)!



End Phase:
Atlas III
- Must pass a piloting test or fall (5 base + 1 massive damage + 0 kicked = 6): rolled 7, succeeds!

Gunsmith
- Critical chance in Right Leg: rolled 10, 2 critical hits sustained!
- - Hip actuator damaged!
- - Foot actuator damaged!
- Must pass a piloting test or fall (3 base + 0 kicked = 3): rolled 8, succeeds!
- Must pass a piloting test or fall (3 base + 1 actuator damage + 0 kicked = 4): rolled 11, succeeds!
- Must pass a piloting test or fall (3 base + 3 actuator damage + 0 kicked = 6): rolled 6, succeeds!



Turn End Phase:
Hurricane Nebuchadnezzar
- No lightning strikes this turn!








Player Status:




Ally Status:




Opposing Force Status:






Objective Status




Heavy Rain – +1 penalty to all weapon attacks and piloting tests, all non-concrete hexes count as mud hexes

Lightning Strikes – Lightning has a chance to strike up to four random hexes each turn, inflicting 4-10 damage to units struck.

Rain Devils – Micro-tornadoes disperse and destroy infantry. Contact may knock over BattleMechs, all weapons fire drawn through a Rain Devil automatically misses the target. BattleMechs may expend all of their MP for a turn to brace, providing a -2 bonus to piloting tests to avoid being knocked over.



Mission Objective:
Primary Objectives
- Endure for at least 1 minute (3 turns remaining)
- - Endure for at least 2 minutes (9 turns remaining) (optional)
- Raid the Airfield
- Don’t be Captured

Secondary Objectives
- Accrue Bounty (18,050,000 c-bills / 27,575,000 goods)
- - Infantry Units Killed: 1 (50,000 c-bills each)
- - Light `Mechs: 4 (1,000,000 c-bills each)
- - Medium `Mechs: 3 (2,000,000 c-bills each)
- - Heavy ` Mechs: 2 (3,000,000 c-bills each)
- - Assault `Mechs: 0 (4,000,000 c-bills each)
- Grounded Aircraft: 8 (250,000 c-bills each)
- Revenants Unleashed: 24

- Last Mission’s Bounty: 18,000,000 c-bills (27,000,000 goods)
- Total Accumulated Bounty: 36,050,000 c-bills (54,075,000 goods)



Orders Due: Midnight Tuesday!