The Let's Play Archive

Battletech

by PoptartsNinja

Part 571: Air Raid - Turn 12

Air Raid: Tactical Update 12

“Icepick’s down,” Duncan grimaced as one of the squat tornados buffeted his `Mech. Rocks and raindrops glanced from the Atlas’s armor, but the massive war machine didn’t budge. Without a sound the buffeting stopped as the tornado split in half, the Atlas’s bulk creating a counter-spin that sent two smaller eddies spinning away in random directions.

“Amazon,” Duncan pressed. “Give him a hand.”

“I’ve only got the one,” the Salamander pilot replied sardonically.

“It’s all you’ll need,” Duncan replied, hoping he was right. “None of us are going to want to stick around after this fight—the Clanners aren’t known for taking prisoners at the best of times. We need to pick him up before he makes a break for it on foot.” Duncan paused for a moment, “I know he’s dispossessed but please try not to squish him.”








Movement Phase
Phoenix Hawk
- Must pass a piloting test (4 base + 2 rain devil = 6): rolled 7, succeeds!

Ostscout
- Must pass a piloting test (3 base + 2 rain devil = 5): rolled 7, succeeds!

Gunsmith
- Must pass a piloting test to run (4 base + 3 actuator damage = 7): rolled 8, succeeds!

Stag
- Insufficient MP to reach hex 2938: needs 11, has 9!

Salamander
- Insufficient MP to reach hex 2938: needs 4, has 3!



Shooting Phase
Lucerne Hawk Hunter (ACE!)
- Fires ER Large Pulse Laser at Dragoon II (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 2, miss!
- Fires ER Large Pulse Laser at Dragoon II (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 11, hit Right Torso (14/24 armor remaining)!
- Fires Medium Pulse Laser at Dragoon II (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 11, hit Right Arm (15/22 armor remaining)!
- Fires Medium Pulse Laser at Dragoon II (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 3, hit Right Arm (8/22 armor remaining)!
- Fires Medium Pulse Laser at Dragoon II (2 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 3): rolled 6, hit Right Torso (7/24 remaining)!
- Gains 40 heat, sinks 42!

Heavy Jump Infantry 1 (ACE!)
- Attacks Komodo (3 base + 0 range + 3 enemy movement + 1 heavy rain = 7): rolled 2, miss!

Heavy Jump Infantry 2 (ACE!)
- Attacks Komodo (3 base + 0 range + 3 enemy movement + 1 heavy rain = 7): rolled 2, miss!

Heavy Jump Infantry 4 (ACE!)
- Attempts to swarm Ostscout (4 base + 3 enemy movement + 5 active troopers = 12): rolled 8, fails!

Foot Infantry Platoon 6 (ACE!)
- Attacks Komodo (4 base + 0 range + 3 enemy movement + 1 heavy rain = 8): rolled 9, 12 troopers deal 6 damage to (8/18 armor remaining), Left Arm (8/14 armor remaining)!

Foot Infantry Platoon 8 (ACE!)
- Attacks Lancelot (4 base + 2 range + 3 enemy movement + 1 heavy rain = 10): rolled 8, miss!

Atlas III (Player)
- Fires Heavy Gauss Rifle at Lucerne (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 6, miss!
- Fires Snub-Nose PPC at Lucerne (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Fires Snub-Nose PPC at Lucerne (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 10, hit Center Torso (22/32 armor remaining)!
- Gains 24 heat, sinks 24! Overheating!

Flashman (Player)
- Torso-twists to threaten hex 2336!
- Fires Large R-e Laser at Heavy Jump Infantry 4 (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 1 R-e pulse laser = 8): rolled 11, 4 troopers killed!
- Fires Large R-e Laser at Heavy Jump Infantry 4 (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain - 1 R-e pulse laser = 8): rolled 8, 8 troopers killed!
- Gains 33 heat, sinks 34!

Grasshopper (Player)
- Primary target protected by Rain Devil!
- Fires Large X-Pulse Laser at Phoenix Hawk IIC (4 base + 2 range + 3 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 9, hit Right Leg (13/21 armor remaining)!
- Gains 30 heat, sinks 30!

Salamander (Player)
- Torso-twists to threaten hex 1535!
- Fires LRM-20 (Frag) at Heavy Jump Infantry 1 (4 base + 0 range + 1 movement + 2 enemy movement + 1 heavy rain = 8): rolled 6, miss!
- Fires LRM-20 (Frag) at Heavy Jump Infantry 1 (4 base + 0 range + 1 movement + 2 enemy movement + 1 heavy rain = 8): rolled 10, 12 missiles kill 12 troopers!
- Fires LRM-20 (Frag) at Heavy Jump Infantry 1 (4 base + 0 range + 1 movement + 2 enemy movement + 1 heavy rain = 8): rolled 6, miss!
- Gains 19 heat, sinks 20!

Dragoon II (Player)
- Torso-twists to threaten hex 1837!
- Fires Ultra AC/20 (single) at Lucerne Hawk Hunter (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 4, miss!
- Fires Medium Pulse Laser at Lucerne Hawk Hunter (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 8, hit Head (2/9 armor remaining)! Pilot hit!
- Fires Medium Pulse Laser at Lucerne Hawk Hunter (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 9, hit Right Leg (16/30 armor remaining)!
- Fires Medium Pulse Laser at Lucerne Hawk Hunter (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 11, hit Right Arm (13/20 armor remaining)!
- Fires Medium Pulse Laser at Lucerne Hawk Hunter (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Lucerne Hawk Hunter (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 8, hit Head (0/9 armor, 0/3 structure remaining)! `Mech destroyed!
- Gains 29 heat, sinks 26!

Copperhead Gamma (Player)
- Fires ER Medium Laser at Goshawk II 1 (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 8): rolled 8, hit Left Torso (4/16 armor remaining)!
- Fires ER Medium Laser at Goshawk II 1 (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 8): rolled 9, hit Left Arm (5/12 armor remaining)!
- Fires LB-10X Autocannon (Slug) at Goshawk II 1 (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 8): rolled 8, hit Left Arm (0/12 armor, 2/7 structure remaining)! Crit!
- Fires Streak SRM-6 at Goshawk II 1 (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 8): rolled 10, 6 missiles hit Center Torso (18/20 armor remaining), Left Arm (0/7 structure remaining (Arm blown off!)), Center Torso (16/20 armor remaining), Right Torso (2/16 armor remaining), Left Leg (16/20 armor remaining), Right Arm (10/12 armor remaining)!
- Fires Streak SRM-6 at Goshawk II 1 (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 8): rolled 6, fails to lock-on!
- Gains 23 heat, sinks 24!

Lancelot (Player)
- Fires Plasma Rifle at Heavy Jump Infantry 2 (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 9): rolled 10, 12 troopers killed!
- Fires Large Laser at Goshawk 5 (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Fires Medium Pulse Laser at Goshawk 5 (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 7, miss!
- Gains 24 heat, sinks 32!

Komodo (Player)
- Charges Light PPC!
- Fires AP Gauss Rifle at Heavy Jump Infantry 1 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 10): rolled 9, miss!
- Fires AP Gauss Rifle at Heavy Jump Infantry 1 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 10): rolled 10, 7 troopers killed!
- Fires AP Gauss Rifle at Heavy Jump Infantry 1 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Fires AP Gauss Rifle at Heavy Jump Infantry 2 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain + 1 secondary target = 11): rolled 8, miss!
- Fires AP Gauss Rifle at Heavy Jump Infantry 2 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain + 1 secondary target = 11): rolled 8, miss!
- Fires AP Gauss Rifle at Heavy Jump Infantry 2 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain + 1 secondary target = 11): rolled 12, 7 troopers killed!
- Fires AP Gauss Rifle at Heavy Jump Infantry 2 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain + 1 secondary target = 11): rolled 9, miss!
- Fires AP Gauss Rifle at Heavy Jump Infantry 4 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain + 1 secondary target = 11): rolled 7, miss!
- Fires AP Gauss Rifle at Heavy Jump Infantry 4 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain + 1 secondary target = 11): rolled 10, miss!
- Fires AP Gauss Rifle at Heavy Jump Infantry 4 (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain + 1 secondary target = 11): rolled 11, 6 troopers killed!
- Gains 17 heat, sinks 22!

Champion (Player)
- Torso-twists to threaten hex 2237!
- Fires Gauss Rifle at Goshawk II 1 (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain + 2 minimum range = 12): rolled 8, miss!
- Fires ER PPC at Goshawk II 1 (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 11, hit Rear Center Torso (0/7 armor, 9/14 structure remaining)! Crit!
- Gains 18 heat, sinks 20!

Chameleon (Player)
- Torso-twists to threaten hex 2436!
- Fires ER Large Laser at Goshawk II 1 (3 base + 0 range + 1 movement + 3 enemy movement + 1 heavy rain = 8): rolled 8, hit Head (1/9 armor remaining)! Pilot hit!
- Fires Medium Laser at Goshawk II 1 (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Fires Medium Pulse Laser at Goshawk II 1 (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 11, hit Right Arm (4/12 armor remaining)!
- Gains 24 heat, sinks 20!

Screamer (Player)
- No Line of Sight to primary target!
- No Secondary Targets in Line of Sight!
- Gains 5 heat, sinks 25!

Stag (Player)
- Torso-twists to threaten hex 2738!
- Fires Medium Laser at Goshawk II 1 (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 7, miss!
- Fires Medium Laser at Goshawk II 1 (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 11, miss!
- Fires SRM-4 at Goshawk II 1 (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 5, miss!
- Fires SRM-4 at Goshawk II 1 (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 9, miss!
- Gains 14 heat, sinks 24!

Gunsmith (Player)
- Fires Medium X-Pulse Laser at Foot Infantry Platoon 8 (3 base + 2 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 11, 4 troopers killed!
- Fires Medium X-Pulse Laser at Foot Infantry Platoon 8 (3 base + 2 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 3, miss!
- Fires Medium X-Pulse Laser at Foot Infantry Platoon 8 (3 base + 2 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 9, 4 troopers killed!
- Fires Medium X-Pulse Laser at Foot Infantry Platoon 8 (3 base + 2 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 8, 4 troopers killed!
- Gains 2 heat, sinks 20!

Ostscout (Player)
- No Line of Sight to primary target!
- Fires TAG at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Fires ER Medium Laser at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Fires ER Medium Laser at Goshawk 5 (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 4, hit Right Leg (13/25 armor remaining)!
- Fires Micro Pulse Laser at Goshawk 5 (3 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 8, hit Right Leg (13/25 armor remaining)!
- Gains 13 heat, sinks 20!

Phoenix Hawk (Player)
- No Line of Sight to Primary Target!
- No Secondary Targets in Line of Sight!
- Gains 6 heat, sinks 20!

Goshawk II 1
- Fires ER Large Laser at Chameleon (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer = 6): rolled 6, hit Right Arm (6/16 armor remaining)!
- Gains 19 heat, sinks 20!

Goshawk 5
- Fires Large Pulse Laser at Chameleon (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 8, hit Left Leg (0/12 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (3/22 armor remaining)!
- Fires Medium Pulse Laser at Chameleon (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 7, hit Center Torso (0/22 armor, 12/16 structure remaining)! Crit!
- Fires Medium Pulse Laser at Chameleon (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 8, hit Center Torso (5/16 structure remaining)! Crit!
- Gains 24 heat, sinks 24!

Grendel Epsilon
- Fires ER PPC at Flashman (3 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 9): rolled 6, miss!
- Gains 17 heat, sinks 20!

Wolverine IIC 2
- Holds fire!
- Gains 2 heat, sinks 20!

Great Wyrm 1
- Fires Ultra AC/2 (Single) at Grasshopper (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 8, miss!
- Fires Ultra AC/2 (Single) at Grasshopper (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 5, miss!
- Gains 6 heat, sinks 20!

Hellfire
- Holds fire!
- Gains 2 heat, sinks 34!

Stalking Spider
- Holds fire!
- Gains 2 heat, sinks 22!

Great Wyrm 2
- Fires Ultra AC/2 (Single) at Grasshopper (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 2, miss!
- Fires Ultra AC/2 (Single) at Grasshopper (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 7, miss!
- Gains 6 heat, sinks 20!

Phoenix Hawk IIC 2
- Fires LRM-20 at Salamander (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain = 8): rolled 7, miss!
- Fires LRM-20 at Salamander (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain = 8): rolled 6, miss!
- Fires LRM-20 at Salamander (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain = 8): rolled 7, miss!
- Gains 19 heat, sinks 20!

Blood Kite
- Torso-twists to threaten hex 1345!
- Fires ER Large Laser at Revenant (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Fires ER Large Laser at Revenant (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 4, miss!
- Fires ER Large Laser at Revenant (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 6, miss!
- Fires SRM-4 at Revenant (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 5, miss!
- Fires SRM-4 at Revenant (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 11, 4 missiles hit Left Torso (8/10 armor remaining), Right Torso (8/10 armor remaining), Left Torso (6/10 armor remaining), Left Front Leg (9/11 armor remaining)!
- Gains 44 heat, sinks 42!

Hellstar
- Fires ER PPC at Copperhead Gamma (2 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Fires ER PPC at Copperhead Gamma (2 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Fires ER PPC at Copperhead Gamma (2 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Gains 47 heat, sinks 60!

Black Python 2
- Fires Large Pulse Laser at Flashman (3 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 8): rolled 6, miss!
- Fires Large Pulse Laser at Flashman (3 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 8): rolled 2, miss!
- Gains 25 heat, sinks 28!

Albatross C
- Holds fire!
- Gains 2 heat, sinks 28!

Revenant Patroller 1
- Primary target not in arc!
- Gains 20 heat, sinks 20!

Revenant Evader 1
- Fires Medium Pulse Laser at Blood Kite (4 base + 2 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 4, miss!
- Fires Medium Pulse Laser at Blood Kite (4 base + 2 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 6, miss!
- Gains 20 heat, sinks 20!

Revenant Emergency First Responder 1
- Holds fire!
- Gains 2 heat, sinks 20!



End Phase
Smoke Cloud
- Dispersed by Rain Devil!

Goshawk II 1
- Must pass a 3+ consciousness test: rolled 7, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!
- Critical chance in Center Torso: rolled 12, 3 critical hits sustained!
- - Gyro hit!
- - XL Engine hit!
- - Gyro destroyed! `Mech destroyed!



Physical Combat Phase:
Komodo
- Kicks Goshawk 5 (4 base + 3 movement + 3 enemy movement - 2 kick = 8): rolled 10, hit Left Leg (0/25 armor, 7/13 structure remaining)! Crit!



End Phase:
Goshawk 5
- Must pass a 3+ consciousness test: rolled 11, succeeds!
- Critical chance in Left Leg: rolled 8, 1 critical hit sustained!
- - Hip actuator damaged!
- Goshawk 5 Auto-Ejection triggered!



Turn End Phase:
Hurricane Nebuchadnezzar
- No lightning strikes this turn!
- Large Rain Devil breaks apart!








Player Status:




Ally Status:




Opposing Force Status:







Objective Status




Heavy Rain – +1 penalty to all weapon attacks and piloting tests, all non-concrete hexes count as mud hexes

Lightning Strikes – Lightning has a chance to strike up to four random hexes each turn, inflicting 4-10 damage to units struck.

Rain Devils – Micro-tornadoes disperse and destroy infantry. Contact may knock over BattleMechs, all weapons fire drawn through a Rain Devil automatically misses the target. BattleMechs may expend all of their MP for a turn to brace, providing a -2 bonus to piloting tests to avoid being knocked over.



Mission Objective:
Primary Objectives
- Endure for at least 1 minute (1 turn remaining)
- - Endure for at least 2 minutes (7 turns remaining) (optional)
- Raid the Airfield
- Don’t be Captured

Secondary Objectives
- Accrue Bounty (27,050,000 c-bills / 40,575,000 goods)
- - Infantry Units Killed: 1 (50,000 c-bills each)
- - Light `Mechs: 4 (1,000,000 c-bills each)
- - Medium `Mechs: 6 (2,000,000 c-bills each)
- - Heavy ` Mechs: 3 (3,000,000 c-bills each)
- - Assault `Mechs: 0 (4,000,000 c-bills each)
- Grounded Aircraft: 8 (250,000 c-bills each)
- Revenants Unleashed: 24

- Last Mission’s Bounty: 18,000,000 c-bills (27,000,000 goods)
- Total Accumulated Bounty: 45,050,000 c-bills (67,575,000 goods)



Orders Due: Midnight Tuesday!