The Let's Play Archive

Battletech

by PoptartsNinja

Part 588: Nergal Reactor - Turn 10

Nergal Reactor: Tactical Update 10

Noretti stared as the Crossbow fell, its engine ruined not by the Demon Hawks but by the Arrow IV missile that had struck the Grasshopper and detonated. A casual disregard for the lives of one’s comrades wasn’t unusual for a Clan pilot, Noretti realized, but all the same she thought it was no wonder that particular pilot had been assigned a Naga. They were a mix of cowardice and carelessness that made the short hairs on the back of Noretti’s neck stand on end, an anathema to everything the breeding program was trying to accomplish. Perhaps they’d simply given up on ever earning glories, or--

One of Noretti’s secondary monitors flashed to static. She popped it with a balled fist, as one of the Demon Hawks technicians had suggested, but the static didn’t clear. It was strange. Her active probe was working but an arc to her right flank wasn’t even detecting the concrete berm that funneled water through the tidal hydroelectric generators.

“I am being jammed,” she realized at once. “Indirectly, I am not in an ECM field but my active probe is being counteracted. ECM source unknown.”








Movement Phase
Phoenix Hawk (Player)
- Attacked by mines in hex 2520: rolled 4, no damage sustained!

Grasshopper (Player)
- Must pass a piloting test to stand (4 base + 1 hardened armor = 5): rolled 5, succeeds!
- Attacked by mines in hex 2521: rolled 5, no damage sustained!
- Attacked by mines in hex 2522: rolled 12, suffers damage to Left Leg (50/60 armor remaining), Left Leg (45/60 armor remaining), Left Leg (40/60 armor remaining)!
- - Chance for minefield depletion: rolled 10, minefield damage depleted!



Shooting Phase
Atlas III (Player)
- Torso-twists to threaten hex 2625!
- Fires Heavy Gauss Rifle at Crossbow Beta (2 base + 0 range + 2 movement + 1 enemy movement + 1 heat + 1 light woods = 7): rolled 3, miss!
- Fires Snub-Nose PPC at Crossbow Beta (2 base + 0 range + 2 movement + 1 enemy movement + 1 heat + 1 light woods = 7): rolled 12, hit Left Arm (5/20 armor remaining)!
- Fires Snub-Nose PPC at Crossbow Beta (2 base + 0 range + 2 movement + 1 enemy movement + 1 heat + 1 light woods = 7): rolled 11, hit Right Arm (0/20 armor, 4/10 structure remaining)! Crit!
- Gains 24 heat, sinks 24! Overheating! TSM Active!

Awesome (Player)
- Fires rER PPC at Swordbreaker Upsilon (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 8, hit Right Torso (7/17 armor remaining)!
- - Plasma arcs to miss!
- Fires rER PPC at Swordbreaker Upsilon (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 3, miss!
- Fires PPC at Swordbreaker Upsilon (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 8, hit Right Torso (0/17 armor, 10/13 structure remaining)! Crit!
- Fires PPC at Swordbreaker Upsilon (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 4, miss!
- Gains 52 heat, sinks 48! Overheating!

Grasshopper (Player)
- Fires Large X-Pulse Laser at Crossbow Beta (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 5): rolled 3, miss!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 8, hit Rear Center Torso (16/21 structure remaining)! Crit!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 6, miss!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 7, hit Left Arm (0/20 armor remaining)!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 6, miss!
- Gains 30 heat, sinks 30!

Lament (Player)
- No Line of Sight to primary target!
- No Line of Sight to secondary target!
- Gains 1 heat, sinks 32!

Hunchback #2 (Player)
- Fires Heavy Gauss Rifle at Night Gyr Epsilon (3 base + 2 range + 0 movement + 0 enemy movement + 2 light woods = 7): rolled 8, hit Left Arm (4/24 armor remaining)!
- Fires Medium Laser at Wolf Spider Eta (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods + 1 secondary target = 9): rolled 6, miss!
- Fires Medium Laser at Wolf Spider Eta (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods + 1 secondary target = 9): rolled 11, hit Right Leg (27/32 armor remaining)!
- Gains 8 heat, sinks 10!

Hunchback #1 (Player)
- Holds fire!
- Gains 1 heat, sinks 20!

Screamer (Player)
- Fires rER PPC at Night Gyr Epsilon (2 base + 2 range + 3 movement + 0 enemy movement - 1 targeting computer = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Night Gyr Epsilon (2 base + 2 range + 3 movement + 0 enemy movement - 1 targeting computer - 2 pulse laser = 4): rolled 8, hit Left Leg (21/28 armor remaining)!
- Gains 24 heat, sinks 25!

Bobcat (Player)
- Torso-twists to threaten hex 3512!
- Fires rER PPC at Swordbreaker Upsilon (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 partial cover = 8): rolled 6, miss!
- Fires ER Medium Laser at Swordbreaker Upsilon (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 partial cover = 8): rolled 12, hit Right Leg (damage blocked by terrain)!
- Gains 32 heat, sinks 26! Overheating!

Beowulf (Player)
- Torso-twists to threaten hex 2614!
- Fires Large Pulse Laser at Wolf Spider Eta (3 base + 4 range + 3 movement + 0 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 6, miss!
- Fires ER Medium Laser at Wolf Spider Eta (3 base + 2 range + 3 movement + 0 enemy movement + 1 light woods = 9): rolled 9, hit Right Leg (/ armor remaining)!
- Fires ER Medium Laser at Wolf Spider Eta (3 base + 2 range + 3 movement + 0 enemy movement + 1 light woods = 9): rolled 7, miss!
- Gains 25 heat, sinks 24!

Wild Weasel (Player)
- Fires ER Medium Laser at Wolf Spider Eta (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 6, hit Left Arm (19/24 armor remaining)!
- Fires ER Medium Laser at Wolf Spider Eta (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 5, miss!
- Fires ER Medium Laser at Wolf Spider Eta (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 9, hit Right Arm (19/24 armor remaining)!
- Fires LRM-20 w/Artemis IV (Artemis) at Wolf Spider Eta (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 7, 16 missiles hit Right Torso (19/24 armor remaining), Left Torso (19/24 armor remaining), Right Torso (14/24 armor remaining), Left Arm (14/24 armor remaining)!
- Gains 22 heat, sinks 22!

Phoenix Hawk (Player)
- Torso-twists to threaten hex 2528!
- Fires Large Pulse Laser at Crossbow Beta (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 6): rolled 7, hit Right Arm (0/10 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (0/23 armor, 7/15 structure remaining)! Crit!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Gains 16 heat, sinks 20!

Nergal (Allied Player)
- Torso-twists to threaten hex 2119!
- Fires Hyper Pulse Laser at Wolf Spider Eta (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 1 pulse module = 4): rolled 8, hit Head (0/9 armor, 0/3 structure remaining)! `Mech destroyed! Pilot killed!
- Fires Hyper Pulse Laser at Wolf Spider Eta (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 1 pulse module = 4): rolled 9, hit Head!
- Fires Heavy Gauss Rifle at Night Gyr Epsilon (2 base + 0 range + 2 movement + 0 enemy movement + 1 smoke + 1 secondary target = 6): rolled 10, hit Right Leg (0/28 armor, 9/16 structure remaining)! Crit!
- Gains 52 heat, sinks 52! Overheating!

Unknown `Mech Alpha
- Fires Gauss Rifle at Screamer (3 base + 2 range + 0 movement + 5 enemy movement + 1 light woods = 11): rolled 9, miss!
- Fires Gauss Rifle at Screamer (3 base + 2 range + 0 movement + 5 enemy movement + 1 light woods = 11): rolled 9, miss!
- Fires Medium Pulse Laser at Screamer (3 base + 2 range + 0 movement + 5 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 7, miss!
- Fires Medium Pulse Laser at Screamer (3 base + 2 range + 0 movement + 5 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 12, hit Right Leg (17/25 armor remaining)!
- Fires Streak SRM-6 at Screamer (3 base + 2 range + 0 movement + 5 enemy movement + 1 light woods = 11): rolled 6, fails to lock-on!
- Gains 10 heat, sinks 36!

Wolf Spider Eta
- Fires Heavy Large Laser at Wild Weasel (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 heavy laser = 7): rolled 9, hit Left Leg (2/18 armor remaining)!
- Fires Heavy Large Laser at Wild Weasel (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 heavy laser = 7): rolled 7, hit Left Torso (0/15 armor, 9/10 structure remaining)! Crit!
- Fires ER Large Laser at Wild Weasel (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 6): rolled 10, hit Center Torso (3/18 armor remaining)!
- Gains 50 heat, sinks 50!

Night Gyr Epsilon
- Torso-twists to threaten hex 1920!
- Fires Large Pulse Laser at Screamer (3 base + 2 range + 0 movement + 5 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 9, hit Right Torso (10/20 armor remaining)!
- Fires Large Pulse Laser at Screamer (3 base + 2 range + 0 movement + 5 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 7, hit miss!
- Gains 28 heat, sinks 24!

Crossbow Alpha
- Fires LRM-20 w/ Artemis IV (Artemis) at Atlas III (2 base + 0 range + 1 movement + 1 enemy movement = 4): rolled 7, 16 missiles hit Rear Left Torso (6/10 armor remaining), Right Arm (/ armor remaining), Rear Left Torso (2/10 armor remaining)!
- Fires LRM-20 w/ Artemis IV (Artemis) at Atlas III (2 base + 0 range + 1 movement + 1 enemy movement = 4): rolled 3, miss!
- Fires Streak SRM-6 at Atlas III (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 9, 6 missiles hit Rear Left Torso (1/10 armor remaining), Right Leg (27/42 armor remaining), Rear Center Torso (11/12 armor remaining), Right Leg (26/42 armor remaining), Rear Right Torso (9/10 armor remaining), Left Arm (5/34 armor remaining)!
- Fires Streak SRM-6 at Atlas III (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 6, 6 missiles hit Right Arm (21/34 armor remaining), Left Leg (25/42 armor remaining), Right Leg (25/42 armor remaining), Right Leg (24/42 armor remaining), Rear Right Torso (8/10 armor remaining), Left Arm (4/34 armor remaining)!
- Gains 13 heat, sinks 24!

Crossbow Beta
- Torso-twists to threaten hex 2527!
- Fires Streak SRM-6 at Grasshopper (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 6, fails to lock-on!
- Fires Streak SRM-6 at Grasshopper (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 12, 6 missiles hit Left Torso (33/40 armor remaining), Left Leg (38/60 armor remaining), Right Arm (35/44 armor remaining), Right Arm (33/44 armor remaining), Right Arm (31/44 armor remaining), Left Torso (31/40 armor remaining)!
- Fires Streak SRM-6 at Grasshopper (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 7, 6 missiles hit Right Arm (29/44 armor remaining), Left Torso (29/40 armor remaining), Center Torso (43/60 armor remaining), Left Leg (36/60 armor remaining), Left Torso (27/40 armor remaining), Left Leg (34/60 armor remaining)!
- Fires Streak SRM-6 at Atlas III (3 base + 2 range + 2 movement + 1 enemy movement + 1 secondary target = 9): rolled 8, fails to lock-on!
- Fires Streak SRM-6 at Atlas III (3 base + 2 range + 2 movement + 1 enemy movement + 1 secondary target = 9): rolled 7, fails to lock-on!
- Fires Streak SRM-6 at Atlas III (3 base + 2 range + 2 movement + 1 enemy movement + 1 secondary target = 9): rolled 3, fails to lock-on!
- Fires ER Medium Laser at Atlas III (3 base + 0 range + 2 movement + 1 enemy movement + 1 secondary target = 7): rolled 8, hit Left Torso (3/32 armor remaining)!
- Gains 15 heat, sinks 24!

Naga Alpha
- Fires Arrow IV (Smoke) directly at hex 2924 (4 base + 4 direct artillery = 8): rolled 4, MoF: 4!
- - Scatters into hex 2925!
- - Scatters into hex 3025!
- - Scatters into hex 3026!
- - Lands in hex 3027!
- Fires Arrow IV (HE) directly at hex 2327 (4 base + 4 direct-fire artillery = 8): rolled 10, hit!
- - Grasshopper suffers 25 damage to Left Torso (22/40 armor remaining), Left Torso (17/40 armor remaining), Right Arm (24/44 armor remaining), Right Leg (45/60 armor remaining), Head (13/18 armor remaining (Pilot Hit!))!
- - Crossbow Beta suffers 15 damage to Rear Center Torso (11/21 structure remaining (Crit!)), Left Leg (15/20 armor remaining), Rear Left Torso (0/7 armor, 12/15 structure remaining (Crit!))!
- Gains 21 heat, sinks 24!

Viper Ocean Breeze
- Holds fire!
- Gains 8 heat, sinks 24!

Wolf Spider Upsilon
- Fires ER Large Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 11, hit Left Torso (0/32 armor, 15/21 structure remaining)! Crit!
- Fires ER Large Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Left Leg (17/42 armor remaining)!
- Fires ER Large Laser at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 3, miss!
- Gains 37 heat, sinks 38!

Swordbreaker Upsilon
- Fires Gauss Rifle at Awesome (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 8, hit Left Arm (0/26 armor, 9/13 structure remaining)! Crit!
- Fires ER Medium Laser at Awesome (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 5, hit Right Arm (0/26 armor, 7/13 structure remaining)! Crit!
- Fires ER Medium Laser at Awesome (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 5, hit Right Torso (17/24 armor remaining)!
- Fires Medium Pulse Laser at Awesome (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 2, miss!
- Fires Medium Pulse Laser at Awesome (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 4, hit Right Torso (10/24 armor remaining)!
- Gains 20 heat, sinks 20!

Adder Upsilon
- Lurks More!
- Gains 0 heat, sinks 26!



End Phase
Crossbow Beta
- Critical chance in Center Torso: rolled 12, 3 critical hits sustained!
- - XL Engine hit!
- - Gyro hit!
- - XL Engine hit!
- Critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - Streak SRM-6 ammo hit!
- - - CASE II vents explosion harmlessly! Right Torso suffers damage in the explosion (6/15 structure remaining)! Crit!
- Critical chance in Right Torso: rolled 7, no critical hits sustained!
- Critical chance in Center Torso: rolled 8, 1 critical hit sustained!
- - XL Engine destroyed! `Mech destroyed!
- Critical chance in Left Torso: rolled 6, no critical hits sustained!

Swordbreaker Upsilon
- Critical chance in Right Torso: rolled 3, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds!

Night Gyr Epsilon
- Critical chance in Right Leg: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Wild Weasel (Player)
- Critical chance in Left Torso: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds!

Atlas III (Player)
- Critical chance in Left Torso: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 9, succeeds!

Awesome (Player)
- Critical chance in Left Arm: rolled 9, 1 critical hit sustained!
- - Double Heat Sink damaged!
- Critical chance in Right Arm: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 4, fails!

Grasshopper (Player)
- Must pass a 3+ consciousness test: rolled 9, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 hardened armor = 6): rolled 8, succeeds!



Physical Combat Phase:
Bobcat (player)
- Attacks Viper Ocean Breeze with Active Vibrosword (5 base + 3 movement + 4 enemy movement - 1 sword = 11): rolled 11, hit Left Leg (5/19 armor remaining)!








Player Status:




Allies




Opposing Force Status:





House Rule: Flooding Sucks – An armor breach underwater no longer destroys hit locations outright. A section that floods instead suffers damage to all weapons in that location, knocking them offline. All ammunition or special equipment in a flooded section is likewise rendered useless. Head armor breaches are treated as normal.



Primary Objectives
- Lure the Clans near the Nergal Reactor (failed!)
- Protect the NRG-0000-0X Nergal (0/1)

Secondary Objectives
- Accrue Bounty (28,000,000 c-bills / 42,00,000 goods)
- - Light `Mechs: 0 (1,000,000 c-bills)
- - Medium `Mechs: 3 (2,000,000 c-bills)
- - Heavy `Mechs: 2 (3,000,000 c-bills)
- - Assault `Mechs: 4 (4,000,000 c-bills)
- - Infantry Units: 0 (250,000) c-bills
- - Battle Armor Units: 0 (1,000,000) c-bills
- - AeroSpace Fighters: 0 (2,000,000) c-bills

- Last Mission’s Total Bounty: 62,300,000 c-bills (93,450,000 goods)
- Total Accumulated Bounty: 90,300,000 c-bills (135,450,000 goods)



Orders Due: Midnight Saturday!