The Let's Play Archive

Battletech

by PoptartsNinja

Part 679: Snake Pit - Turn 7

Snake Pit 7

A tracer flashed past Minami Takuya’s cockpit, a half-meter or so distant as an autocannon slammed shots into the office building behind him. He winced and in place, too surprised to fire back. The Von Rohrs’ ancient computer systems had up to date Jane’s, but the file system was so archaic it took almost two seconds to identify the Clan UrbanMech that had opened fire the moment he’d stepped into sight.

Even an experienced Mechwarrior would have found the Von Rohrs’ cockpit cramped and confusing. Buttons for the target interlock circuits were right next to the engine fuel controls. The weapon arming switches were on the ceiling, where most ‘Mechs kept their communication gear, and the buttons surrounding the damage diagnostic display actually managed the communications systems. An inexperienced Mechwarrior, Minami had no idea how confusing the Von Rohrs’ layout should have been—so when the collision warning light flashed on the console right next to the enemy target lock light, it only took him a moment to realize he was about to back straight into Valten Ryder’s Centurion.

He brought his venerable BattleMech to a halt—and then cursed. He was exposed, trapped in the open, and the UrbanMech had a clear shot. At least, it did until a second Clan machine rounded the corner in front of it. That probably spared him from a second salvo. Either that, or the UrbanMech’s autocannon was still reloading.









Shooting Phase
Roughneck DSI (Player)
- Holds fire!
- Gains 2 heat, sinks 22!

Roughneck 3A (Player)
- Holds fire!
- Gains 2 heat, sinks 36!

Bandersnatch (Player)
- Holds fire!
- Gains 1 heat, sinks 20!

Centurion (Player)
- Charges PPC Capacitor
- Gains 7 heat, sinks 30!

Mongoose (Player)
- Holds fire!
- Gains 0 heat, sinks 20!

Hitman (Player)
- Holds fire
- Gains 0 heat, sinks 20!

Sentinel (Player)
- Holds fire
- Gains 2 heat, sinks 20!

Spider (Player)
- Holds fire
- Gains 10 heat, sinks 23!

Charger (Player)
- Holds fire
- Gains 1 heat, sinks 24!

Quickdraw (Player)
- Holds fire
- Gains 1 heat, sinks 36!

Von Rohrs (Player)
- Holds fire
- Gains 1 heat, sinks 32!

Urbanmech IIC
- Fires Ultra AC/10 (Single) at Von Rohrs (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 7, miss!
- Gains 5 heat, sinks 20!





Map Link



Player Status:




Opposing Force Status:




Special Rules
Half-Blind – Enemy scout units are marked by blips, they are patrolling along set paths. If line of sight is established the players have 3 turns to destroy enemy scouts, or two turns to destroy enemy Star Commanders before reinforcements are summoned.



Primary Objectives
- Find and Destroy enemy command post (0/1)
- Evade or Destroy enemy scouts (3/5)

Secondary Objectives
- Destroy alerted enemies before they can call for assistance
- - Urbanmech IIC (2 turns remaining)
- - Shadowcat A (1 turn remaining)



This Turn's Betting Pool Points
Unknown #6 – Urbanmech IIC
- No correct or partially correct guesses

Unknown #7 – Shadowcat A
- Gun Jam (Shadowcat) - 3 points



Leaderboard
- Gun Jam - 9 points
- TheParadigm - 4 points
- Goatface - 4 points
- Raverrn - 3 points
- jng2058 - 3 points
- Scintilla - 1 point
- Farraday - 1 point



Orders Due: Midnight Saturday!