The Let's Play Archive

Battletech

by PoptartsNinja

Part 731: Rabbit Warren - Turn 14

Rabbit Warren Update 14

Albin Boyd would have smashed his fist into Legion #12’s control panel if he could have. The DI Computer kept flashing critical damage and ejection prompts across his vision, having apparently decided the Legion’s right leg had been blown off. In between canceling each prompt he did what he could to force it to re-diagnose the Legion’s damage and after a few tense moments the alerts ended. He’d be hard pressed to say the Legion’s leg was “fine,” but it was functional enough to keep him in the fight.

He fired a violet pulse from his surviving laser at the Clan’s Awesome analogue, and followed up with a shot from his light PPC, trying to keep the pilot on his toes—or at least distract them long enough for an ally to get close. He watched Legion #5 fall without a trace of emotion—fortunately, the Clans hadn’t gotten it into their heads to try stomping the solitary power armor suits now milling around at their feet. As long as the Legion’s pilots survived, they could make do with any machines they captured. They couldn’t seize direct control of enemy machines under battlefield conditions—yet—but in another decade or two? Well, anything was possible.









Shooting Phase
Sin #1 (Player)
- Attacks the Osteon C’s legs (3 base + 0 surviving troopers + 3 enemy movement + 1 protected actuators - 1 cybernetics = 6): rolled 3, miss!

Legion #2 (Player)
- Holds fire!
- Gains 5 heat, sinks 24!

Legion #3 (Player)
- Torso-twists to threaten hex 1212!
- Fires rHeavy PPC at Osteon C (2 base + 0 range + 3 movement + 3 enemy movement + 1 heat + 2 minimum range - 1 cybernetics = 10): rolled 3, miss!
- Gains 34 heat, sinks 24! Overheating!

Sin #4 (Player)
- Holds fire!

Legion #5 (Player)
- Fires TSEMP Cannon at King Cobra (2 base + 0 range + 1 movement + 0 enemy movement + 1 heat - 1 cybernetics = 3): rolled 5, hit! Rolled 5, no effect!
- Gains 12 heat, sinks 24!

Legion #6 (Player)
- Fires rHeavy PPC at Osteon C (2 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range - 1 cybernetics = 8): rolled 5, miss!
- - Plasma arcs to Left Torso (23/28 armor remaining)!
- Fires AP Gauss Rifle at Osteon C (2 base + 0 range + 2 movement + 3 enemy movement - 1 cybernetics = 6): rolled 10, hit Center Torso (38/40 armor remaining)!
- Fires AP Gauss Rifle at Osteon C (2 base + 0 range + 2 movement + 3 enemy movement - 1 cybernetics = 6): rolled 8, hit Center Torso (36/40 armor remaining)!
- Gains 24 heat, sinks 24!

Sin #7 (Player)
- Attacks the Hellstar’s legs (3 base + 0 surviving troopers + 0 enemy movement - 1 exposed actuators - 1 cybernetics = 1): rolled 7, hit Right Leg (8/20 structure remaining)! Crit! Crit!

Legion #8 (Player)
- Fires rHeavy PPC at Osteon C (3 base + 0 range + 2 movement + 3 enemy movement + 1 heat - 1 cybernetics = 8): rolled 5, miss!
- Fires AP Gauss Rifle at Osteon C (3 base + 2 range + 2 movement + 3 enemy movement + 1 heat - 1 cybernetics = 10): rolled 5, miss!
- Fires AP Gauss Rifle at Osteon C (3 base + 2 range + 2 movement + 3 enemy movement + 1 heat - 1 cybernetics = 10): rolled 10, hit Left Leg (34/36 armor remaining)!
- Gains 24 heat, sinks 24! Overheating!

Legion #9 (Player)
- No orders received!
- Gains 0 heat, sinks 24!

Legion #10 (Player)
- Fires Large R-e Laser at Hellstar (2 base + 2 range + 3 movement + 0 enemy movement - 1 cybernetics - 1 laser = 5): rolled 5, hit Right Arm (14/32 armor remaining)!
- Fires Large R-e Laser at Hellstar (2 base + 2 range + 3 movement + 0 enemy movement - 1 cybernetics - 1 laser = 5): rolled 9, hit Left Torso (21/30 armor remaining)!
- Fires Light PPC at Hellstar (2 base + 2 range + 3 movement + 0 enemy movement - 1 cybernetics = 6): rolled 7, hit Right Torso (25/30 armor remaining)!
- Gains 30 heat, sinks 24! Overheating!

Legion #11 (Player)
- Holds fire!
- Gains 5 heat, sinks 24!

Legion #12 (Player)
- Fires Large R-e Laser at Hellstar (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics - 1 laser = 2): rolled 9, hit Left Arm (23/32 armor remaining)!
- Fires Light PPC at Hellstar (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics = 3): rolled 12, hit Left Arm (18/32 armor remaining)!
- Gains 25 heat, sinks 24!

Osteon C
- Fires Medium Pulse Laser at Legion #3 (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 9, hit Right Torso (7/24 armor remaining)!
- Fires Medium Pulse Laser at Legion #3 (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 9, hit Left Torso (7/24 armor remaining)!
- Fires Medium Pulse Laser at Legion #3 (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 3, miss!
- Fires Medium Pulse Laser at Legion #3 (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 9, hit Left Arm (0/24 armor, 9/12 structure remaining)! Crit!
- Gains 21 heat, sinks 22!

Hellstar 2
- Fires ER PPC at Legion #3 (4 base + 0 range + 0 movement + 2 enemy movement - 1 targeting computer = 5): rolled 6, hit Right Torso (0/24 armor, 10/16 structure remaining)! Crit!
- Fires ER PPC at Legion #3 (4 base + 0 range + 0 movement + 2 enemy movement - 1 targeting computer = 5): rolled 5, hit Left Torso (0/24 armor, 10/16 structure remaining)! Crit!
- Fires ER PPC at Legion #3 (4 base + 0 range + 0 movement + 2 enemy movement - 1 targeting computer = 5): rolled 10, hit Left Arm (0/12 structure remaining)! Left arm blown off!
- - Damage transfers to Left Torso (4/16 structure remaining)! Crit!
- Fires ER PPC at Legion #3 (4 base + 0 range + 0 movement + 2 enemy movement - 1 targeting computer = 5): rolled 9, hit Left Torso (0/16 structure remaining)! Torso destroyed! Engine hit! Engine hit!
- - Damage transfers to Center Torso (14/38 armor remaining)!
- Gains 60 heat, sinks 50! Overheating!

King Cobra
- Torso-twists to threaten hex 1215!
- Fires Gauss Rifle at Legion #5 (4 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 4): rolled 8, hit Center Torso (0/38 armor, 11/13 structure remaining)! Crit!
- Fires ER Medium Laser at Legion #5 (4 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 4): rolled 10, hit Left Arm (2/12 structure remaining)! Crit!
- Fires Streak SRM-6 at Legion #5 (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 7, hit Left Arm (0/12 structure remaining (arm blown off!)), Left Leg (21/32 armor remaining), Center Torso (9/23 structure remaining (Crit!)), Left Leg (20/32 armor remaining), Right Leg (5/32 armor remaining), Left Torso (22/24 armor remaining)!
- Fires Streak SRM-6 at Legion #5 (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 6, hit Right Leg (4/32 armor remaining), Center Torso (7/23 structure remaining (Crit!)), Center Torso (5/23 structure remaining (Crit!)), Left Torso (21/24 armor remaining), Center Torso (3/23 structure remaining (Crit!)), Center Torso (1/23 structure remaining (Crit!))!
- Gains 8 heat, sinks 32!



End Phase:
Hellstar
- Critical chance in Right Leg: rolled 8, 1 critical hit sustained!
- - Left upper leg actuator hit!
- Critical chance in Right Leg: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 2 actuator damage + 1 massive damage = 7): rolled 9, succeeds!

Legion #3
- Critical chance in Right Torso: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 6, succeeds!

Legion #5
- Critical chance in Center Torso: rolled 7, no critical hits sustained!
- Critical chance in Center Torso: rolled 5, no critical hits sustained!
- Critical chance in Center Torso: rolled 9, 1 critical hit sustained!
- - TSEMP Damaged!
- Critical chance in Center Torso: rolled 8, 1 critical hit sustained!
- - TSEMP Destroyed!
- Critical chance in Center Torso: rolled 9, 1 critical hit sustained!
- - Engine destroyed! Mech destroyed!
- Critical chance in Center Torso: rolled 7, no critical hits sustained!



Physical Combat Phase:
Legion #3 (Player)
- Kicks Hellstar (3 base + 3 movement + 0 enemy movement - 2 kick - 1 cybernetics = 3): rolled 9, hit Right Leg (0/20 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (7/45 armor remaining)!

Legion #6 (Player)
- Kicks Osteon C (3 base + 2 movement + 3 enemy movement - 2 kick - 1 cybernetics = 5): rolled 10, hit Left Leg (16/36 armor remaining)!

Osteon C
- Kicks Legion #6 (5 base + 3 movement + 1 enemy movement - 2 kick = 7): rolled 8, hit Left Leg (16/32 armor remaining)!

Hellstar
- Kicks Legion #3 (4 base + 0 movement + 2 enemy movement - 2 kick = 4): rolled 8, hit Right Leg (16/32 armor remaining)!



End Phase:
Osteon C
- Must pass a piloting test or fall (4 base + 1 massive damage + 0 kicked = 5): rolled 5, succeeds!

Legion #3
- Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked - 1 cybernetics = 3): rolled 7, succeeds!

Legion #6
- Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked - 1 cybernetics = 3): rolled 7, succeeds!






Upper Level
Lower Ground Floor

Unless otherwise stated, all buildings are Heavy and rise 2 hexes above the underlying terrain

PTN’s Note: This should make things easier.



Player Status:





OpForce Status:





Special Rules
Cybernetic Implants The Legion is equipped with the Pain Shunt, Dermal Myomer Armor, Triple-Strength Myomer, Stimulant Injector, and Buffered Direct Neural Interface implants. As such they are immune to pilot hits, and when forced to eject their Sin BattleArmor count as a full squad for the purposes of Swarm and Leg attacks and deal one additional point of damage while making a swarm or leg attack.



Primary Objectives
- Kill Everyone and Everything (0/1)

Secondary Objectives
- Prevent the Enemy Land Train from Escaping (Complete!)
- Prevent the Society from finishing the Turkina Z’s Repairs (Complete!)
- Win before Turn 15 (1 turn remaining)!



Orders Due: Midnight Saturday!