The Let's Play Archive

Battletech

by PoptartsNinja

Part 80: Operation Himinbjörg - Turn 14

Operation Himinbjörg: Tactical Update 14

Movement Phase
Ace G4 Home Guard PHX-1 Phoenix Hawk jumps 5 to 0421!

Ace G5 Home Guard GHR-5D Grasshopper jumps 4 to 1228!

Ace G6 Home Guard Schreck PPC Carrier attempts to flank to hex 1824, must make a piloting test to avoid skidding (2 base + 0 movement = 2): rolled 5, succeeds!
Ace G6 Home Guard Schreck PPC Carrier flanks to hex 1824!



Combat Phase:
G4 Home Guard Phoenix Hawk spots for G5 Grasshopper!
G4 Home Guard Phoenix Hawk fires Large Laser at H4 Javelin (1 base + 3 movement + 0 enemy movement + 0 range + 1 fog + 1 spotting for LRM Barrage = 6): rolled 10, hit Head (3/6 armor remains)! 7 damage soaked by building hex 0414! 50,000 c-bills in damage sustained! Pilot hit!
G4 Ace Home Guard Phoenix Guard generates 13 heat, sinks 10! 3 heat builds up! Overheating, movement reduced!

G5 Ace Home Guard Grasshopper fires LRM 5 Indirectly (1 base + 3 movement + 0 enemy movement + 4 range + 1 spotter + 1 spotter fired other weapons = 10): rolled 7, miss!

G5 Ace Home Guard Grasshopper generates 5 heat, sinks 22! 0 heat builds up!

G6 Ace Home Guard Schreck PPC Carrier holds fire!

H4 Javelin fires SRM 6 at building hex 0415 (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobile target = 1): rolled 6, 4 missiles hit (77/90 structure remains)! 50,000 c-bills in damage sustained!
H4 Javelin fires SRM 6 at building hex 0415 (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobile target = 1): rolled 8, 6 missiles hit (65/90 structure remains)! 100,000 c-bills in damage sustained!
H4 Javelin gains 14 heat, sinks 11! 3 heat builds up!

S1 Stinger holds fire!
S1 Stinger gains 6 heat, sinks 10! 0 heat builds up!

S2 Stinger fires Medium Laser at H4 Javelin (4 base + 0 movement + 0 enemy movement + 0 range + 1 fog = 5): rolled 12, hit left leg! 5 damage soaked by building hex 0414! 7,000 c-bills in damage sustained!
S2 Stinger fires Medium Laser at H4 Javelin (4 base + 0 movement + 0 enemy movement + 0 range + 1 fog = 5): rolled 10, hit left leg! 5 damage soaked by building hex 0414! 5,000 c-bills in damage sustained!
S2 Stinger gains 6 heat, sinks 10! 0 heat builds up!

S3 Scorpion Light Tank holds fire!

S4 Galleon Light Tank holds fire!

P2 Locust fires Medium Laser at H4 Javelin (4 base + 2 movement + 0 enemy movement + 0 range + 1 light woods + 1 fog = 8): rolled 7, miss!
P2 Locust fires SRM 2 at H4 Javelin (4 base + 2 movement + 0 enemy movement + 0 range + 1 light woods = 7): rolled 8, 1 missile hit Left Torso! 2 damage soaked by building hex 0414! 2,000 c-bills in damage sustained!
P2 Locust fires SRM 2 at H4 Javelin (4 base + 2 movement + 0 enemy movement + 0 range + 1 light woods = 7): rolled 8, 2 missiles hit Left Leg, Left Arm! 4 damage soaked by building hex 0414! 6,000 c-bills in damage sustained!
P2 Locust gains 1 heat, sinks 10! 0 heat builds up!

G1 Home Guard Jagermech holds fire!

G2 Home Guard Griffin fires PPC at H4 Javelin (1 base + 0 movement + 0 enemy movement + 2 range + 1 fog = 4): rolled 2, miss!
G2 Home Guard Griffin fires LRM 10 at H4 Javelin (1 base + 0 movement + 0 enemy movement + 2 range = 3): rolled 7, 6 missiles hit Left Arm, Center Torso! 6 damage soaked by building hex 0414! 15,000 c-bills in damage sustained!
G2 Home Guard Griffin gains 9 heat, sinks 12! 0 heat builds up!

G3 Home Guard Von Luckner holds fire!



End Phase
Building Hex 0414 structure reduced to 50/90!

H4 Javelin must pass a 5+ consciousness test: rolled 6, succeeds!


Physical Combat Phase:



End Phase:



The staccato bursts of SRM fire echoed loudly through the desolate streets of Tharkad even as the fog continued to rush back in to fill the massive void created by the refinery’s explosion. Leutnant Kiera Virgo’s Phoenix Hawk danced through the air at her expert command. It was the finest machine she’d ever had the privilege of piloting, a nearly mint design that had seen battle only twice in over two centuries of service. It was just a pity the heat sinks were so inefficient, but she knew that was a flaw that had always plagued the Phoenix Hawk design.

A ripple of explosions filled the office owned by Summer Industries—and owned indirectly by Duke Lestrade. The enemy Javelin—bearing the same markings of the force that had destroyed the Gray Death Legion no less—had turned away from its attackers to blast away at the inside of the office.

Kiera’s brow furrowed; unless there was something unusual about that building, it shouldn’t need to use SRMs to blast its way out. She came down behind it, on a rise that gave her as clear a vantage as she could find, and pumped kilojoules of energy into the back of the Javelin’s head. It staggered for an instant, and shifted out of her field of fire before her shot could finish it.

She cursed under her breath, working furiously to try to line up another shot. If the little Clan invader really was planning on making a back door for itself, it was in for one hell of a nasty surprise!



Enemy Forces:
S1 STG-3G Stinger: Jumps 6 to 0112! Floodlight active!
S2 STG-3G Stinger: holds position! Floodlight active!
S3 Scorpion Light Tank: holds position!
S4 GAL-100 Galleon Light Tank: holds position!
P2LCT-1S Locust: runs to hex 0715! Floodlight active!
G1 Home Guard Griffin holds position!
G2 Home Guard Jaegermech walks to hex 1513!
G3 Home Guard Von Luckner Heavy Tank holds position!
G4 Home Guard Phoenix Hawk waits to move! ACE! Floodlight Active!
G5 Home Guard Grasshopper waits to move! ACE! Floodlight Active!
G6 Home Guard Schreck PPC Carrier waits to move! ACE!



Mission Objectives
Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!)
Destroy the Heavy Snow Nightclub (orange) Building! (Complete!)
Await Further Objectives! (Complete!)
Avoid damaging residential (blue) buildings! (12,000,000/20,000,000 c-bills in damage sustained)
Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (28,192,000/30,000,000 c-bills in damage caused)
Destroy all Home Guard ‘Mechs (Failed!)
Avoid damaging any Home Guard ‘Mech (???)
Die before the start of Turn 17! (3/4)








H1 VLK-QA Valkyrie
Weight: 30 tons (Light)
Mechwarrior Name: “Rain”
Mechwarrior Player: Dominus Caedis
Mechwarrior Status: Vaporized in an explosion
Notes: Vaporized in an ammunition explosion

H2 COM-2D Commando
Weight: 25 tons (Light)
Mechwarrior Name: “Sleet”
Mechwarrior Player: Terror Storm
Mechwarrior Status: Vaporized in an explosion
Notes: Vaporized in an explosion

H3 ASN-21 Assassin
Weight: 40 tons (Medium)
Mechwarrior Name: “Snow”
Mechwarrior Player: Capskye
Mechwarrior Status: Vaporized in an explosion
Notes: Vaporized in an explosion

H4 JVN-10N Javelin
Weight: 30 tons (Light)
HD A(S): 3/6 (3/3)
LT A(S): 8/8 (7/7)
LT R A(S): 2/2
CT A(S): 3/8 (10/10)
CT R A(S): 2/2
RT A(S): 6/8 (7/7)
RT R A(S): 2/2
LA A(S): 0/6 (1/5)
RA A(S):0/6 (0/5)
LL A(S): 8/8 (7/7)
RL A(S): 8/8 (7/7)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 10
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: “Hail”
Mechwarrior Player: TildeATH
Mechwarrior Status: Shrapnel Wound, Neural Feedback (5+ consciousness)!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status
S1 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S2 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S3 Scorpion Light Tank
Tonnage: 25 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/5, Machine Gun
Motive System Damage: None!
Notes:

S4 GAL-100 Galleon Light Tank
Tonnage: 30 tons
Critical Damage: None!
Pilot: Driving 3, Gunnery 4
Armament: Medium Laser, 2 Small Lasers
Motive System Damage: +1 penalty on all driving skill rolls!
Notes:

P1 LCT-1E Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 1 Medium Lasers, 1 Small Lasers
Notes:

P2LCT-1S Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: Medium Laser, 2 SRM 2s
Notes:

P3 Warrior H-7 Attack Helicopter
Notes: Fled off-map!

G1GRF-1N Griffin
Tonnage: 55 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: PPC, LRM 10
Notes:

G2 JM6-S Jagermech
Tonnage: 65 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Autocannon/2s, 2 Autocannon/5s, 2 Medium Lasers
Notes:

G3 VNL-K65N Von Luckner Heavy Tank
Tonnage: 75 tons
Critical Damage: None!
Pilot: Driving 2, Gunnery 1
Armament: Autocannon/20, 2 SRM 6s, SRM 4, LRM 10, Machine Gun, Flamer
Motive System Damage: None!
Notes:

G4 PHX-1 Phoenix Hawk (ACE)
Tonnage: 45 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 7/30
Overheat Penalty: Movement reduced!
Armament: Large Laser, 2 Medium Lasers, 2 Machine Guns
Notes:

G5 GHR-5H Grasshopper (ACE)
Tonnage: 70 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: Large Laser, 4 Medium Lasers, LRM 5
Notes:

G6 Schreck PPC Carrier (ACE)
Tonnage: 80 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Armament: 3 PPCs
Motive System Damage: None!
Notes: