Part 17: MEnace

So, clearly something happened that we weren't prepared for. We're going to be staying on the bottom half again this run, but we're going to have to make some different decisions at some point to avoid the same outcome. Also, now that we're starting to get deeper into the flowchart, in the interest of brevity, I am going to assume by now you have a pretty good grasp on all the possibilities of the first part of the flowchart, so instead I'm going to quickly summarize the choices we've made but skip past a lot of the details, at least through the first vote. Starting from the beginning of the flowchart:
Ancora 'wakes up' in the classroom, and after introducing herself, decides to introduce herself to Superbia. After they solve the puzzle and leave the classroom, they run into Ira, Avaritia, and Tristitia, and Ancora approaches Avaritia first. Luxuria and Gula exit their room without the ninth person. ME explains some more of the rules, and after she's done, Ancora talks to Luxuria first. The group make their way into what was known as the Crossroads when the school was open, and in the process Superbia hits her helmet on the doorframe and is incapacitated. Ancora takes this opportunity to speak to Luxuria some more. The group split up to search for more ME-cards so they can initiate the first voting session, and this gives Ancora the opportunity to hack into another person's helmet; she decides to hack Luxuria's helmet. This is how she learns that Luxuria and Gula had a direct hand in the death of the ninth person, as well as that Luxuria intentionally left a ME-card hidden in one of the side classrooms. She uses this information to her advantage by turning the group's focus off of her and onto the other suspicious people, but in the process accidentally reveals information she couldn't have known. However, in the process, Luxuria drops the mask enough that the group decides to vote for them anyway, leading to Luxuria being executed.
At this point, Ancora seems to react to a vision of some kind, leading the group to write her strange behavior off as her being mentally unstable and, in turn, unreliable; however, after she leaves and solves the puzzle to lead to the next area by herself, they decide to still allow her to come with them to the next puzzle rooms...
BGM: Meridianus
The group was, for the major part, in agreement. Gula had remained almost completely silent since Luxuria had died. After a second or so, she decided to join them again, still mute to all attempts at conversation on the way. It was like she didn't really know what she was going to do anymore.
As they set off towards the new set of doors, Ancora...

This time, we're going to walk with Gula.
Despite her best efforts, the cow girl remained completely mute. Ancora chose to walk in silence with her, regardless. The others were all too content to let the two of them follow along without raising their voices. Still, despite the lack of communication, Ancora felt a bit of kinship with her.

The silence wasn't allowed to continue for much further, though.
From here, the group reaches the intersection where the next three doors are, and Tristitia and Superbia break off from the group to head towards the far door...
BGM: Metis


Deciding not to futilely argue against the rabbit, the horse waved at the rest of the group before trudging off towards the door. Superbia followed him without so much as the same courtesy. Faced with that, Ancora...



Superbia's reply came in the form of a middle finger. The hand making that gross gesture disappeared into the room last. Ancora definitely felt annoyed by that, even if the others didn't care.

And that's literally it! That is still, somehow, a TRUST increase with her.

From here, Ancora joins Ira and Avaritia, and the trio enter their puzzle room to find a lavish mansion foyer, with a strange throne room next door. The Enneagram of Personality features prominently in this room, with the answer being which person in their group is guilty of murder. In the process of examining the room, the team finds a gun that Ira immediately takes away. The answer is eventually determined to be Helper, and the trio leave the room. The rest slowly make their way into the hallway to see him with the gun still out, but Ira is eventually disarmed by Superbia. The group realizes the time for voting has almost ran out, but that they are still one ME-card short. A fight breaks out between Gula and Superbia, which leads to Superbia reloading the pistol and shooting Gula dead. The group split up from here to process and gather their thoughts, and Ancora takes this opportunity to find a quiet place where she can hack into somebody's helmet...
BGM: Metis


We're going to hack Superbia this time, as we can't hack Tristitia yet- he's blocked off from us here.

BGM: Mens Metis



The goal is to break up both segments, rabbit and &lion. In this case, alternating between letters with &lion in the middle. Both segments have to be torn apart completely, and therefore alternate in full from left to right.

BGM: Medius

Soon enough, that silence was broken again by Tristitia joining her for a chat. It was immediately obvious that Superbia was not very pleased by his presence there.









Aggravated, Superbia gave him the old talk-to-the-hand gesture.



She grumbled a little while rummaging on the consoles. She was messing with the portraits, which she'd apparently been doing before, which for whatever reason she'd paused to look around.
BGM: Metis
Now, her hands plucked one portrait after the other.

The first one was her own. Superbia was acutely aware she was the target for the next vote, because of how dangerous she was. That meant she had to switch them to ensure they'd vote for her, but not really for her. The second portrait was Ancora's. She switched the two of them so that the consoles had Ancora's face over Superbia's button, and vice-versa for the other.

Nothing much of note happened otherwise. Superbia ended up only messing with the ones related to her or Ancora. After a short while, her vision caught onto Invidia and Tristitia walking into Wing A, splitting up at the entrance.


There were no sounds or any visuals to be heard or seen respectively, while it should have been showing everything from her helmet's point of view once more.

Eventually, Ancora regains her sight and hearing to find Tristitia attempting to help her up. Shaken by the fact she was seemingly assaulted, Ancora hurries away from him, past Ira and Avaritia, and into the Crossroads, where she encounters Invidia. The conversation is standoffish until Ancora confides in Invidia that she was assaulted and lost consciousness. Before the two can figure out who it was the rest of the group reassembles for the vote...
BGM: Medius
Looking behind herself, Ancora noticed the rest of the group closing in. She decided to walk up the stairs before they caught up with the trio already in the Crossroads.

BGM: Mercedis Mellitus
All cards were swiped. All helmets were affixed. At that moment, no one could move anymore.


















The slight hesitation was telling.

Instead of telling Superbia she was full of shit, Avaritia decided to change the subject back to voting, which they needed to do before the discussion turned into a half hour long waste of time.






Superbia clicked her tongue in an annoyed tone.

But she had already put her vote in for herself. The numerous slip-ups as well as her insistence on having the group vote for her only fanned the flames of doubt, even for Ira.

Ancora put in her vote as well.

Once again, our vote doesn't mean anything here, but I voted for ourselves to keep it consistent. Also, a subtle detail, but the portraits are in different spots on the UI for this vote, because she moved the button covers

The screens above the voting consoles settled onto Superbia's symbol. It was clear what was to follow: it was her execution. Every shotgun but the victim's released their hold, leaving the participants to witness the macabre outcome.
BGM: Silence

Time slowed down. Eventually, everything froze.
BGM: Memoria




























































Lock #5 obtained.