Part 121: Those who Bravely Fight
Entry 112a: Those who Bravely FightThe party entered the Dark Aurora in pursuit of Airy, hoping to stop the completion of her master's plan to eat the worlds. After a drawn out battle, Airy was killed by her master, who decided to have a pre-victory celebration by beating up the party in space. The party responded by punching him the nose, when:
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In a flash of light, DeRosso appears alongside the four heroes.
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We've reached the time for the angel's plan.
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I know a tragic-yet-noble sacrifice is right up Vampire Man's alley, but is it really necessary?
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How did Yulyana know about this plan if he was clueless about Ouroboros, by the by? Speaking of, the Angel seems pretty informed about Ouroboros. Is our Agnès not the first version to meet this world-eating dragon?
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DeRosso, however, is not taking questions at this time. He's resigned to his fate. Actually, he seems pretty stoked about it.
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Tiz nods.
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It's not every day you get to speak to your motivating force for the past thousand years, give or take.
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Ah ha! So by saying these words in the infernal realm before merging with an unkillable dragon god, DeRosso apparently transcended time and space to make himself immortal back in the past of all worlds!
D's Journal: Lord DeRosso posted:
Lord DeRosso came to neutralize the core that would revive the Bringer of Ruin Ouroboros over and over for all eternity. He would sacrifice his immortal soul to contain it. After talking with each of us in turn, his voice next reached across time and space to one in another world, saving him from a fiery death but condemning him all the same. His was a hero's end...
...No, really, that's all the explanation we get.
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DeRosso leaps into the air...
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...to have his big heroic moment.
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But if the core makes Ouroboros immortal and we cracked the core, doesn't it stand to reason we could break it altogether?
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We were able to damage the core just by ourselves. With Yulyana and DeRosso helping, plus the other 21 Eternian asterisk-users throwing some punches...
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Okay, well, too late now.
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With DeRosso snugly in place, it's time for next phase of the fight.
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This time, Ouroboros can't use Total Regeneration.
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In response, he takes a more offensive tack.
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He now has two new moves: Demonic Touch and Celestial Touch.
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Demonic Touch reduces BP, but is nullified by Stillness. Celestial Touch buffs himself. Nothing too outstanding.
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Once he's halfway down, he realizes this victory battle has gotten out of hand.
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His plan was originally to consume the worlds to give him the strength to overtake the Celestial Realm.
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But thanks to our strength, he's having to start in on that plan early just to get the party off his back.
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After charging up a spell, an energy chain of ouroboroses surrounds him...
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Before flying off towards an unassuming version of Luxendarc.
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The party sees all this from their asteroid in space because again, the infernal realm apparently transcends time and space.
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We can only helplessly watch as the ouroboros saps the planet's energy, tearing it apart...
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...before taking the energy back to the dragon.
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How can Ouroboros's power destroy a planet so easily yet struggle against our four plucky heroes? Maybe it's best to think of it as a mosquito versus a human versus a whale.
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The human can take down a whale, but the human will also struggle to kill the mosquito. And if that mosquito has malaria, it can take down the human.
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At least that's the theory I'm gonna go with since Ouroboros's tiny fists have trouble hitting us.
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If you have any investment in the world, it's pretty grim: an entire world destroyed within seconds.
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This would probably be more effective if the world's occupants hadn't hindered us at nearly every turn.
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Or if we'd gotten to spend more time focusing on the fun adventure aspect rather than wasting time in repeated cutscenes.
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The alternate Luxendarc's energy is absorbed by Ouroboros.
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He starts up the world-eating ritual again. And once again, we're forced to watch.
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So far, everything the party's dealt with has been on a more personal scale.
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It's only now, in the final battle itself, we're moving to something involving the destruction of the multiverse.
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We were trying to rescue Norende from a hole in the ground, and somehow we happened to end up here traversing space and time.
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The party's role in this good ending has been to go along for the ride the whole time, ignoring any doubt about their mission. The masterminds here were the Angel, Yulyana, DeRosso, even Braev. Not us.
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Having the heroes save the day because they can punch evil in the face, not because they understand what's going on, isn't uncommon in JRPGs.
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But it sure would've been nice to have the party's adventures make some change -- to the Eternians, to the world, to themselves -- that would've better prepared them for Ouroboros, rather than him just showing up to wreck stuff in the 11th hour.
If the Eternian storylines had dealt more with the main party's evolved interactions over the course of the worlds, or had more of a conclusion than "let's fight forever!", there'd be no issue of wasted time, because it would've been a fun journey, at least. If the Eternian storylines had more to do with Ouroboros, that would've been great, too. But in the end, even Braev was ignorant of Ouroboros's existence and the true extent of his plan. It would've been more entertaining, and it would've provided the investment in the plot that the one-note villain Ouroboros doesn't provide.
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Ouroboros's 3rd phase centers around one new attack based off the world destructions we've just witnessed.
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It combines a full heal with a heavy damage attack every turn.
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And every time he uses it, he destroys another world.
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The damage is blockable with Stillness, and in this case, it's best to just never let Stillness fall.
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You might be wondering how the party deals damage if Stillness is always up. The answer is: they don't have to.
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Because this is actually a gimmick battle. The only requirement is lasting three turns -- three casts of Armageddon.
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It's hard not to wonder how much better the game could've been if its back half kept up the pace of its front half.
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It could've had everything from small scenes like Artemia delivering a message via arrow to Edea's forehead, rather than being relayed afterwards, or the raid on Starkfort being shown rather than implied, to larger plotlines like the Eternians finding out about Ouroboros.
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Instead, the latter half of the game was on constant fast-forward, forgetting that a good story is about the journey at least as much as the destination, and that a good journey helps make the destination worthwhile.
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At this point, in a further effort to get the player riled up, Ouroboros begins destroying the worlds of the Miis you've gathered as friends.
It's not working right here because I don't have enough friends.
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It's a neat gimmick to use the game's online features to make it more personal, but something about it leaves a bad taste.
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Surprise! Hope you don't mind seeing any friends and family you've shared Bravely Default with getting obliterated!
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It ends up coming across as a cheap way to get an emotional response, almost as though the developers assumed they'd have to go meta to get an emotional reaction out of the player.
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Suddenly, a familiar voice calls out.
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Tiz turns away from the others.
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On yet another world...
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Oh god! Not Pal-bot!
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On Pal-bot's world, we find a team very much like our own, but with small differences. For example, did they take Grandship into space?
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Luckily, they somehow seem to know exactly what's going on with our party.
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They also know exactly how to deal with Ouroboros.
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We leave them to figure that out, moving on to another world...
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Where Ouroboros's magic ouroboros is already being assaulted by Grandship's cannonfire.
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Wait a second. How many versions of the party are still alive? Did Airy use a different vestal to awaken the crystal in some worlds?
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How did the party end up together, though, Ringabel included, without Airy?
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Yulyana teleports in.
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Did our party just get dumped with the least-helpful versions of everybody?
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Anyway, on to the real important thing: Apparently Tiz now has celestial powers, which he announces with a special attack name.
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So he can now generate power like a Dragon Ball character!
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Then he shoots a space laser kamehameha!
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and it destroys the multiverse-devouring god's tentacle! Pyaaaaoooooow!!
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Then the world is safe from Ouroboros! Yay~!
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By the time we catch up with Amigo-bot's planet, they've already gotten things under control.
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It's not explained exactly what the others are doing to help aside from praying and Agnès's channeling the pendant.
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Anyway, Alternis is here too. Which means
Uh.
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Apparently not only did the Alternis to Ringabel switch happen several times, it did so without Airy killing everyone?
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Good news, everyone! Friend-bot also successfully staved off world destruction!
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This version also has both Ringabel and Alternis, along with an extended cast presumably far, far more competent than anyone we encountered throughout our game.
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Agnès's prayer lifts up into the heavens...
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...and one by one, the other surviving worlds follow suit.
We're going to defeat the main villain of Bravely Default with Thoughts and Prayers.
Unlike acclaimed cult-classic JRPG Earthbound, however, it's just going to be via cutscene, not gameplay. It's not like Bravely Default has an interactive method of having the player pray that could have been cleverly reused here or anything.
Nope, we're just going to passively watch as Agnès's pendant fills with light to defeat--
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Defeat...
Wait.
What?
--
Event Viewer
Main Scenario:
All Eternity
Tentacles of Doom
D's Journal: Agnès Oblige posted:
Ouroboros devoured the multitude of worlds that Airy had linked together. As long as we fought, the worlds our friends called home would continue to be eaten away... This strain caused Agnès to lose heart, and she collapsed to her knees. Just then, the pendant began to glow with light, and we heard friendly voices from beyond time and space!