Part 16: Edea and the Poorly Designed Building
Entry 14: Edea and the Poorly Designed Building
Ha, naysayers. This plan is totally going to work.
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Have some faith, Airy. You don't know what's going to happen.
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Edea nods.
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Panicking and blaming the proactive teammates isn't it, Tiz.
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A fight against soldiers...
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Agnès showing off Default's increased defense effect...
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and info on a new enemy type.
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Ah well, at least the party's sticking together this time.
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Surrounded by the enemy in hostile territory -- no better time to visit Norende! This nets a new item type: balsam.
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Back to the matter at hand, with stealth no longer an option, we'll have to fight our way to the king and Heinkel.
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Lontano Villa is an octagonal building featuring a blue-grey color scheme with dusty red highlights. About all the visuals featured in the dungeon are included in that screenshot, so just imagine that for several floors.
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Why they have panthers running around here, I have no idea. Trained guard animals, maybe?
Evasion in Bravely Default works differently than simply causing an attack to whiff. In this game, each regular attack consists of multiple physical damage hits on a target. The amount of hits dished out depend on several factors: job level, the attacker's hit rate, and the defender's evasion rate among them. In a case like the panther with Footwork, even if a character gets in a hit, the damage will tend to be lower than normal because they're not hitting as many times as they usually would.
Many (all?) skills, including magic damage, are not affected by hit rate and evasion.
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Some battles begin with a starting bonus for either the party or the enemy team.
Even if an enemy's normal attack pattern doesn't include Brave/Default, they will use extra turns if they're available.
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On the second floor, there are two exits: downstairs or the large door leading outside.
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Going downstairs completes the first floor map and gets us... another spear. It's a dead end, so back upstairs.
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Heading out shows we're on the second tier of the building. Dungeon gimmicks like going outside when you don't expect it are way more exciting than they should be. Looks like there's a third tier above, too.
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Circling to the other side of the villa leads to the other, previously inaccessible side of the second floor. This building design leaves practicality to be desired.
The team is comfortable bashing their way through the enemy fortress at this point, so they get to chatting.
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*Tiz sets a Sky Knight on fire and continues walking*
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Last treasure of the second floor and the completed map.
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White Capes being made from echo herbs makes good sense, actually. Ringabel the white mage will gladly wear this. I'm sure Edea half-wishes it wouldn't work.
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The top chain bonus for winning battles in a single turn is 1-turn Hero, for 10+ battles in a row. The exp bonus is significant.
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Moving up to the third floor, there's a new type of chest. Aside from being blue instead of the standard red, it's locked. For now, we can only note the location and move on.
Making our way down the center of the floor...
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It seems we're close to our targets. Strange for Heinkel to just stand there. Almost as if he's waiting for someone... may as well take advantage of it.
Back to town to refresh, turn off random encounters for the trip back, and good to go. Hope the king's still waiting!
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...Makes sense. Edea's the grand marshal's daughter and Agnès is the vestal, while Tiz and Ringabel are just two generic guys, so far as Heinkel knows.
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This fight doesn't break 1-turn hero. Moving on.
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Quick, after him!
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For all his valor, Tiz is a bit slow on the uptake. Heinkel walked away.
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The party looks like they're finally on their way to being a real team.
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Airy's ticked off, too.
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In the room where Heinkel was waiting, another door leads outside to the highest tier of the villa.
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Circling around the building leads straight to the airship. Heinkel's got nowhere to run this time.
Next: The Intro's finale!
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Event Viewer
Main Scenario:
When Stealth Fails
This is No Trap
Chivalry Lost
Heinkel's Escape
Party Chat:
Operation: Norende Rises
Edea's Ire
D's Journal: Heinkel the Knight posted:
pg.2: A 42-year-old man from Hartschild. Named Argent Heinkel, he is holder of the knight asterisk, and head of the Eternian Sky Knights. A commander who is both ferocious and meticulous with detail, he excels at blitz attacks.
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Likes: Chivalry, bravery, liquor
Dislikes: Etiquette, celery
pg.3: We headed to the stronghold of the Eternian Sky Knights at Lontano Villa to rescue the kidnapped king. Heinkel had his underlings keep us busy while he retreated to his docked airship with the king. Why would one with the prowess to best Owen flee from a fight?
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