Part 69: Xtreme Boat Repair
Entry 66: Xtreme Boat Repair
I swear, if I have to take another jaunt across this ocean...
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Back at Grandship, the party returns to the door Edea was examining earlier.
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The party welcomes Zatz and Datz's help, as it'll spare them a tedious minigame.
Before the two go, Tiz takes a moment to ask Zatz about his name.
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I like this scene. Some background on the characters, some world-building.
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Zatz and Datz have headed off to do their part, so let's start ours.
Beyond the door is an elevator, which the party gets on. It descends...
Descends...
Descends...
Descends...
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The elevator stops and opens.
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It's pretty well documented nowadays, but Final Fantasy owes a huge influence to Star Wars (which, yes, in turn owes influence to other properties). This includes not just Good ol' Biggs and Wedge, but certain dialogue lines. Bravely Default, as Final Fantasy's little kid sister, follows suit.
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Visually, Engine Room is a more orange recolor of Grand Mill. Which -- if you're going to reuse assets, you could do worse than giant moving mechanical parts everywhere.
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We've got a bunch of new monsters to get acquainted with.
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Again, pretty much everything will be a recolor at this point. The game cuts a lot of corners this way, likely due to limited budget.
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Who knows how many centuries or millenia it's been since someone was down here. That's a lot of time for things to go haywire.
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The lower levels of Grandship are apparently open enough to get sea life seeping in. What else has gotten into the ship?
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More of these flying fish, for starters.
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They're all too eager to introduce the party to the local, interior-of-a-giant-ancient-city-ship food chain.
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What the--
Where is that water even coming from?
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Edea's right. There's something bad here, that much is clear.
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There are two elevators in this dungeon, one on either side of that giant central gear. The left elevator is the dungeon entrance. The right elevator leads to where we need to go, further down into Grandship.
The problem is a gate barring the way to the right elevator.
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As in Grand Mill, you need to find two switches to open this gate.
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Along the way, the party finds all the amazing treasure others have abandoned down here.
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Note that the dungeon entrance elevator took the party down to B27. While searching for the switches, you move between B27-B29.
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Nice! We can donate this to Norende when we're done with it.
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At some point a hero from Wa visited Grandship and got stuck. It's Edea's, now.
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The trident is commonly associated with Poseidon, Greek god of the sea, or Neptune, his Roman successor. The age of the Roman gods was snuffed out with Rome's shift towards Christianity.
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Between the hostile sea creatures and multiple lightning-elemental weapons, the game may be trying to tell us something about what awaits below.
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After flipping both switches and taking the elevator down, we reach the central section of Grandship's engine, where the party immediately scrounges in mildewed corners for more treasure.
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And what a find! The object of worship bit is paralleled, of course, by players treating megalixirs as sacred and untouchable.
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The party has now found every consumable type in the game.
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There are also a handful of consumable types only obtained by using the game's online features, but those are not included in D's Journal.
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Last on the treasure hunt is something which is not as delicate as it sounds, given how much the party gets wailed on in combat.
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The engine's central chamber looks suspiciously empty.
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On the other side is the top of some sort of smoking machine.
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Ringabel has perfected the art of sounding chill under stress.
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*ROAR*
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The final boss of Chapter 3...
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Is Behemoth, a giant overevolved fish.
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One hit takes over half a character's health. It can also poison.
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Extra healing and physical defense doesn't hurt.
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Behemoth occasionally does a multitarget silence, which shouldn't be an issue if you bring in a salve-maker to heal.
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It's weak to lightning, shockingly enough.
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Agnès continues to be more than sufficient on both self-healing and damage output.
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It's a simple, straightforward fight compared to the last three bosses.
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It's a filler boss, really.
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Edea's become overly eager to blame Ringabel. Then again, by this point she's had to deal with his playboy antics for months without a break.
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The others step back as Tiz walks to the edge of the engine...
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And drops in the orichalcum.
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The siren stops.
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Next: What did it do? Find out in the final entry of Chapter 3 and the year!
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Event Viewer
Main Scenario:
Into the Engine Room
The Engine Room
Forget About the Journal
Orichalcum in Place
Party Chat:
Zatz's Name
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