Part 38: GDI - Infiltrated! + Covert Ops Map Dissection 01
Covert Operations - Infiltrated!https://www.youtube.com/watch?v=Trr0cMMRCcs
Covert Ops - Infiltrated!
![](th-1-Location.png)
Somewhere in Eastern Sudan
![](th-2-Synopsis.png)
Location: Unknown, Eastern Sudan
Objective: Defend the GDI base from the initial attack, and then eliminate the Nod forces in the area.
Briefing: INFILTRATION! Nod has breached our base in Eastern Sudan and has begun taking it over! Recapture the base and re-establish our military dominance in the area.
Author's note: This level is bullshiiiiiiiiiiiiit.
![:(](../Smilies/frown.gif)
![](3-Characters.png)
N/A
![](4-UnitsandBuildings.png)
![](5-Apache.jpg)
APACHE ATTACK HELICOPTER
ARMOR: MEDIUM
COST: 1200
SECONDS TO PRODUCE: 80
RANGE: MEDIUM
WEAPON: HIGH-SPEED GATLING CANNON
Nods Apache Helicopter is fast, mobile, and carries a large quantity of ammunition. Used primarily against infantry and structures, the Apache can take down armored units when en-masse. Use them to soften up bases before a nuclear weapon is dropped, or gun through a horde of engineers coming towards your base.
Author's note: I don't find these useful at all, especially considering the allies are probably going to prefer using vehicles. Can protect against the random lone engineer rush.
![](6-SSMLauncher.jpg)
SURFACE-TO-SURFACE MISSILE LAUNCHER(SSM)*
ARMOR: LIGHT
COST: 750
SECONDS TO PRODUCE: 50
RANGE: EXTREME
WEAPON: HONEST JOHN MISSILES
The SSM is Nods longest-ranged unit, able to fire on the enemy from a great distance. Its napalm rounds are useful at cracking through tough base defenses without any worry of retaliation. Infantry in a large group will also suffer from its high area of effect. The reload rate on this unit is extremely long, requiring other units to protect it during its lag-time.
Author's note: I haven't gotten the chance to use these yet, but they are devastating against infantry. They easily outrange base defenses.
Covert Ops Map Dissection #01
Blackout scg22ea
![](th-7-scg22ea.jpg)
I like the layout of this map, and there's plenty of blossom trees this time around!
![](8-scg22eaTeamtypes.bmp.jpg)
The AI has a lot of "options" with which to attack you with, and gets at least 2 chopper drops.
![](9-scg22eaTriggers.jpg)
Nothing too special, although there's a nuke trigger.
Hell's Fury scg23ea
![](th-10-scg23ea.jpg)
Judging by the look of the map, it seems that it might be possible to sneak in units past the "PROD" tiles, basically preventing the idea from doing anything. I think.
![](11-scg23eaTeamtypes.jpg)
That's a lot of stealth tank teams... And "scouts"
![](12-scg23eaTriggers.jpg)
Every 60 seconds(?), 2 light tanks. Every 80 seconds(?), 3 attack bikes.
![:sigh:](../Smilies/emot-sigh.gif)
I still don't understand the chinook thing.
Infiltrated!
![](th-13-scg36ea.jpg)
A very open map, which is nice, but its incredibly bland.
![](14-scg36eaTeamtypes.jpg)
Just... a lot of stuff. I believe the "AUTO" trigger picks one of the groups to build at random.
![](15-scg36eaTriggers.jpg)
Every 20 time units, an engineer is sent towards the player. At least they didn't have Obelisks of light everywhere...