Part 50: FS NOD 06: The Needs of the Many!FS NOD 06: The Needs of the Many!
The Needs of the Many!
With NOD fractured even further due to the recent rise to power of the rogue AI CABAL, Slavik is tasking us with capturing a version of the GDI AI, EVA. Failure is not an option; without the ability to communicate with other NOD cells located around the globe, it will be impossible to fight back against CABAL, and overthrow GDI afterwards.
Location: Unknown, Unknown
Objective: Create distractions to draw away GDI forces, then steal the local EVA unit.
Briefing: Since CABAL has turned on us we are suffering a communications blackout. We are forced to try and obtain GDI's EVA technology. There is a small GDI airbase in this sector. Get your engineer into their radar facility to steal an EVA unit. Create a distraction to occupy GDI air units while you steal the EVA unit. We also have a new unit for you: the Mobile Stealth Generator is now operational. Use it wisely. DATA LINK CLOSED.
Author's note: The MSGs are cool, and are an interesting unit for human players, but I feel like this mission isn't well-suited to their initiation to the series. That aside, I like the flavor of this mission, thought it could probably use a few tweaks.
Name: Anton Slavik
Occupation: Faction Leader within the Brotherhood of NOD [The Black Hand of NOD]
Voiced/Played by: Frank Zagarino
Rescued from certain death by Oxanna and a handful of trusted troops, he immediately murders the traitor responsible upon return to his command vehicle. Along with CABAL, he sets out to defend his holding(s) in Egypt from Hassan's forces. Kills Hassan the Betrayer. Is forced to bail out Vega at the behest of Kane, if only because the ship he was flying contains the Tacitus. Is captured alongside Oxanna by GDI forces lead by Commander McNeil. Lives for Kane; Dies for Kane. Captured and converted Commander McNeil's brother, Jake. Survived the 2nd Tiberium War and currently the leader of the Black Hand of NOD. Vying for power against other NOD sub-factions in a bid to become its leader.
Mobile Stealth Generator
The information on this unit is incomplete and only one has been seen in the field to date. The MSG is Nods mobile version of their stealth generator. Fortunately, early reports show that the MSG must be fully deployed in order to function (movement seems to interfere with the stealth fields when used on such a large scale). This unit also has a much smaller area of effect than its immobile equivalent.
Author's Note: An interesting unit, with a cloaking field that is smaller in size than its immobile counterpart. A high cost, and lack of permanent invisibility makes this a high risk, high reward unit when used properly.