Part 16: ManxomeBromide - JerichoLet's Play Jericho!
Compute! Gazette, June 1988, Issue 60, Vol. 6, No. 6
Your arch-nemesis Strangles MacDonald has stolen the OP's Seizure Inducer and is using it in his textiles factory to make a line of blasphemous kilts. Your only hope is to send in a squadron of super-moths to eat all of the eldritch fabric before Earth itself is lost to Yuggoth!
I swear I only made about half of this up. I decided to type this one in because I noticed flipping through the game lists that there was a "Jericho II". Crossroads rated a sequel: could this stand up? Nope.
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- This is the smallest complete game from the Gazette in the thread to date; only Astro-PANIC! compares.
- It's fast-action and super-smooth.
- It does some fun stuff with the sound chip.
- It also doesn't tie off sounds properly so you get horrible horking warbling sounds a bunch.
- It's stupidly difficult in terms of both control finickiness and physics wonkiness. Our super-moths are totally deterministic but they aren't very predictable and they certainly aren't Breakout balls.
- Scoring is based on survival time which divorces our performance from breaking out even more.
- It would have been nice if the game-over took us back to the initial attract screen.
I think this was actually intended as a joke at the time, but in this era of e-sports, I think it might not be anymore.
Our politicians have been failing us for decades. They should have just been playing videogames instead.
The Verdict: This looks a lot like a Breakout game but it really isn't one. I'm not sure what it is though besides just frustrating.