Part 3
Lets start and explore the town!![](1-3rufkqV.jpg)
The loading screen, I'll never show this again.
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Begin at what I'll later find out are the gates of the city to the south. A woman is crying to us for help. What did you see?
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A nightmare, AAAAAAAHhhhhhh fireball out of nowhere. That dude on the left with the yellow turban shot her to death.
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And then the guards all came out and began punching Josie, the weakest of the group.
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Dory crumples one up top.
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Turns out I'm a huge idiot here. I was looking at Antwomans spells and this one does the most damage.... for level 1. If I clicked on Level 1 down bottom it would turn to level 2, then level 3 where the powerful spells are. Antwoman does 3 damage, and I begin to hate myself for not just having 4 fighters.
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Dory is the backbone here. Jameson has done well, but it's Dory getting multiple attacks that rule the day.
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Cause light wounds? Man mages suck. What the hell was I thinking. Note: I am still on level 1 spells and haven't even looked at the Psionic attacks that do a bunch more damage.
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Dory finishes the one in front of Josie (red hair) and then Josie gets a 24pt backstab on the next guy.
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Wooooo experience!
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Looting is tedious.
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We took a beating. I equip some armor, getting a +4 Dragonsbane sword that goes to Dory. Sword on the left, and just above the mouse cursor it says what it is.
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The woman died to get this note to someone, so I guess it's important.
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The town. I am that dot dead center on the very bottom. After exploring I can explain what we have: Bottom right is an inn which we'll see. Above that is a tavern and one character we care about. Middle block is merchants. Top right is the templar base. Left of that is a couple characters like the guy in charge of the mines. Left of that is a private residence I didn't fuck with yet.
Open are on the left-middle is another set of merchants. Bottom-left is super spooky.
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The dude right next to me doesn't want any trouble.
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He refuses to talk but then I find out he's the caravan master just in case I need to take a caravan anywhere...
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So this is why bandits rule the streets. No king means no law and order.
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I do things counterclockwise so I'm moving to the right when I find a beggar.
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I give him all of my money (5000) and get 10,000 experience for Dory. That was well worth it. I wouldn't have given him anything normally, this was a happy accident. When I was changing equipment Antwoman had a 2d4+1 2-handed magic weapon. She's better off with two 1d8+1 swords, so I plan to sell that for a boatload of cash.
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Bottom right is the inn. There is a girl there in a room but I don't bother her. Rooms cost $25 so I can't afford it since I just gave away all my money. I need to go find a merchant. I head north.
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Is that a merchant in the building? Or a bartender? Either way, lets go find out.
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Dory is accosted by the malcontents. Move along, Pup, or you might get hurt. Also note I haven't healed yet.
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The scum call in backup in the shape of two half-giants from the north and the south.
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Josie moved away, but then the top-enemy came down and punched her unconscious. Here she is sprawled out.
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Jameson and Dory combine to take out one of the half giants. Antwoman heals Josie, then the others fall in less than one more round of combat.
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We enter the inn. The bartender explains that the city is full of shit because there's no king. Lawlessness abounds.
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The thieves guild ran underground to hide from the flood of refugees.
I end the conversation and switch to Josie the thief.
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Whats this? A trapdoor down to the underground? The newcomers couldn't find this, but Josie did immediately! Experience gained for disarming a trap.
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Heading north again I find a miner.
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They won't let me join their club, but honestly I don't know why I'd want to go there anyway.
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He tells me Arslan is over at the tavern attached to this building. Lets go!
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The barkeep tells me Arslan is the red guy in the back room.
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I don't bother telling him that I want to join the Veiled Alliance since I'm trying to be super secret. I will eventually, but I want to get a feel for the town first. I tell him I'm just a bystander.
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He immediately asks me to do something for him.
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I get experience and haven't even done anything yet.
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Quest achieved.
- Get paper showing templars doing bad things for Arslan
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He then tells me that Fayina might be able to help me figure out some way to get in there... She's the girl in the tavern that I didn't talk to yet.
- Get paper showing templars doing bad things for Arslan
- Talk to girl in Tavern, Fayina about robbing Templars.
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This guy is a fount of knowledge. The Draxans are the ones invading the town. They seem organized.
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I leave Arslan and head to the middle block to see the merchants.
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It's worth $48 but they'll give me $24. You all know the drill... So I end up selling all the shit I don't need.
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North of that is the Templar building. This girl is sitting outside the door.
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Her poor brother
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I keep walking and trigger the following conversation...
White: Guards? Alliance?
Blue: A ghost from a childrens tale. Everything's ready, my Master asks another favor.
White: The lord warrior has already done enough for your master.
Blue: It is very small, but it could affect the Lord Warriors plan. There is a Jann named Magnolia. She suspects my master.
***muffled for a bit***
White: Consider it done. Deliver the information to Zorani on the day of attack.
Blue: My master needs some of the money now.
White: None of it until the sultan is dead. Go now, it is not safe to talk here. We'll meet at the backup spot at the appointed time.
- Get paper showing templars doing bad things for Arslan
- Talk to girl in Tavern, Fayina about robbing Templars.
- Find out what the hell blue and white guy were talking about. Protect jann named Magnolia? Zorani getting information about an attack on sultan?
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The "bad" merchants in the stalls buy my wares for a higher price than the two "normal" merchants. Fuck the normies.
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This guy has heard of us. I enjoy money (seeing how I just gave all of mine away) so I hear him out.
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- Get paper showing templars doing bad things for Arslan
- Talk to girl in Tavern, Fayina about robbing Templars.
- Find out what the hell blue and white guy were talking about. Protect jann named Magnolia? Zorani getting information about an attack on sultan?
- Kill giant skeletons, recover skulls, get money from flashy merchant guy.
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I told you bottom left was super spooky didn't I?
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The tapestry weaver tells me helpful knowledge of where to find the jann. I may need to find Magnolia later, so I file it away.
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Directly north of the merchants is this guy. I opened his door and he yelled at me. I left to go talk to Fayina in the bottom right.
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Me picking Josie was a complete accident here. She's got the highest Charisma so I thought she'd help with the merchants. Turns out the thief likes the thief.
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- Get paper showing templars doing bad things for Arslan
-
Talk to girl in Tavern, Fayina about robbing Templars.
- Find out what the hell blue and white guy were talking about. Protect jann named Magnolia? Zorani getting information about an attack on sultan?
- Kill giant skeletons, recover skulls, get money from flashy merchant guy.
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But before she can help me she needs my help. Tit for Tat. Back on the list it goes...
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So I go to Acar's house up north. His butler lets me in.
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He already knows my name, so he's probably powerful or at least connected.
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Aha, I'm assuming he's a black market smuggler or something. Iron ore is a cover I expect.
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I don't actually have this much money so I hope he'll work something out with me.
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Boric is apparently the guy that kicked me out earlier.
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I hand him the letter.
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A quest completed, experience earned, no blood spilled.
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And Fayina is off the hook. Now she can tell us about the Templars.
Here is an 18MB gif of the auto-walk thingy. I'm walking from one side of the map back to Fayina.
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More experience for clearing her debt.
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So now I can get in there without any problems. What the hell do I do when I get in there? Kill everyone?
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She gives me a key to their storeroom that I can loot. Maybe I'll find something useful in there.
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Since I have money, I decide to rent a room. I rest the night and heal.
It's right about now that I realized I can cast higher level spells. Shit.
So, our to-do list looks like:
- Get paper showing templars doing bad things for Arslan
-
Talk to girl in Tavern, Fayina about robbing Templars.
- Find out what the hell blue and white guy were talking about. Protect jann named Magnolia? Zorani getting information about an attack on sultan?
- Kill giant skeletons, recover skulls, get money from flashy merchant guy.
- Rob templars storeroom.
- Remember the ladder to underground in case I need to find some thieves.