Part 44: Day 42 - Getting stoned
Day 42 Getting stonedWe have plenty of wood for our infirmary, and almost enough rope, so all we really need is stone.
There are a couple of old events in the jungle that we can revisit to get stone from, so let's get going.
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This stone hand looks fairly fragile. I bet we could take it apart with a few good whacks.
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Our Russian bear should be able to do the job.
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It looks peaceful so far.
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And I spoke too soon.
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Yuri does manage to fight off the venom long enough to get the stone, so mission accomplished!
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This monkeys praying to the cross would probably like to see this pagan alter gone, so we should oblige them and get rid of it.
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We need some more delicate hands for this work, so we will let our resident masseuse do it.
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I suppose monstrous animals and pagan alters do go well together, so kudos to the cultists on their decor choices.
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And we are one rock short of the infirmary, so back to the jungle for us.
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Desecrating a grave seems a bit rude, so let's quietly pay our respects.
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Now that we have observed that moment of silence, it is time to start looting.
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I am not sure why it would require much in the way of skills to get stones from a giant pile of stones, but I think we will let Al continue his religious vandalism spree.
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And it seems like someone takes exception to Al's new fondness for recycling.
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How on earth do you loot a giant pile of rocks and only come away with a single, solitary stone? At least it is enough to finish the infirmary.
AM Tasks
Yuri Rest
Illyana Research
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And Illyana is now demoted from researcher to assistant. She will now help assist with whatever tasks have an open spot, so expect a lot of jungle time in her future.
Jacob & Bob Fish
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Not great, not terrible.
Al & Winters Scavenge rope (Result 7x rope)
Alice & Julia Explore (Result found a branch)
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This is all they could find on this island of madness and monsters? One lousy stick? This is going right into the fire as soon as we get back.
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At last we finally have enough materials to make the infirmary. It may take us a couple of days to complete it, but we can finally let Dr. Winters show off her medical skills and patch up Julia and Jacob.
PM Tasks
Jacob & Bob Chat
Illyana & Julia Rest
Al & Winters Craft the infirmary (Result % complete)
Yuri Cook (Result 4x fish become 4x tasty meals)
Alice Explore (Result found dancing starfish?)
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I think that someone may have been dipping into the special mushrooms again.
We might as well see if they are friendly before we come down from this trip.
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If things go bad, I want our best escape artist to be the one in the middle of it.
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And she manages to everything nasty.
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And she comes back with a nice little trinket.
Night
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Alice should just stop every conversation at the halfway point. That being said, she is still far better to be around than Julia or Jacob.
Current Status:
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We really need to get that depression down, since most everyone is either yellow or orange (except for our fishermen, who get to spend every afternoon chatting).
Current Goals:
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The infirmary should only take two more days, but we have quite a large chunk of island left to explore.
Current Jobs-
Harvesting fruit (2 people max)
Craft (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
Current Items-
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
3x Ancient Knowledge (+1 to all Skills)
1x First Aid Mag. (+5 Medicine)
2x Ginseng Juice (-20% Fatigue)
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
14x Soy Sprouts (decrease hunger from 1-5%)
3x Dried Meals (decrease hunger from 10-15%)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
4x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
Misc crafting materials