The Let's Play Archive

Dead in Bermuda

by Delvio

Part 54: Day 52 - The throne

Day 52 – The throne

Due to the daily grind becoming routine, this (and future updates) will only cover the exploration and night-time events.



AM Exploration


Boring, but we did not even need to send a character out to collect these. This event is just a bit of free food, and this can also save us some time when our water starts to run low.



PM Exploration


Embarrassing, but potentially lucrative. We can search all three areas and profit from all of them.


First, we will scout out the general area.





The psychology magazines are the best part of this. Depression has been nagging us for a while, and higher discussion skills will help keep it down.


I think that it is too late for first aid, but we may be able to find out how this poor soul died.




Another useless skull and more ancient knowledge. We have quite a few ancient tablets lying around, so we may want to start using them.


And finally, some impromptu plumbing work.




I do not know how they do it, but we will be able to turn these filthy toilet rags into bandages with a little bit of work.



Night






Al is not having the best of luck these past couple of days. Hopefully he will have a better event tomorrow.



Crew Status:

We may need to switch to hunting to get a bit more food, since today was another bad fishing day.



Island Status:

At two squares a day, we should find Athena in no time. And then she will probably send us on another fetch quest like all the other weirdos have done.



Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
Infirmary (1 doctor, 1 wounded patient, 1 sick patient)



Current Items-
Toolbox (+5 Crafting)
2x Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
2x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
6x Painkillers (-20% Injury)
4x Chocolate (-20% Depression)
4x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
1x 101 Sudoku (+5 Intelligence)
First Aid Mag. (+5 Medicine)
Empty Bottle
1x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
14x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
1x Decoy (+5 Hunting)
6x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
1x Binoculars (+5 Exploration)
Camouflage Cloak (+5 stealth)
Misc crafting materials