The Let's Play Archive

Dead in Bermuda

by Delvio

Part 58: Day 56 - Owl's well that ends well

Day 56 – Owl's well that ends well

Junpei posted:

Which characters are the "least useful" (note, not useless) currently?

Right now, I would have to say the least useful character would be Illyana. She was spec'ed out to to research things as fast as possible, and we have exhausted all of the research topics.
She helps out with exploring and other things, but she fatigues out really quickly, but she does get along well with most people which improves their abilities a good bit due to their good compatibility, so she does contribute a fair bit.

Nothing too special for the routine daily stuff. I plan on using our last bandage on Al in the morning, so I will probably have Jacob and Bob start making some more bandages in the afternoon.

Our hunger is good, so we will just stick with fishing and avoid the dangers of hunting.



AM Exploration


Blue skin – Check
Bizarre behavior – Check

I think we have found Athena!


Loot first, chat second.



-40% fatigue is never unwelcomed.


Now that refreshments have been served, we can begin this tea party.



I had honestly forgotten why we were looking for Athena.

The owl one is the funniest, so let's choose that one.


Owl puns are always the right choice.



And we get our next stage of the fetch quest.

There is not too much island left, so hopefully we will find this tree soon.



PM Exploration


I suppose that it was asking too much to have the tree be the next destination. This will be useful if we need herbs in the future.



Night





We have more than enough herbs to cure this small amount of sickness, so this event is a complete non-issue.



Crew Status:

We had a great day fishing, so our hunger is nearly gone, and only Bob is left with significant injuries, so we are doing really well.


Island Status:

The red mark is where we found the plants in the afternoon, and Athena was in the furthest south jungle square. After we get the 79% jungle square in the north explored, then we will have nothing left but the southern part of the island.

Currently, we have two nearly complete areas, two unexplored jungles, and one virgin beach area, plus 17 unknown squares. At roughly two areas per day, that means we should finish exploring the island in less than two weeks.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
Infirmary (1 doctor, 1 wounded patient, 1 sick patient)



Current Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
6x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
4x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
101 Sudoku (+5 Intelligence)
First Aid Mag. (+5 Medicine)
Empty Bottle
3x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
17x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
Decoy (+5 Hunting)
7x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
1x Binoculars (+5 Exploration)
Camouflage Cloak (+5 stealth)
Misc crafting materials