The Let's Play Archive

Descent II

by Star Man

Part 20: Level 16

Featured music - "Under korpens vinger", "Over bleknede blåner til dommedag", "Stien", "Glittertind", "For all tid", and "Hunnerkongens sorgsvarte ferd over steppene" from For all tid by Dimmu Borgir and "Shoot and Shoot" and "The Final Enemy" from Gradius II by Konami.

Like any catacomb you would find yourself in, it's really dark in this mine. So dark that the mine is lousy with headlight power-ups just to make sure that you get the message. And it's so big that this is the longest video yet. It's also full of generators and generators hiding behind walls, and even red hornets make a reappearance just to say hello.

It's a bit hard.

It's the fourth mine on this world, so that means it's time for a boss fight. Surely the boss is going to fight us in the dark because it's such a dark mine, right?

No. No it doesn't. This ugly mother fucker's arsenal is an omega cannon and homing flash missiles. Please observe a screenshot of what a fight with this robot typically looks like:

There is a trick to fighting it if you aren't cloaked. All you have to do is use your automap when you are flashed to check which direction you can fly in to try to avoid it by putting an obstacle between you and the boss. And remember, just like the last one, it's immune to energy weapons, so hit it with your gauss cannon and missiles.