Part 11: The worst liar.
Update 09: The worst liar.


All sorts of great ammo, Im sure.




Hmmmmmm




Yes, that does seem prudent. Fortunately, I already loaded up the Schleiman at the end of the last update.

So hello, and welcome back! Weve been thrown right into a new area, and with it

Bam, cutscene!






That seems like a very unwise decision on his part.










Well, that was very polite of them. Lets take a quick look around.


You know how Ducktor Cid said the Backwoods are very small? That zoomed-in view up there shows every room on the map. Yes, this place has four tank battles and not very much else. Its basically a little boss rush of sorts.

Theres only a few non-tank related things to take of here, and most of them are in this side area tucked away in the corner.

There are only six slimes in the Backwoods; four trapped inside the tanks, and these two here.

Guilty as charged, your honour.



As Drake has so kindly pointed out, were about to get our first encounter with spooklear bombs. Theyre kind of gimmicky ammo, but well see how much of a threat they pose soon enough.

The chest in between the two slimes has our next seed of life!



The out-of-shape Earl is kind enough to give us a Steel Broadsword, which will shortly be used to upgrade the Schleiman to a hearty 410 HP. Oh, and it turns out that I actually have enough resources to make more Shurikens than the Schleiman could possibly hold.



Since Drake is so focused on ruining that one moles gimmick, he gives us another dose of holy water.

Now, theres just one more thing to take care of before getting into the tank battles. As you may have noticed, there are no enemies wandering around. However, this is not always the case. This patch of leaves just below Rocket will occasionally have a Goodybag spawn amongst them when you enter this screen. With nothing else around, this is the best place to collect thirty of these flighty fiends.
Its soooooooo tedious, though. Ive prepared a video of the thirtieth capture, just so you can have a little taste of what I had to do.

After eventually getting the necessary Goodybags, lets take a brief trip back to town before we settle in for the tank battle gauntlet.




You can count on it, Drake! And now, the moment which Dr. Fetus has been waiting for with baited breath


A rare but valuable discovery, these precious monsters drop treasure when attacked.
The Goodybag puts his high speed and teleporting powers to excellent use during tank battles, zooming over to the enemy side and snatching whatever nice bit of ammo it can from them before rushing back and loading it into our cannons. He completes his trips fairly swiftly, depriving the enemy of resources they need to attack and defend The Goodybag is one of the games best crew members, no doubt about it. Well be having another vote for team members After next update, I think.

For the time being though, the thread has spoken. Well see how this little squad handles things as we take on the Woodlums.

Might as well start from the bottom.




The ladies in the Plob seem pretty concerned with being taken seriously. Comes with the business, I suppose.



The Carrot Tops had a tune-up since we last saw one, but its gimmick remains the same. Lets show Bugsy whats up.


Hooly and the Jailcat head on out, but the Hammerhood stays back to help me load the cannons for now.

As it turns out, the Hammerhood is even better than I thought he would be. The ones we saw back in the tomb were either slowly wandering around or stationary, so I expected ours to be sluggish like Baron Blubba; instead he appears to have at least average speed. Id say that makes him pretty awesome.


The jailcat doesnt last very long with its 3 HP and the enemy Bunicorns charge attacks. Hooly doesnt fare much better, as I keep seeing him getting knocked out the Carrot Tops front door.

Friggin ow. Bugsys ammo is mainly iron balls, iron arrows and steel broadswords, but I guess she had an ace up her sleeve as well.

I do end up sending the Jailcat to fire like crazy after a while, so Rocket can wade in and wreck some stuff.

Alright, just gotta keep the Platypunk away from this button, and the Death Carrot wont fire.

...Oops!


oh boy oh crap oh darn


As it turns out though, the Hammerhood and Jailcat had things totally under control. That iron shield they tossed out counts as three hits against the death carrot, so it works wonders for stopping the dastardly drill dead. And yes, Bugsy is using the same tactics of charging our tank as our last encounter with Carrot Top.



Yeah, that. And here he comes to bumrush the enemy as payback.


Im not sure if the upset Hammerhood just talks on a timer or whenever he beats someone up, because he says these lines twice each during the ninety seconds or so hes flailing about inside the enemy tank. If its the latter, thats pretty impressive.


Anyway, thats the longest fight of the update done with.






I think youre in with a chance there, Rocket mate.


I sense I sense a fellow slime. Release my soul from the darkness! Free me from this box!
Alright, so long as you stop being so melodramatic.



...Huh. Guess His Royal Wobbliness ninjas are actually somewhat capable.



Holy water plus apples equals




Unlike its owner, whos just plain ugly.



Dracky Dan has both a new tank and some new faces to show us, the latter of which pops up in the next area (so Ill talk about them then). Lets lay his tank to rest.


As we were told before, those spooklear bombs just phase right through most of our own ammo, and we dont have nearly enough holy water to block all their shots. However, they only deal thirteen damage each, and since hes prone to firing tons of them from one cannon all at once You can generally get in a whole bunch of good hits. Combine that with the fact his tank has much less health than the last one, and you can pretty much guess how this goes.



This one really isnt a hard fight, though it does have one small wrinkle.

The engine rooms a new design, and it has two paths. The south ones a dead-end, so avoid it to save yourself some time.


Oh, joy. Im sure Ill never use this.



Yeah, yeah. Well see soon enough.

There are no friends or foes. Only one karma. But once I get out of here, the Plob will be history! Haa-so! Sei-ya!
I do believe Im detecting a pattern here.



Theyre very polite, these Goonin.



The miracle sword is a signature weapon of the Dragon Quest series, healing the user for a proportion of the damage done. In our case, it actually heals all of the damage it deals but only does 35, despite taking four broadswords to make. Still, Im going to be wanting a few of these.



Cool it, daddy-o. Or something.


Its time for Chrono Twigger to make its return! So lets bounce.




Like hell you do. Gimme that !
Chrono Twiggers periodic item drops have been upgraded to Strong Medicine, which heals thirty HP instead of twenty. Probably best to keep it away from these moles, lest this battle take longer than it needs to.

Which isnt very long at all. There isnt a whole lot to say about this one, but its still a decent fight.


And of course, we get some of their medicine to take with us.



I think Bugsy saw Rocket first, Molone. Sorry!

Hey, I know youre out there, man. Cmon, lemme out, its totally heinous in here.







Fire water is pretty easy to make, and were certainly not short of chimaera wings. This recipe will probably see a fair bit of use later on.

Now that all of the Woodlums have been dealt with, we can take on that punk who has Rockets sister.

Not sure what the point of this little transitionary room is, though.






Pffft. What a chump.






So, despite what he might have said, Slival and his tank really havent changed much. More health, better ammo, but still only one lone slime manning the cannons.


At least its a good opportunity to listen to his awesome battle music again.


Slival battles are always neutered exactly the same way, though. Just go in there and smack him about until your crew members finish whittling down the Schwarzmans HP. Perhaps I should fight him without invading one of these days


The prize is definitely nice, though.





See you next time, Slival!



And so Rocket is reunited with his sister at long last.


Lay this on the ground and wait. When the enemy gets close... Snap! Followed by... Ouch!
Hello, travellers!


-------



Dont worry, little Bo. Im sure well find them soon enough.


is the right reaction to that, I think.






Well I think theyll certainly try. That much, I can say for sure.
Now, we have our usual bit of chatter Except that the Goonins are nowhere to be found, so we only have one slime to talk to.


Ha, shes a gutsy little thing, aint she?


Just be careful you dont end up like Early Burly.

Ah, the beloved Goddess herself. Her statues are only used for a few alchemy recipes, but theyre rather important ones, and require these items in large quantities.



Playing here is strictly forbidden! The Management

Hmm How very curious.

Well, doesnt look like theres anything else to be done here.







In that case, lets head back and have a quick chat before we depart.




Some sage advice and eager encouragement from the Goonins should serve us well, I think.

See you all next time, as we scale Callmigh Bluff!