Part 36: Episode XXV: In Which There is Blood on the Sand
Episode XXV: In Which There is Blood on the SandMusic: Descendus - Instrumental
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Mikhail is recovered after his harrowing single mission kidnapping and we're back on the trail of... wandering the desert aimlessly hoping Two will pop up at some point. The party has given up on attempting to justify how they're going to find the next Intoner sister. It's a video game. The boss will be at the end of the set of levels. Deal with it.
That out of the way, completing Verse 1 unlocked a new duo of weaponry. Both 25,200 gold a piece. I like the extra 200G as just a smidgen more of a little "fuck you" for the price. Let's browse the new stock before we gather the party and venture forth...
Imperial Claws posted:
Combat bracers left behind by the Holy Emperor. Effective vs. undead.
The new nation spread across a bountiful landscape,
but it was home to a vast, destructive war. The old retainers
muttered under their breath, cursing the brash young king.
I care not for the past, said the king. No matter how hard,
we must move on and bring fortune to the land! And so
he began an never-ending war against their neighbors.
The land's resources filled the kingdom's coffers for a
time, bringing prosperity to all. But eventually the land
began to run dry, and the people grew weary of war.
Despite the losses and deaths, the king refused to give up.
He would not cede the promised land, no matter the cost.
...I shall save what happened for another time.
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Robber King posted:
A spear of betrayal once owned by a man who usurped the throne.
Weapon Size: Large
She was a prostitute with a habit of falling in love with her
customers, but they fled whenever she proposed. This puzzled
her, as she was unaware her job was viewed with disdain.
One day, an ugly old man came to her. Once their business
was done, the woman asked for his hand in marriage. He began
to cry, for though he was king, none had ever loved him.
The prostitute became queen of the land. But soon after
the ceremony, the king was felled by his own heart, leaving
her with untold fortune and all of his political power.
The woman had been so close to happiness, but now her
beloved was gone. Thus, she took up his spearthe last
memento of her husbandand fled the palace forever.
This is one of two weapons to have made it into all the Drakengard games as well as NIER (albeit under a different name.) So good on it. Robber is a silly word and completely unrelated to anything in that story to boot.
Now that the weapon business is sorted out, let's get on with the next mission...
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Music: Strumble
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I am not even going to question where they found that pile of lumber to build a campfire in the middle of a desert ruin. To avoid the implausible elephant in the room, let's talk to the jerks gathered around it instead.
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...That you just happened to either actively bang or want to bang. I wonder if that is just due to the Intoners being pretty anime girls or if this is just a matter of fact in Drakengard's version of earth. I mean there was a Drakengard Jesus with disciples and all... Just sayin'.
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He just devoured the one Intoner. It's fine. Dragons just sometimes get a taste for young anime girls. I mean remember that one ending with the dragon apocalypse where they ate Manah? You didn't even have to fight any of those jerks.
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This is all going to turn out to be a fourth wall breaking business where there's another Mikhail segment with a really dodgy camera that makes a boss fight a pain in the ass. Oh well, let's see Mikhail's take on events.
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Verse 2: Violators
Music: Prevolt ~ Battleground
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You cannot have a desert area without the obligatory underground ruins level, now can you? I mean it is the desert. That is one area that has gotten the short end of the stick on level types. You've got your arid desert map. Your arid desert above ground ruins. Your ruins and/or caves level. And maybe if you're lucky there will be a combination of the lot. Throw in some quicksand or a vengeful sun spirit if you're feeling saucy. Not here though. Do you honestly think AG has the budget for fucking quicksand?! Are you out of your minds?! We've already blown through 28% of this region's maps that first mission!
Incidentally, go watch the Highlight Reel video at the end of the update just for the fantastic pathfinding present during this next conversation:
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So for this adventure, we'll be running the gauntlet desert level template of underground ruins built into a cavern system. Synergy!
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In addition, all Proto-Imperial troops from here on out will be of the Red Dude variety. Which is a bit silly considering we are just now getting to the blue color themed Intoner sister. But it is what it is. I mean it's not like there is a red themed Intoner. No, blood splattered red eyed Zero does not count.
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That is other than archer guys. Archers never get an upgrade. They will forever be a one-hit-wonder. As if otherwise, they'd have to actually balance the chakram weapon to be worth a shit and man forget that noise! They'd have to completely change up the enemy lay-outs they've just introduced with the cannoneer arenas. Pfft!
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The answer to that previous soldier's panicked inquiry is quite simple. At this point in the game of course send in the wizards.
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That's right! The Washington Wizards are here and ready to jam. They have dark arcane arts at their disposal. Hey you, whatcha gonna do? Here's your chance, do your dance.
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Wizards, as in most fiction, are tremendous dicks. But they're also about as sturdy as tissue paper. And I'm talking the real shit sort of tissue paper that feels like bible pages you get at a crappy hotel. Disciples, if their AI feels like actually participating, can even stun lock these fools. And that's just sad.
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The trouble with wizards comes apparent in a few ways. First of all, Drakengard wizards enjoy traveling in packs of 4-10. Couple this with the fact that all wizards have invested their skill points in nothing but projectiles and you can easily have a fiery clusterfuck on your hands in no time. Especially given they're the spray and pray sort of multi-directional magic missiles.
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Couple that with the fact wizards are mobile little jerks. They can ought right teleport across an arena at will, summon forth magic discs to surf around for a better angle on Zero. Or just float higher than usual in the air just to be obnoxious. Like I said, wizards are dicks.
Eight wizard asses owned by Zero later...
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No ancient ruin would be complete without levitating platforms to transverse, now would they? All desert based ruins are legally required to either have levitating platforms, a spike trap, or a gigantic boulder peril. Workplace safety inspectors crack down on failures to live up to code.
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A trial of precision jumping later...
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Several dozen casualties of war later and we come upon the next trial of the underground ruins. Dual-golems! Indeed, that solitary golem the previous mission was an anomaly. These big stone behemoths like to employ the buddy system. Rock men need to look out for each other in these trying times.
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Dual golems are kind of a massive pain in the ass. Due to their nature of big, lumbering mountains of HP there is no real way to separate two of 'em apart from one another to take down more efficiently. Golems don't have any range closing attacks unlike pretty much every other mid-boss enemy. They're happy to just fire missile arms and employ heat vision for as long as Zero is running out of melee range.
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It doesn't help the range a golem's AI decides is too far to attempt to mash Zero the old fashion way is roughly the chunk of property a golem's model occupies in an arena. So if Zero runs around to one side of two golems rubbing elbows, she's got a good chance of having to contend with both rocket punches and a butt stomping/ground pounding golem attacks at the same time.
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If you do happen to get golems both in range of triggering their melee attacks it makes for quite a bit of real estate under siege until they simmer down for a bit. Unless getting juggled around by large angry fantasy fists is your idea of fun.
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Thankfully, literally everything in Drakengard's universe bleeds buckets of blood and you can squeeze quite a bit of it out of a stone as it turns out. I can't imagine there are a whole lot of golems in existence. How many does Zero need to kill before we take out the one that made a pact with Seere and cause a time paradox.
...Wait a minute, you couldn't even recruit that little runt before getting to Ending A leading to Drakengard 2. Shit... Is Drakengard 2 the inevitable constant dark future fallback if the timeline gets fucked up...? Ugh. Gross.
Several brown corridors later...
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Behold: The final platforming challenge of the game. It takes like 20 seconds. 40 if you go for the treasure chest with the weapon unlock in the room.
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No I didn't write this game. Shut up. Pretty sure I wrote that exact same exchange at some point though.
A hop, skip, and a slight bit of wrestling with the camera later...
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No underground lair is complete without a horde of soldiers pouring out of it like a cavernous clown car. Nobody tell them it probably would have just been easier to call the area a loss and have one of those cartoon bomb soldiers martyr himself taking out the bridge overlooking this bottomless cavern.
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The remaining imperial forces pull out all the stops for this final gauntlet. There's scores of sword guys, spear guys, shield guys, cannoneers off in the distance raining down support fire, archers lining the area's parameter, and even some wizards thrown in for good measure. Zero doesn't actually have to fight any of them. Running past is a valid option. The only downfall will be the fact the disciples' pathfinding will completely shit the bed and they'll fall to their dooms, respawn, and do it immediately again a dozen times over.
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When we reach the far end of the chasm Zero runs into a bit of trouble along the way in the form of a sand ogre ambush. Unlike standard, unremarkable ogres the sand ogre branch of the family has powerful foresight and choose to attack Zero within the dark confines of the Cutscene Zone.
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Zero puts up a valiant gravity defying show against her attacks. But again, this is the dreaded Cutscene Zone where all rules go out the window and welp...
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...Stuff like this can just happen on a whim. No limbs are safe with the dark cinematic letterboxed gaze is upon you.
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The disciples prove to be just as useful in cutscenes as they are ingame. I'll just assume Octa has tumbled off a cliff for the seventh time or has gotten a foot caught on the edge of a gate leading into the arena.
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On the way down from being disarmed, Zero proves resourceful for a change and equips her severed arm and its death grip on her sword to slice open one of the sand ogre assailant's faces on the way down. Which is all told pretty metal.
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I don't think that's how this thing works. I thought we already established the whole giant blood flower nightmare regeneration bus--
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...Oh she can just reattached her arm like an action figure. Well, that'll be a useful thing to keep in mind with the future given Zero's inability to keep all her limbs attached, right. Zero never reattaches a limb like this again.
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Well, you heard the lady. Let's get this party started and add another mid-boss enemy to the death tally.
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Our final opponent for this mission is a team of six Sand Ogres. While the vanilla ogres were barely more threatening than a couple of normal soldiers, their desert dwelling brethren are right bastards. First off all they don't walk. It's the desert. Sand is hot. These fools know to truck it if you're moving anywhere. So they're quite good at keeping up the pressure simply by bum rushing Zero at all times. Double so since they have a dashing slash when catching up with her.
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Not only are sand ogres fast, they're damn strong too. A single attack landing will knock Zero flat on her ass and take off a sixth of her health bar at this point in the game. That ain't no joke for damage output. One good hit from each of the jerks in this battle would be enough to take down Zero.
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Another note about the sand ogres' speed is that they've learned from Zero's dodge stepping ways and can evade attacks themselves, complete with invincibility frames when jumping around. That seems kind of irritating an ability when you're on the opposite side of it. God help us if they learn to dodge-cancel attack animations.
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At least they seemed to know how much of a jerk ogres were and allow you to gib the pricks down to a pair of legs spraying a fountain of blood out of its waist by the time you're done beating on their broken corpse. It's the little things in life that are satisfying.
Six very dead sand ogres later...
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Pictured: The look of three men in need of updating their resume and realizing they're totally boned when it comes to past experience references.
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And that concludes Verse 2 of Chapter 4. We're actually over half-way done with this chapter. The next mission is the last real one before it's time for chapter boss shenanigans. We're getting there.
Before we head out the door, it's been quite a while since we're picked up a weapon during a mission. It's another crummy chakram. But hey, gotta catch 'em all. Even the substandard lots...
Ring of Lament posted:
A compact chakram infused with a sorcerer's curse.
Weapon Size: Medium
Why does no one recognize my arcane skills? Why do they
not respect me? Applaud me? Why, why, why!? I hate it!
I want to beat all of them into the ground!
It's HIM! HE steals my magic! That's why I don't receive
the praise I so richly deserve. It's all his fault. That's why
I must kill him. I do it for justice. For the human race!
Cold steel is the perfect reply to his idle words. I am not
in the wrong! With this cursed blade, I shall silence the
sorcerer and prove that I am worthy! Not him! Me! ME!
Hear the laughter as I behold the bloody lump that used to
be a sorcerer! Now I am the greatest magician in the world!
Such a shame I fell into this well in my excitement...
So that's who was down that Pun Well in Lahan back in Xenogears! It all makes sense now... Well, mystery solved.
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Video: Chapter 4 Verse 2 Highlight Reel
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Wizard Concept Art - Yes, Frank. Everyone has seen you do the fire discus trick. Nobody is impressed.