Part 52: Episode XXXVI: This is a Story About a Sassy Dragon
Episode XXXVI: This is a Story About a Sassy Dragon.jpg)
Music: Strumble
One and the other Intoner sisters are not above camping scenes between
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Alright that's enough talking to Brone for now. And One definitely needs to cut off his access to watching episodes of Game of Thrones. That's just irresponsible. Let's see how Gabriella is doing following our uncomfortable One on One discussions.
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Tch. How typical. You know how it is with clones. Two weeks in and they're already wanting to go fuck themselves.
Verse 3: Understanding
Music: Wilderblades - Battleground
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We find ourselves back in the Land of Sands. Specifically, this is that miserable magic sun gimmick area prior to taking on Two's angels in the Shrine of Sands. This area was so large and open because it doubles as an aerial dragon-mounted only mission map as well. Thankfully there are no dastardly wizards creating super sunburn producing rays of light. There are just three golems and three standard issue cerberuses stomping around the desert in need of slaying to end the mission.
There are of course a mess of archers scattered around and terrified ground troops fleeing for cover. But nothing much to worry about. Gabriella controls identically to Mikhail in the missions Zero had to mount him for some carnage. There's just less "woo-hoo!" and "eat this!" shouts of excitement while immolating man and beast.
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We can tackle the appointed monsters marked for death in any order. There's a golem right next to the cliffs where we begin. So that's as good a place to start as any. Unlike most mid-boss enemies fought while riding a dragon, golems can still put up a decent fight even if we're airborne. Remember they have heat vision and rocket booster augmented fists. There's a reason in the distant future Seere enslaves their race to wage a war on dragons. So there's no just staying out of reach and pelting it with fireballs like every other mid-boss taken on in this gameplay mode. We have to maybe evade occasionally and pelt it with fireballs while out of range. Total game changer!
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Really golems are quite resistant to fireballs so it actually is more efficient to either dive bomb from the air. Or alternatively get all up in their grill to activate their melee attacks then backstep and punish with tail spins or the ever useful fire breath stream.
One dead golem later...
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The opposite direction from where we began holds a seemingly lost cerberus wandering the sand dunes. Cerberuses do have the ability to shoot a concentrated fireball at Gabriella if she lingers nearby for too long without striking. But they can essentially be just stunlocked to death within about fifteen seconds by just hammering dive bombs and popping their heads off in rapid succession.
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It's a real shame dragon soccer never really caught on in this region.
Three decapitated cerberus heads later...
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Another golem is chilling out and working on its sun tan toward the southern temple in the area along with a band of vacationing swordsmen. Their weekend is completely ruined by One unfortunate bout of weather.
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A dead golem and a squadron or two of soldiers later...
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Another lone cerberus stalks the western most temple. While the ground based soldiers are of little consequence in these fights, I do kind of like the detail that golems come with detachments of ground troops like they're patrolling the area together. Meanwhile everyone has either vacated the areas occupied solely by hell beasts or else is safely perched high above 'em in ruins or atop steep hills well out of reach.
Another slain cerberus later...
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To the far north, just outside the Shrine of Sands and future home of Two and Cent, we find a golem AND a cerberus have made friends. I'm sure given enough time and resources Taro Yoko would get someone on staff to write a heart-wrenching tale of these two unlikely allies coming together to overcome adversity in the harsh desert sands. And then a random dragon and prudish magic teenager came along out of nowhere and burned them alive because Drakengard.
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It's a fairly simple trick to land briefly on the ground in order to coax the cerberus into dashing into the range of the golem. The golem can't be bothered to do more than stomp around a bit and the cerberus will remain fairly stationary if nothing is in range at ground level. While they're bunched together the splash damage from fireballs and dive bombs will take the two out together in no time flat. The poor desert golem will no doubt have at least one of his doggy companions heads bounce off his chest in the exchange, much to the stone giant's utter horror.
The most Drakengard of outcomes to this tale.
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Music: Iniquitus
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And that's a wrap on yet another short mission of One's prologue. Tune in next time for the mysterious "Forest of Trials" and the conclusion of the first of the Intoner Sisters Prologues.
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Video: One's Prologue Verse 3 Highlight Reel
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Brother One Concept Art