Part 65: Episode XLVII: This is the Story of Love Conquering All Rebel Scum
Episode XLVII: This is the Story of Love Conquering All Rebel Scum.jpg)
Music: Strumble
It wouldn't be Drakengard 3 DLC if there wasn't multiple lengthy camp fire scenes. Oh right... We've only done the One prior to this. Spoilers: They all have lengthy camp fire scenes because these DLC campaigns have the budget leftover from combing through the change left in the cushions Access Game's breakroom couch. Cent is the only one here, so I suppose we ought to see how he's doing.
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I kind of wish those jerk faeries from earlier in the game showed up to start clowning all over these two. Sadly, there is no further faerie trolling after Mikhail's short story encounter. And that was just mean spirited back then.
Anyway, our only other option of conversation is gazing at the campfire
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Music: Descendus - Instrumental
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I hate to spoil the mood between you two but HEY GUESS WHAT WE'RE LEAVING FOR ANOTHER MISSION! Like, RIGHT NOW!
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It only took four days to trek from The Land of Mountains to The Land of Forests. Pretty quick turnover for people lacking a dragon. Gabriella has made the conversion to One's personal summon Gabriel by this point. So she will obviously not being joining us for this particular piece of DLC.
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Verse 2: Times of Kindness
Music: Wilderblades - Battleground
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We find ourselves back in the Land of Forests in the region inhabited by the King of the Faeries. The king himself is nowhere to be found. He's got less than a year to live. He'd best make good use of what little time he has left. Studying up on the follies of hubris certainly wasn't among the king's activities in the past.
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Our overall goal remains consistent. We need to bop some baddies to make the forest safe for the thousands of conscripted soldiers to mill about. They need to be comfortable at their idle posts should any uppity big sister Intoners get funny ideas about offing their entire family in the future.
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Trolls and wolves are a major threat in the region. You know for all the time we've spent in The Land of Forests, we've yet to see a single elf. Not that I want to see any elves cuz fuck elves. Just saying it's weird we haven't seen any up to this point. That is not to say Drakengard 3 is devoid of any elves. Oh no, indeed elvish folk factor in quite heavily to one of the DLC prologues. So look forward to that.
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Now child devouring trolls and roaming packs of wolves, that are no doubt only pissed we've wandered into their territory, are not our primary concern this mission. Instead, we have a mess of soldiers to deal with. Particularly, ones that have blockaded all the bridges leading further into the area.
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I am starting to think that the opening narrator oversold the extent the Intoners unified the land under their rule. We're less than a year out from Zero's murder road trip killing the lot of 'em and there is still splinter guerrilla factions of the old guard hiding out in the woods. You'd think everything would at least be locked down by the time Zero rolled around the first time. Probably for the best Zero ran the false propaganda spreading jerk through with her sword.
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Our primary concern at the moment is the fact the rebels have set up carpet bombing strikes on all the bridges in the area. Turns out the Land of Forest engineers build their bridges to withstand massive concentrations of artillery shelling - really impressive stuff. Rubbish weight limit capacities were the trade-off.
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Drakengard 3 doesn't have any invincible recovery frames for getting hit with aerial attacks. So having Two run straight into the bombardment will get her absolutely obliterated in short order. Which would actually save a lot of headache in the future for Zero. But that would create a time paradox and we cannot have that. Well... as much of a time paradox as you could create in a world wrought with alternate timelines. But, details!
While the cannoneer bombing of the bridge is widespread and frequent, the explosions' reach skyward is extremely limited. So a well timed jump or two followed up with air dashing can get Two past the no man's land of the bridge in short order.
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Once past the threat of danger, Two discovers the safety protocols in munitions storage has fallen by the wayside with the remnants of the evil lord's army. As such, a light breeze is enough to send the whole haphazard cannon configuration up like a firecracker. Operating on anime explosion rules, Two is unaffected by explosions going off in her face as long as she is the trigger for said fireworks.
More dead rebel scum, rogue trolls, and unfortunately placed wolves later...
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That all sounded a bit ominous. Now then, where were we? Ah yes. Crushing those men not conforming to One's world vision and pillaging the bountiful fabric from their broken bodies. Of course.
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The final challenge for this Verse is a pair of undead gigantes. I'm a bit curious why so many gigantes got wrecked and joined the ranks of the undead in this forest. And for that matter, who hated each individual gigas enough to impale them with several tree trunks postmortem. There is clearly some severe gigas hate crimes occurring in this forest. But they're not human, songstress demi-god, or powerful man-bird so ehh... We'll put that social issue on the backburner.
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An undead gigante duo isn't too bad a task to take down. Unlike the titans in the previous mission, zombie gigas fellows like to close the distance with an attacking Intoner making them easy to split up. To make no mention of their lack of grace in general and the huge recovery period if one of them decides to dash at Two and come to a halt via using their chin as a brake.
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Beyond that, there are also helpful suicide bomber soldiers in the area providing unintentional additional support in dealing with the enemy. What's with The Land of Forest and explosives anyway? You'd think the most flammable region on the continent would ease off on the pyrotechnics.
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After the gigantes are no more, a new path opens up to Two and Cent aaaaaaand... the mission abruptly ends since we've run out of map to reuse.
Music: Descendus
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And that concludes mission two of four in Two's Prologue. Gathering and caring for war orphans in Drakengard's universe. Oh Two... You sweet, summer child.
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Video: Two's Prologue Verse 2 Highlight Reel
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Two Concept Art - Huh. What do you know. That chain accessory on her back is actually for holding her oversized sword. I thought magnetized butts were just standard issue when you acquired a novelty sized hunk of steel as your weapon of choice.