Part 59: Mr. Ed, CeHu - Two
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Welcome back, after a much too long break we return to the annals of Mr. Ed, Centaur Hunter.
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We quickly find another highlevel book, and eventually identify both, though neither will be of any use to us.
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I can't deal with that... moving on. I actually paralyze the front one and walk away, bees are a tiny bit faster than us, and so we don't want to be getting stung by 4-5 of them at once.
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Exclusions are made for this. Use them.
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Crocs are more difficult than they look. In their tree, they're tougher than iguanas and weaker than alligators, but don't underestimate them.
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I find a staff of poison on the ground, then this. I decide to go in, but I'm very fearful of catching something for which there is no antidote.
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I then leave the spiders nest. I was a bit overly cautious, but with no real melee choices and no rPois, I decided against risking it. Also, I believe this layout has been shown before, so it's not a real loss.
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We hit XL10 and start to be able to cast swiftness without much worry. Soon, we'll swap out of the robes I'm wearing. (+2 robes of +int, -acc)
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And then something beautiful happens. With these spells, we're a bona-fide hybrid. I learn repel missile and ponder whether I should give my bow a brand. It's not a big deal because most of the ammo we'll be getting from Oki is branded, but it's nice to have the option.
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I leave the lair and decided to delve deeper into the dungeon, finding the orcish mines in the process.
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Okawaru is granting us gifts decently often now, and I'm swimming in ammo types, which is good. It always pays to be cautious though, so I cast RMsl when I see the centaur here, he doesn't have a sweet bow or anything, but his dozen arrows will soon be put to good use.
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I use this as an opportunity to gauge how I'm progressing as a character, the bees turn out to be tough, but I can handle anything less than 6 in fine form, more than that and I'd pop heroism. I can't stress how important it is to know how good at fighting your guy is, it directly tells you whether you can take on something.
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Ah, wonderful! I've got the snake pit. I make sure to kite the Naga that guard the entrance and take them down. I do fight one in melee once I pop heroism, he does maybe 20 damage before I kill him, very good to know.
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The entrance proper. I like this, it makes it feel like the Nagas dug out their pit as a proper off-shoot from the lair, and it's not just some hole in the ground.
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I also have the shoals, as you can tell from the vault in the upper right. Oh, and the first Centaur barding I've seen. It works just like Naga barding. I slap it on and, combined with the +2 leather armour I'm now toting about, I've got an almost respectable defence. I can't use shields to good effect with bows, so I'm going to be wearing light armour and relying on my Centaur HP to help me survive.
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As foretold, the vault to the shoals. I take out the sheep, but the snapping turtle hurts, I eventually kill him, but it takes some time.
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A bit of light reading, I probably won't be memorizing any of these spells(excepting blink, in a bit), but it's nice to know that if I need them, they're there.
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Scrolls of vorpalize weapon are rare enough that I didn't expect to see a second one for some time. I grab this one and head back up to my stash.
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On the cusp of XL 12, with 240 +0 arrows and the enchant weapon scrolls to get them up, I am nearly ready to prepare for the end-game. Oh, but I'm so low level. In 4-5 levels, I'll be wrecking everything in the dungeon as soon as it pops its head out.