The Let's Play Archive

Dwarf Fortress - Boatmurdered

by Various

Part 13: by StarkRavingMad

Room full of levers, I don't know what any of 'em do and I'm not going to try and figure it out. With the way this place is set up, any one of them could make the whole place collapse in like an accordion. Armok help me.

To start with, I'm going to move our food production facilities over here, near where the farm is. Kitchen, brewery, butcher, fish cleaner, the whole nine yards. I'll get some food storage over here, too.

Oh, did I mention the current dining room seats 8? And we have 74 fucking dwarves? We're going to work on that, too.

New dining room and great hall will be over here, across from the food production.

New workshop area and goods storage is going to be over here, south of the Hall of Suicide. Should make life a little easier for the metalsmiths, too.

As if you couldn't tell from the excess of traps and walling the fortress off from the world, the previous Overseers seemed to a bit of the military mindset. Me, I'm a tradesdwarf at heart. All the smelters have been going full force, pounding out steel and iron for weapons of fucking war.

I instructed them to change their focus a bit.

Elven caravan is here. Of course, with no road or bridge, I don't know if the pointy-eared cocksuckers will ever even make it to the depot. Sorry, elves.