Part 4: Update Four: I'm Thinking In Here!
Alien Arcana posted:
Hey, can I be this thread's OFS? I kind of know a lot about the game.
Absolutely! That's fucking awesome information!
rotinaj posted:
Edit: Christ, fuck me for trying to help.
I'm sorry, I wasn't trying to sound like a dick, I swear. I didn't mean it that way; I've actually just started Polsy'ing links from Youtube for the soundtrack, because I liked your idea. I didn't mean to sound so harsh and douchey!
Last time on Earthbound, we gained a powerful new companion, beat up a soldier from the future, and then our new companion got squashed by a fat lady. Today, we're going to the library and the drug store!
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We should go tell Pokey and Picky that Buzz Buzz is dead. He saved their asses, too.
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God, this house is ugly all the way around. Speaking of which, let's talk to Pokey first.
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Alright, these two don't care. Pokey, I can understand, since he's an asshole. I'm just disappointed in Picky.
From what I understand, in the original Japanese, it's made much more explicit that these two actually did get their asses beat by their father. Pokey even says something to the effect of, "I won't be able to sit down for a week!"
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These two just further prove they're wastes of space and terrible human beings.
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Excellent, it's still night time. Let's go catch a few hours of sleep.
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Oh, Goddammit. How did that take us all damned night?
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For now, let's just go home and get back to bed. Maybe Mom will understand and let us catch a few hours of sleep.
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For once, it's kind of alright that Pokey lives next door. Wait a second, what is that noise?
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Yeah, there is a random photographer guy who descends from the sky. No, there's no explanation.
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I love that effect, by the way. They could have just made the screen flash or whatever, but they actually put some effort into it and made it seem like a camera was actually taking a photo. I love this game.
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That's not the last we'll be seeing of him. At least we got a nice photo out of it.
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Let's call Dad and save our game real quick.
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Dad gives us money based on the enemies (as Alien Arcana has started informing us of their exact amounts) we've defeated. I once heard a rumor that he works for a burger factory and...Well...You can guess the rest.
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Dad also knows how much exp. we need to level up. He's a very smart man, you see.
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Just need our game saved, Dad.
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Mom and Bowser are wandering around the living room. Let's see what that cowardly dog has to say for himself.
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And so we do!
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Later that day, let's say about 2:00 PM, Nass finishes his nap and digests his delicious Cats.
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Those two dogs are tempting for the exp. I could get for them, but there will soon be better sources of exp., so I'll hold off on turning them tame for now.
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Over to the east, the path that was formerly blocked is now clear, so let's go to town!
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These threats are awful close to town. That slightly worries me.
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The first building of town we come to is the library. There's one useful item in here.
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And this helpful girl just south of the building!
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Whatever, girl. I've got this thing called the Internet. And the internet doesn't belong on dead trees.
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I love the goofy font on buildings. It's just so warm and inviting!
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Though, this map is very universal. It'll show the locations of all these places in most towns we visit, so at least we don't have to go find new ones for every town we hit.
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The library functions as an early-game learning area for new players. There's a lot of info here and a lot of NPC's, so let's get crackin'.
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Originally, I was going to transcribe this all, but I had the feeling some of you might have believed that was original dialog of mine that I tried to act like was in-game dialog.
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I'm about 95% certain that this man is a reference to Jason Voorhees, of Friday the 13th fame, mostly due to the hockey mask and his silent demeanor. With this game, there's honestly a pretty good chance that's exactly what they were going for.
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Since this door is closest, let's look around in here first.
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A few people to talk to in here, so let's start with the closest.
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Oh, buddy, if this is a dream of yours, I'd love to see the meds you're taking. My dreams involved Jet Li breaking me out of the hospital, which is positively mundane compared to some of shit we're going to see here.
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This bitch is just rude.
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Huh, popular literature around here, huh?
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This next room isn't super-interesting, but since I'm doing the informative style, I'm going to cover this entire library, dammit. Things will get interesting soon again, I promise.
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This is one of two people to talk to in here. She's got some
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The Life Recovery Rule confuses me. It's not often that recovering yourself to full HP using PSI will leave you with zero PP. Not unless she was just warning you of the dangers using PSI to always heal up.
Masked Huzzah, amongst others, swings in to let me know what this rule is really about. Thanks for that, guys! I guess I just don't get a game over often enough to know that.
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MaskedHuzzah posted:
I'm pretty sure the "Life Recovery Rule" is talking about what happens when you lose a fight - you don't get a game over, you just return to where you last saved with full HP, no PP, and only half of the money that you were carrying (though money in the bank remains untouched).
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Hey, quiet you!
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Sorry! I'm leaving now!
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Upstairs, we have a few more things to cover, then we're done here.
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Wordy fucker, isn't he?
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By the way, all that shit he just said? Basically, there's butterflies around that, when we touch them, will restore some of our PP.
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...Nass, that's a little frightening.
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Hello, what are these over here? Bathrooms? In a video game?
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Well, in the words of Dr. Ian Malcolm, "You gotta go when you gotta go."
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Well, I'm just going to leave and pretend this never happened.
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Going westerly, we'll just about cover everything this part of Onett has to offer.
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But, guard duty for the hideout? Where would this hideout be hidden?
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If we go north from the dirty kid there (seriously, he reminds me of Pigpen!), we find the top of this treehouse. Keep going that way and...
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...Viola! There's one reason to come up here and it's very worthwhile.
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Why were you dreaming about Nass?
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You're like, twelve! Go handle it like normal twelve year olds do!
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I do not like where this is going already.
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This fits in the "Other" slot and triples our defense; it's free, too!
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Be careful Nass, that mole has a shovel!
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Oh, my bad.
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Jesus Christ, that was a lot of
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Let's see if we can practice what we just learned.
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Booya!
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And so, we get a free round of combat. It's just as sweet as it sounds.
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That fight also netted us another level!
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When you see the "Oh, baby!" message before a stat goes up, that means it is going to get a significant boost. We had eight offense before, so this level, we nearly doubled how hard we can hit.
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Speed determines turn order, while Guts helps your "SMAAAAAAAASH" success rating.
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One PP was gained as well, which is kind of meh, but every point counts.
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This can actually be fairly useful, if we find an enemy that's weak to it and that'll actually be beneficial to put to sleep. Most of the time, it's better to just keep piling on damage.
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These look like the kind of guys who just wait for someone Nass' age to wander up to them, alone in the woods.
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I don't even want to know what you'd use it for.
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I don't know why, but Frank always sounds like a snuff/porn star name to me.
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Oh. Well, that's kind of an odd building to have in town, but I guess those two aren't quite the rapists I thought they were.
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We're coming into Onett proper now.
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Sharks? What is wrong with this town!?
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Shut up, Nass, you're breaking the fourth wall.
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At least I'm not a trash picker, Nass.
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The Drugstore in towns functions as the weapon/item shop. It's our last stop today.
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We'll need a bit of cash, so let's withdraw some.
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Taking the full $92, we still don't have enough to buy all of what I'd like to, but we can buy enough.
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See how our box flashes when we select the Tee-Ball Bat? That means it's better than our current equipment; if it stays static and doesn't move, it's either just as good or worse. If our box is blacked out, then that character can't use that item.
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One nice thing that shopkeepers do when you buy an item is let you equip it in store.
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It'll show your stat gains from that item as well as...
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...how much they'll buy the old item for. The other thing we want here is that Cheap Bracelet, because every point of defense is important in this game.
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Let's stop here for the day. This update went much longer than I anticipated. I'm also going to go hunt down a text dump, ASAP.
Next time, on Earthbound, we'll explore some more of Onett! Stay tuned!