Part 24: Bonus: Insignificant Item
Bonus: Insignificant ItemHey, everybody, we've got a quick bonus update. Thanks to goon Aishlinn, I discovered that I missed something in Threed, so we're taking a quick trip back there this morning.
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As I didn't plan on starting recording until I reached Threed, I had to start this as soon as Kim gained her level.
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For this level, Kim gained +1 luck and +1 HP. I wish I was hiding something spectacular, like she also gained the power to make enemies implode or something, but no. Just a pretty, uh...Shittacular level.
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We're walking all the way back to Threed; I'm just going to list the highlights, really.
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Such as Susan gaining a level!
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For this level, Susan gained +1 offense, +1 guts and +2 HP.
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Yeah, it's a very exciting trip back. Aren't you all glad you're here to see it?
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Especially since Nass gained a level, too!
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For this level, he gained +1 offense, +2 guts, +1 IQ, +1 HP and +2 PP.
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Omega, as could be expected, is often the highest level of a PSI power. In this case, Hypnosis Omega hits all foes.
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Though, it's kind of expensive. But, hey, if every enemy gets put to sleep, that's pretty damned nice.
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Nass got possessed by a ghost during that fight, which is a source of irritation to me.
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Oh, hey, a new enemy!
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Zombie Dogs are the toughest enemies around here, I think. 210 HP, with good offense and defense. They can howl, like the Runaway Dog, or they can bite your ass for good damage. They also have a poison version of their bite, and poison is a hell of a thing.
It's kind of like having a cold, but deals about five times more damage a turn. It takes Healing Beta to get rid of, and it's entirely realistic to think you might not have that power when you encounter them.
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Not a bad bit of exp., but nothing spectacular, either.
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There's quite a few more enemies in this room as compared to last time, huh?
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And a level!
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For this level, Susan gained +1 offense, +1 vitality, +1 IQ and +5 HP.
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With that room cleared out, we can escape back up to Threed.
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It's a bit hard to see, but you can notice I'm about to engage some No-Good Flies in combat.
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And get Kim another level!
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For this level, she gained +2 offense, +1 guts, +1 IQ, +2 HP, and +4 PP. It's a hell of a lot better level than last time.
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Since I was around, I decided to snag my Broken Machine. Even though, now that I think about it, Susan won't be able to repair it for a while.
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I'm swinging by here for a reason beyond getting Nass purified.
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Up on the second floor, head through the nearest door.
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I really like the sprite for the IV pole near the bed there. It's pretty good looking. Hell, I didn't know this existed prior to doing this.
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Checking these drawers yields the Insignificant Item. What the hell is this thing?
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Well, hell, let's use it then!
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that cannot be understood by someone who does not use something insignificant.
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And so, ends our bonus update. On a side note, we now have enough to purchase that house in Onett!
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So, what does the Insignificant Item do? Does it even have a purpose? How did it get there?
The answers are: something, kind of, and who gives a fuck! We'll solve its mystery a bit later on, but we're done with it for now.