Part 20: Micro-Update: SOOOOOUUUUUULLLLLLLLLL.
Well guys, I played just a touch of Morrowind today. I didn't make much progress, but I think this warrants a little update of its own.SOOOOOUUUUUULLLLLLLLLL.
Viperidae posted:
You should do some flying in Maelkashishi.
Anything for a fan! I don't think I properly looted that place anyway.
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There's another crazy cultist in...I don't know, I guess you'd call it the rafters of the shrine?
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Magic loot! The scrolls aren't much good, but I'm compelled to steal them all anyway. Burgle burgle hoard hoard.
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Hidden on top of this pillar is the real treasure. This here is the only class of Soul Gem that can hold...
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...hey presto, a Golden Saint, courtesy of a summon scroll we got earlier. She's pretty trivial to kill, but that's mostly because I stab her for five straight seconds before she realizes I'm no longer her friend.
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And there it is, the most powerful soul in the game. Only Golden Saints can be used to create constant-effect enchantments.
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And an Exquisite Amulet is pretty much the best gear for enchanting that's readily available. I allowed myself to commit the sin of checking the wiki for this one.
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Now, an explanation. Different things can hold different magnitudes of enchantments. The more expensive an item is, the greater its potential for enchanting, as a rule. I decided to whip up a willpower amulet. The game and the manual both lie about this, but willpower increases your chance of successfully casting a spell, so this couldn't hurt. Now, I took this idea to a guild enchanter, and the bill was over 50,000 gold.
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Problem is, any DIY enchantment has a chance of failure. So I spent about 10,000 gold on enchantment training. I spent about half an hour save-scumming at this before chatting with Chaz GELF, who told me that constant effect enchantments are pretty much out of my reach unless I want to pay for it, or inflate my stats to obscene levels.
Guess I'm savin' up.
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