The Let's Play Archive

Etrian Odyssey 2 Untold: The Fafnir Knight

by Ragnar Homsar, Dr. Fetus

Part 81: Pre-Update 65: Blizzard King pre-fight overview

Pre-Update 65: Blizzard King pre-fight overview

Blizzard King
HP: 45000, STR: 88, TEC: 69, VIT: 64, AGI: 46, LUC: 61
Damage resistances:
100% 100% 100% 100% 0% 150%
Disable resistances:
25% 75% 25% 25% 0% 25% 25%
0% 0% 10%
25% 25% 50%

A legendary blue dragon whose attacks are too powerful to withstand.

Blue Heart
HP: 7500, STR: 88, TEC: 69, VIT: 64, AGI: 46, LUC: 61
Damage resistances:
100% 100% 100% 100% 0% 125%
Disable resistances:
0% 0% 0% 0% 0% 0% 0%
0% 0% 0%
0% 0% 0%

(Yes, that is how the Blue Heart looks internally. I can't fix it.)

Blizzard King can be an insane pain in the ass. He hits really damn hard, Wail can single-handedly end an entire attempt even if luck is on your side, and Mirror Shield is one of the single worst skills to not know about beforehand. On your first go around, there's basically no way to see it coming, and even on future attempts, you might be able to guess as to what exactly triggers it (it's a mixture of certain turns and, at times, if you damage the Blizzard King too much in one turn). And the Blue Heart doesn't help matters--its HP is now out of one-shot range of even Alchemists, meaning you're going to have to put up with at least two turns of it.

So what's the solution here? For me, disables. Disables disables disables. Head binds shut down all but two of the Blizzard King's most dangerous skills, and leg binds completely negate Mirror Shield. Yes, you heard me. Mirror Shield doesn't use a body part, but because leg binds give what is basically inverse priority, it basically becomes guaranteed to go last in the turn order, after your party has dealt damage. Hell, even with that, stuff like panic and fear shut the BK down, and they're not out of the picture given Creeping Curse.

You know what everyone does by now, and I described my preferences up there, so pick from the categories, bearing in mind that Ranger is automatically in for conditional drop purposes:

Damage dealers: Zack, Freyja, Stardust, Asriel, Jackie, Tyler
Defense: Phoebe, Ursa
Support: Nadia, Realga, Milly, Sophie, Colette, Rheine

Also, a new caveat for all postgame bosses: if I judge the party chosen to be impossible to win with, I reserve the right to adjust them as necessary.