Part 32: Idiocy
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I spent some time offscreen grinding up the items I needed for the Kurodachi. It's pricy, but it will be really helpful for the next floor and boss fight.
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We do get quite a bit of money back from selling Ken's old katana.
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This is the only shortcut on the floor, and it pretty much links to the end. So the floor has to be done in one go. The floor isn't too involving, thankfully.
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Here's the Take point for the floor.
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You have to be kidding me!
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Oh this is gonna suck.
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Say hi to the
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Hypnowl
HP: 108
AT: 13
DF: 14
Exp: 571
Skills: Powder
Item Drops:
-Common: Feather - 1 needed for Bird Stare, and Volcanic (Gun.) 2 needed for Hide Plate. 5 needed for Sesui (Katana.) 7 needed for Carp (Sword.) 10 needed for Beast Bow (Bow.)
--Owl feathers whose pattern resembles eyes.
-Rare: N/A
-Conditional: N/A
Description: This owl's intricately colored feathers lull passersby to sleep before it feasts on them.
Weakness: Stab (150%)
Resistance: Immune to Sleep.
These things are dicks, and the last enemy in the stratum. They can put your whole party to sleep with Powder, and it has a decent chance of hitting everyone. Oh, and if you were relying on a Torpor Hexer to get you through the first stratum, theses things will throw a wrench into that plan because they're immune to sleep! Make sure to take these things out first, being put to sleep is one of the worst things that can happen to you at this point, depending on the encounter.
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Sleep will completely incapacitate a character until they get hit by something. And the damage they take is doubled, so taking a heavy hit that they would have survived normally would kill them in that case. To elaborate on how much of a dick move this is, there was an enemy in the first game known as a Petaloid that also had a party wide sleep move. Those were first encountered on the 8th floor. Here they stick an enemy that's almost the same thing in the first stratum. Thanks Atlus. Unlike the Petaloid, they don't have an AOE damage move, so that's one saving grace. They can also be paired up with Redhorns and Rollers. If an FOE happens to join in on a battle with a Hypnowl in it, well good luck.
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Another saving grace is that status effects don't stack, so a Venomfly poisoning us pretty much wakes up whoever it hits. And the poison is far more manageable to deal with at this point than sleep.
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This is also why I wanted Medishot up to a decent level.
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Ugh, so close to a level up.
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Let's go fix that. Now our team can go toe to toe with Chimaera. 11 is enough to be able to take it on.
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Ken levels up Overhead again, nothing new.
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Nick's Climax now kills at 20% HP.
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Frederik's Warmight now gives a 60% boost to damage. Oh you'll see that being used a bit this update.
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Since I've leveled up everything I wanted on Fedot at this point, I finally take Esc Up on him.
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Random encounters are no longer an issue to Aliara. Unfortunately, she only has the TP to cast it 3 times at this point, so it's just a panic button at this point, and there's one specific encounter I want to save this for. Now, what should I take next on her?
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Instead, I'll be going for Torpor, which can put all enemies to sleep.
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He gives a start as you approach, then smiles and addresses you.
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You fill him in on the details of your task, and the guard expresses his bewilderment.
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You thank the guard and return to your search.
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Another Furyhorn patrols this area.
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Just get behind it. But first, a battle!
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Poison could take care of this easily, but I'm trying to conserve TP here.
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Ken's Kurodachi turns his attacks into Ice/Cut. When attacking an enemy, the attribute that leads to the most damage is the one taken into account. This thing is a massive TP saver for Fedot and makes Ken our best damage dealer for the floor.
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And I got the conditional drop.
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Gee, I wonder what Chimaera's weakness is? The game heavily telegraphs it with the Kurodachi and the fact that so many things are weak to Ice at this point.
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By the way, be careful in this area. There's a Raptor behind the wall and the thing can get aggro'd through it. Which can cause it to turn around that corner and trap you by the wall if you walk by it.
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Just keep an eye on that FOE radar.
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Time to show off how powerful a level 10 Poison is.
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You look around and find that one of the trees nearby has turned grey. Upon closer inspection, it seems almost as if it's turned to stone.
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Just then, Aliara lets out an astonished cry.
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The affliction has spread! Many of the trees around you have changed color... You now remember that quest accepted at the hospital... You agreed to investigate the abnormalities found on trees within the Labyrinth. You note down your current coordinates, and leave the area of strange trees.
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One of the spots needed for the hospital quest.
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Looking carefully at your surroundings, you notice something odd on the ground. ...It's moss! Even through your thick-soled boots, it was evident how soft the ground was. But why would moss be growing in a place like this...? As you ponder this question, you see water seep to the surface, creating a small pond. The moonlight's glow hits the water, making it seem like a thing alive... Suddenly, you remember the quest you undertook in the bar. The tear of the moon that Braggart Chap asked about... You feel certain that the moon's tear he spoke of is this very water. You decide to coax the water into a container and stow it in your bag.
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Took this time to restock and turn in the quest.
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The only thing that can paralyze us at this point are the Raptors and the party can't fight those things yet. Only Ken can do something other than scratch them thanks to his katana.
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And in case you thought you could avoid the Hypnowls by going into the Labyrinth at day, no. Time based random encounters aren't a thing until EO3. Well, time to see how good Warmight is.
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Nick's damage with a crit.
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Just look at that sweet damage. Hypnowls aren't a problem for us anymore, as long as we don't get blindsided.
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Not every room or dead end in the Labyrinth contains a treasure or event.
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The Life Belt is a really good accessory at this point. It increases a party member's HP by 50! I put it on Ken at this point, since he's already hitting pretty hard and Nick doesn't need any more defenses at this point.
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I give the Town Crown to Nick for a slight boost in durability and damage.
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Here's this floor's mining point. By the way, be careful past that intersection.
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As one last screw you from Atlus, these things are always a guaranteed blindside if encountered solo. If it wasn't for several things down the line, I would say this is a manifestation of Atlus' hatred. Our party can actually take these things down now, so let's take a look.
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Raflesia
HP: 220
AT: 20
DF: 15
Exp: 831
Skills: Pollen, Freeze
Item Drops:
-Common: Huge Petal - 1 needed for Poison Gas and Wildflower. 2 needed for Sherwani. 3 needed for Hide Aspis.
--Reeking petals that can be used for armor.
-Rare: N/A
-Conditional: Gum Vine - Kill with Cut. 5 needed for Briar Whip (Whip.)
Description: A man-eating plant with highly venomous pollen and fine control over its small branches.
Weakness: Fire (150%)
Resistance: Physical (75%), Ice (0%)
Pollen is an AOE that tries to poison everyone. It's only slightly stronger than a Venomfly's poison, so the skill isn't an issue. Freeze is an AOE Ice attack that would normally kill everyone if encountered earlier, but it only takes off a decent chunk of health here. It's normal attack deals a ton of damage as well. This is the toughest enemy in the stratum, and the one that gives the most exp.
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Unfortunately the Raflesia takes 0% damage from Ice attacks, so Ken's cut attribute is taken into account here. It's heavily resistant to physical attacks, so Ken can't do much.
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Ouch. Good thing I had Nick wear that Life Belt. And this is a huge step up from this.
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And this.
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Fedot's Fireshot is the best damage we have against these things.
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Freeze hits decently hard, but nothing we can't handle.
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And I got it's conditonal drop. Too bad I need 5 of these things.
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By the way.
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Raflesia aren't resistant to poison. Unfortunately you can't get the conditional drop this way, and I want to make sure I have the TP for casting poison for something later.
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One trip back to town later.
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Our party gets a level up from a battle.
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Yadda yadda yadda Overhead.
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Climax now kills at 25% HP.
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I'm going to have Frederik go for Cure 2 at this point, so I get a 3rd level in War Lore.
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Richochet is Fedot's big damage skill, so I'm going for that next.
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Aliara can now start learning Torpor. Unfortunately, Curses is nothing but a point sink. Leveling it up does nothing except let Aliara learn new skills.
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Another Raptor patrols this area. Wait for it to pass by the door, then sneak on by.
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One trip back to town later. Again.
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You actually want to be careful in this area. More on that later.
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And the last item point on the floor, the chopping point.
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The Quill Arm is a nice piece of armor, which I put on Ken since his defenses are kind of lacking.
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NO.
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Oh this is bad.
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Looking carefully, you can see small flowers, of a soothing pale hue. They remind you of the quest you agreed to at the bar... The old lady, and the memento of her late husband. This could be the flower that Cass told you about. It's your choice to pluck the flower or walk away.
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Make sure you're not in front of the Furyhorn when you say yes to this.
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It seems to be a chance encounter, but no less deadly for that!
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You know what?
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I'm not dealing with this.
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This is what I was saving the last of Aliara's TP for.
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You look around carefully and notice spots of blood on the forest floor. The trail of blood continues down a path to the north, ending at a turn to the east. A wounded explorer may be there... You ponder whether to follow the trail of blood and see if anyone is stranded at its end.
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Though he's on the verge of collapse, the beast remains on its feet, gazing westward. When he notices you, he extends his head, revealing a parchment in his mouth. It turns out to be a map of the Yggdrasil Labyrinth. It must have been Beowulf's... The charted territory ends abruptly at the nearby hall. Its muzzle free of parchment, the beast gazes into the forest and gives a yelp. It is a bark filled with the sadness of losing something precious...
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The place where the map ends is the Chimaera's lair...
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You can challenge the king of the beasts now, or return to town to ensure that you're prepared.
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We're given a map of Chimaera's room. We can walk back over to Kurogane.
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Right in this room are two Raptors, and a treasure.
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FOEs that are stunned by a skill or item have a grey icon.
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This is a pretty big increase in offense for Nick.
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Oh for the love of.
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Unwall your doors you barbarian.
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You cannot see its source, but there is palpable menace among the low trees and piled stones. There can be no doubt that this is the Chimaera's den! Draw your weapons and press onward!
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Like Fenrir from the first game, Chimaera also has a bunch of FOEs in the room to help it out. Every first boss in the series had something involving multiple FOEs in the same room.
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Don't bother trying to lure Chimaera away from the Slaveimps. Unlike Fenrir, it'll stick to that spot, so you can't skip past it and go straight into the second stratum. Atlus learned their lesson this time.
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