Part 34: Chimaera: The King of Beasts
Chimaera: The King of Beasts
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Alright, let's do this!
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Right off the bat, we're going to launch every force skill we have at Chimaera. Except for Frederik's, I'm saving that for later.
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The unfortunate thing about Caprice is that when using it against a boss, it's pretty much a roulette since they have a pretty huge resistance against status effects. I was hoping it would land on Poison, but I guess sleep is fine too.
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We already took out a huge chunk of Chimaera's health.
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And now it's locked down and pretty much helpless.
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Nick's damage is pretty low, so I use Warmight on him.
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I mean look at Ken, he's cutting through Chimaera just fine.
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Landing Poison is pretty much a crapshoot in boss battles, but if it does land, a huge portion of the battle is over.
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The binds are starting to fall off, so I have Frederik use Invoke.
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Also because that happened. I admit I wasn't paying attention to my map screen there. But it's not an issue at this point.
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It's almost dead anyway.
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Oh crap, this is bad.
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Or not. Invoke also increases physical defense. It acts kind of like Immunize from EO1.
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And we win!
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Yeah, that's how powerful Force Skills are. Lots of damage, and makes any boss practically helpless. So let's do this for real. Before we start, here's a little lesson from GeneralYeti on the Chimera.
GeneralYeti posted:
According to Greek mythology (which is what I'm basing this off of, because it's badass) the Chimera was one of the offspring of Typhon and Echidna, the Father and Mother of All Monsters respectively. They're pretty cool, check them out. Anyway, the Chimera was supposedly some monstrous fire-breathing hybrid creature; in the Iliad, the earliest surviving literary reference, it was said to have a lion's head, a snake's rear end, and a goat in the middle. According to that, the Chimera was female, due to being able to see the ears on the lion's head - as the mane of a male lion was depicted as hiding the ears. The Chimera was eventually killed with the help of the flying horse Pegasus, allowing Bellerophon to fly high in the sky and shoot it, avoiding the heads and fire.
In the English language now, 'chimera' usually refers to any hybrid of creatures, though it's typically reserved for fantasy and/or sci-fi.
Anyways, here's what our party members are going to be doing for the fight.
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Ken's gonna be our main physical damage dealer. I gave the Life Belt to Nick, and gave the Town Crown back to Ken to help him deal more damage.
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Nick's damage is way too low to help contribute. He's mainly gonna be supporting in this fight and making sure everyone stays alive. I gave the Life Belt to him to make that job easier.
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Frederik is gonna be boosting Ken and Fedot's attack so they can get some good damage in on Chimaera. He's also gonna make sure everyone stays alive.
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Fedot is our other attacker. He's gonna help chip away at Chimaera with Ken.
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Now Aliara here is our trump card for the fight. If we can land Poison on Chimaera, we've pretty much won. The problem is that Aliara's luck is lower than Chimaera's so her Poison skill has lower than a 21% chance of landing. Not good odds, I'm pretty much hoping the dice rolls in my favor here. I could try turtling the fight out, except the Slaveimps won't let that happen.
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I just bought myself 3 extra turns to deal with Chimaera. A more permanent solution in a sense would be to use a luring skill, or a Lure Bell to get the Slaveimps to come to a spot where you can reach them, and then take them out. But I find that to be unnecessary.
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Bosses show up as black fuzzy balls. Well, let's get this started. Oh, and I recommend clicking on the music link below. I don't like it as much as Dyed in Blood or Hoist the Sword, but I still think it's a nice piece.
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Right at the start I have Ken and Nick attack.
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Frederik gives Ken a Buff.
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Fedot's just gonna pelt Chimaera with Iceshots.
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Not gonna have Aliara use Poison just yet, I'm gonna have her help chip Chimaera's health down a bit before using that.
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A warmighted Ken is doing a decent amount of damage, but that's not gonna be fast enough to kill it.
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And that's pretty much the last time Nick's gonna be attacking. Don't be fooled by that other fight, Chimaera hits hard. It's the main reason I gave Nick the Life Belt.
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Fortunately Chimaera can't one shot any of us unless it decides to use Blaze on the back row. At which point Ken and Nick would be the last ones standing.
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Just so Frederik can use Warmight on Fedot, I have Nick and Aliara heal up Nick. You really want to make sure all your characters are alive at the end of the fight.
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Fedot's dealing some respectable damage now, but that's still not enough.
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It'll take a while for those two to reach us, but we want to finish up this battle fast.
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And the battle's pretty much over.
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I heal up using the items we got from the Labyrinth much earlier. Yes I'm using up these items that are overkill on healing, I need them now. Hoarding items in the Etrian Odyssey series will just get you killed where they could have saved you. Besides, you can get more of them later.
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I'm just lucky Chimaera didn't decide to use it on the back row. Ken and Nick can actually tank that unlike everyone else.
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I keep Ken and Nick topped off while I have Aliara attempt one last Poison cast.
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Make sure to watch the GIF below.
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Look at all that exp. Just look at it! The enemy that gives out the highest amount of exp in this stratum is the Raflesia with 831 exp. Which means each member of a 5 man party gets 166 exp. Chimaera on the other hand? It gives out 21000 exp, which divides out to 4200 exp in a 5 man party! Bosses are by far the best way to grind in the game. It's super easy to grind up any party members you want through boss fights, which is the main method I'll be using to grind up our other guild members. EO2 has the fastest method of grinding in the entire series, along with EO4's golden sheep and QR party members. No need to hunt down rare enemies or stuff like that, just kill bosses over and over. This was basically Atlus' way of making up for the fact that FOEs no longer gave out exp. Unfortunately for them, all this accomplished was making sure that people grinded on bosses instead. This got nerfed in the later games by tying the big exp rewards to completing missions.
Oh and yes, bosses do respawn in every Etrian Odyssey game, aside from a few story specific bosses. Usually the final bosses are the ones that can't be rematched. It takes 14 days for a boss to respawn, although the timer won't start until we go up to the next floor. This is done to prevent you from being screwed over and have to fight the boss again in case you slept for 2 weeks after the fight for some reason. Each game has a different condition on when stratum bosses can respawn. For example, in EO3, you have to reach the final floor of the next stratum before you can fight the boss again.
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Well done! You have defeated the loathsome Chimaera!
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All the Slaveimps out on the field will disappear once you kill Chimaera. However, if any joined in on the fight, those have to be killed before you can win the fight.
A sense of accomplishment wells up within you, as a beast's howl reaches you from far away. The howl nags at you. It seems familiar somehow. If you can remember what it is, you can try returning to the place where it emanated.
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Sadly I didn't get the regular drop from the fight. Unlike the other games, you can get the normal drop even if you did get the conditional drop. The normal drops from a stratum boss don't have 100% drop rates, but their condtional drops do, with one exception.
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But before we go back to Kurogane, I make sure to level up my party since they were so close to one. I hope you enjoyed seeing even exp bars, because this is the last time you'll be seeing them.
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Overhead is finally maxed out, and now we unlocked Ken's big damage skill, Midareba. It's ridiculously powerful. If you ever wanted to see some big numbers, oh, you'll get some later.
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Climax gets leveled up twice. It kills at 31% and 38% at those levels.
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Now I want Frederik to get Salve 2. There's no reason to go for Salve 1, it isn't a perquisite to anything. So I level up Cure 2 twice. It heals 134 base HP. Cure 1 gets outdated fast, and there's no reason to take any more levels in that skill since it's just a perquisite to Salve 1.
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Fedot just levels up Guns twice. Still working towards Richochet.
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Aliara now levels up Topor. There are some enemies immune to poison, so I want some backup options if she gets voted into the 2nd stratum party. It has a 21% of putting all enemies to sleep at level 2.
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There was a lonely beast here with pleading eyes before... Upon your return, you see the beast standing here unchanged, like a bronze statue. He seems to sense that his long-time enemy has been defeated, and wears a peaceful expression.
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Kurogane barks quietly in thanks, and paws off his collar as if offering it as a gift.
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You'll see what the Trust Band is for soon enough.
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Mostly done with this floor. Sadly, we won't be able to open those locked doors for a long time. Anyways, say goodbye to the first stratum.
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Welcome to the second stratum, the Auburn Thicket.
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A violet light rises from the center of the room, surrounded by poles. You think back to the protector Flausgul's words... The Geomagnetic Field he spoke of must be this light! You consider touching the pole of light to see how it works, though you could also move on.
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Geomagnetic Fields are found at the beginning of every stratum, aside from the first one. You can save your game at these points, or teleport back to town. It's a two way teleporter so we can also start right back here. These do not override the Geomagnetic Poles, so don't worry about that.
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Ah, yes. You still need to report to the Duke's Palace on your completed mission. Before you can go any further, you must file your report with the Minister.
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Well let's see what he has to say.
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This is what the Trust Band unlocks. We can now use a new class. Let's take a look at it.
Beast
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Protect their owners with teeth and claws.
Force Skill: Salivall
-Heals the Party's HP and status ailments.
Fierce creatures best used in the front.
Beasts are an alternative to the Protector. They have some defensive abilities, but unlike Protectors, they have some pretty decent offenses. They also have some aspects of the Medic, in that they're able to heal the party as well. Their base stats are pretty high, and they tend to be pretty tanky. However, they can't wear stuff like gloves or boots, but they can still wear armor. They can still wear accessories though. In order to make up for that fact, their armor has really high defense. However, there's one aspect that makes Beasts much less useful than they could be, which is the fact that their main class skill causes them to block attacks for other party members, which you have absolutely no control over. And that skill causes them to take more damage than they normally would. The worst part is that you can't skip that skill either, since it's a mastery skill. As the final nail in the coffin, they don't have access to the Anti Skills, which means that a Protector is far better than a Beast in the postgame.
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As much as I like Cass' dialogue, he rambles a lot before giving you the quest.
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Let's sell off our stuff. Now the Brute Tail, Chimaera's normal drop, sells for 776 en. Not a bad amount of money. As for the conditional drop, the Brute Wing...
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Boss conditional drops sell for a ridiculous amount of money, and are the main reason why gathering isn't the money maker of choice anymore. Just selling one of these will get rid of your money problems for the rest of the main game! Yeah, stratum bosses? Really good to grind on. They all sell for 30,000 en, except for one much later on.
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Selling that unlocked this bow for the Survivalist and Troubadour. It's the third best bow in the game, and one you were supposed to unlock postgame. Boss condtionals were meant to be gotten later, when your party was much stronger, but Atlus made most of them really easy to get. Atlus learned their lesson, and boss conditionals are much tougher to get in the later games. They can involve killing the boss with a one man party, or on the first turn, which can only be accomplished much later into the game. They also made the conditional drops worth a lot less, 10,000 en compared to 30,000 en. And the 4th game made it impossible to buy the equipment that got unlocked before you got into the postgame. I won't be grinding for the bow, although it is really easy to do and a Survivalist can help stomp on the main game with this. But because it's a postgame bow, once postgame comes around, the Survivalist is trash again.
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A really simple, but short fetch quest. Let's talk to him and see what he has to say.
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