Part 42: The Power of Music
The Power of Music
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We're gonna be finishing up some quests first before exploring the Labyrinth.
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Also reskilled Bellamy so we could finish up that one quest.
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Cass leaves and comes back.
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Fade to black.
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Because Bellamy knows the Flame skill, we got the extra reward of 600en. If he only knew Fire, we would only get 300. Let's turn in that other quest.
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Metapons are a bit of a situational, but useful item. They dispel all buffs on an enemy. While buffs are pretty powerful in the EO series, not too many enemies can buff themselves at this point. Still, they're can com in handy.
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So this is gonna be our team until we reach the boss. Let's take a closer look at them.
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Ken now has 3 points in Midareba. Ken slashes at an enemy twice for 70% damage with each slash. Not much damage yet, but it'll be the most powerful damage skill in the game eventually.
Orochi is a single target Fire/Slash attack that deals 120% damage at level 1. I took this because our team is heavily lacking in elemental damage.
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I just put another point into VIT Up for Ling. The reason for that is because I want to get En Garde, which unlocks when he has 10 points of VIT Up.
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Maverick's going for Salve 2, so he has 6 points in Healer. Cure 2's gonna be the one leveled up from now on.
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Aliara took a rest and has been reskilled. She no longer has Revenge. I maxed out Poison and Torpor, which should help if we get into a bad situation with any random encounters. She has 2 points in TP Up which should let her cast her curses more often, but mainly because I'm going for this skill.
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Hoo boy. This is much more broken than the game makes it sound. It requires a huge skill point investment, but for a good reason. It's one of the most powerful debuffs in the game. Maxing out Curses is straightforward, but Scavenge needs a huge skill point investment.
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Unlike the Medic and Alchemist who can level up their versions right off the bat, the Hexer needs to invest in some stats to unlock hers for some reason. TP is a great stat to level up, but TEC doesn't really do much for a Hexer. Unlike the other games, TEC isn't used to determine the chances of a status effect landing. All it does for a Hexer is determining how accurate Revenge is. Supposedly. But I've never seen Revenge miss, and it worked on Salamox just fine.
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Gilbert's skill points got shuffled around a lot. He doesn't have any points in Stamina anymore, that's not gonna do much for us at the moment. He only has 2 points in Bravery, which is only an 8% boost to the whole party's damage output. He has 7 points in Songs which unlocked several handy skills.
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Blaze, Frost, and Shock act like the elemental oils. Leveling these up doesn't boost our party members' damage outputs. All leveling them up does is decrease the TP cost and increase the speed modifier. Which is something you really want to do since all of these skills start off costing 20 TP. Gilbert only has 64 TP. I need him to do a lot of singing, especially since these songs are our main form of elemental damage. So I pump a lot of points into these skills. These buffs cannot stack and will overwrite each other.
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He also took these two skills. Erasure is a single target song that dispels enemy buffs. It's a weaker Metapon. It dispels more buffs depending on its level. Nihilo is an AOE version, but it costs more and is slower.
Troubadours are very handy party members. Their main role is to buff the party, but aside from their Force Skill, Crusade, all of their songs last until the end of the battle, the buff gets overwritten, or if the buffed member dies. Because of this they don't need to do much else once their buffs are thrown out there. But enough about the party, let's get to exploring.
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Garauchi
HP: 162
AT: 19
DF: 19
Exp: 741
Skills: Taillash, Corrode
Item Drops:
-Common: Ruby Shard - 1 needeed for Stain Gage.
--Scrap of Noziuchi hide. Contains crimson metals.
-Rare: N/A
-Conditional: Ruby Scale - Kill with Volt. 1 needed for Horn Plate. 2 needed for Gara Rod (Staff.) 5 needed for Snake Whip (Whip.) 15 needed for Self Bow (Bow.)
--Crimson metal scales that turn red in heat.
Description: When it shakes its long tail, the sound causes panic and headaches in humans who hear it.
Weakness: Ice (150%)
Resistance: N/A
Garauchi are support monsters. Meaning they're not too deadly or annoying alone, but depending on the encounter they can cause things to go horribly wrong for you. Taillash attempts to bind a party member's head, which prevents your Alchemists or Medics from doing anything. Corrode decreases your whole party's defense. Corrode is really bad when they get paired up with strong physical attackers.
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I'm gonna go for the conditional drop, so I wait for Gilbert's head to get unsealed.
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And managed to snag the conditional drop!
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Nectar IIs are much stronger versions of Nectars. They revive your character with around 100 HP. If you're using a Revenge Hexer, you don't want to be using this on them. Just use Nectars instead so they revive with as little HP as possible.
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It seems ancient... Vines are choking the thick trunk and a scarlet veil is drawn over it. As you follow the path of the twisting vines, you spy a large, violet fruit. The fruit seems ripe... If you step forward, you might be able to reach it. It's awfully tempting... So much so that you wonder if you should leave it alone.
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Ken, at the front of the party, walks forward and reaches for the fruit. It's large and plump in Ken's hand, and seems to be very juicy. Ken cleans the fruit with a bit of cloth and bites into its soft skin! The taste... it's incredibly bitter! Rather than spit it out, Ken forces the bitter fruit down. Judging by the reaction, you make a mental not not to try the fruit for yourself.
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But you hadn't realized that it's commonly used in medicine! Ken regains health!
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For best results, put someone that really needs to restore HP or TP at the front of the party.
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Another Razeking pops up when you pass by this area.
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The Wing Plate is a huge defense upgrade for Ken.
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I take this time to restock and rest up. Oh and I did have a reason for going back. Mainly because I forgot about this quest that unlocks right after completing the Labyrinth Lunch quest. By the way, if Chimaera's respawned, make sure to kill it before doing this quest.
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Well, this is better than the quests in the first game where you were told to go search for something, except the game never told you where they were. You're told to go look around in some area of a floor, but it can still take you some time to find it.
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Another Razeking down here.
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Now the fruit is down this path, but if we go this way first we'll be trapped. So I head to the door instead.
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Tortmails almost always spend their first turn in a guaranteed blindside increasing their defenses, which can make them a pain to take down. You can get around this with elemental attacks, or...
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You can dispel its buffs.
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Incidentally, the Tortmail's drops are used to make Metapons. So if you unlocked those you could also use those to deal with them. Now that we shook off the Razeking, let's check out that other path.
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It's smooth bark and odd branch structure would make it difficult to climb... But looking up, you can see a perfectly sized fruit daring you to pluck it. You weigh your options... Pluck the fruit, or walk away?
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As the leader of the party, Ken was chosen to climb the tree and pick the fruit. The fruit's skin is a shining yellow sheen, and it emits a pleasing aroma... You remember now about the quest you accepted at the bar. You agreed to fetch a type of fruit from the Labyrinth... The fruit in hand can only be the one the innkeeper requested!
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But you have the nagging feeling there's something else relevant about this fruit... Oh yes... as soon as you pluck it from the branch, it will begin to spoil! You resolve to head for the 4th floor before the fruit spoils, angering the VIP.
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A thud breaks your reverie... Ken fell from the tree and landed badly!
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The event doesn't show up if you don't take the quest, so you can't avoid the HP loss. Even though it's minor. To get the maximum reward, we need to head to a spot on the 4th floor as fast as we can. Which spot? Oh the game doesn't tell you. But the fastest way to get there is taking the Geomagnetic Field to the 2nd Stratum, and heading down to the 4th floor.
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Oh right, this thing's in our way.
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If you plan out your moves carefully, you can use sleep to give one of your attackers a huge damage boost.
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You approach them, but they block your way with their weapons.
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You show them the fruit you're holding and tell the guards about the request. After considering your words, the guard relents slightly.
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The guard pulls out his hunting knife and slices up the fruit in two equal pieces, giving you one.
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You thank the guards for their hospitality and decide not to overstay your welcome.
And we're done with that quest.
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Stonards increase a party member's defense. Could be handy. We get the full reward of 800en by delivering the fruit straight away.
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Back in the Auburn Thicket, Gilbert gets a level up.
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The skill point goes into Bravery. Which is an 11% damage buff for the whole party.
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Even though most of the floor tiles have been stepped on, we don't get a notification about our map. Yeah, we're not actually done with the 8th floor yet. There's still a bit more to explore.
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Unlike the Firekings in Salamox's nest, which took a step for every step you took. These Firekings only take a step for every 2 steps you take. It's really easy to get a preemptive attack on them because of this. But don't think about trying it until much later. They're still Red FOEs after all.
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There are actually two in this area.
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Gryphon
HP: 183
AT: 21
DF: 20
Exp: 1072
Skills: Fangs, Claws
Item Drops:
-Common: Steel Beak - 1 needed for Broba (Axe.)
--Sturdy, steel-like beak of a Gryphon.
-Rare: Pure Quill - 1 needed for Oval Aspis. 2 needed for Wing Plate. 4 needed for Jelly Helm.
--A Gryphon's glistening white crown feathers.
-Conditional: N/A
Description: A mythical beast with the head of an eagle and the body of a lion. It can summon strong winds.
Weakness: Stab (150%)
Resistance: N/A
Gryphons are annoying. Fangs is a really strong physical attack, while Claws is a weak one, but it hits its target twice. What really makes them annoying is the fact that they have the highest AGI and LUC stats out of all the enemies in this stratum. Which is 42 for both of them. This means that they'll go first most of the time, and that your attacks will whiff a lot more often on these. A Gunner with the Snipe skill can take these down pretty fast.
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There's a bit of a combo you can do with Crusade and a healing Force Skill.
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Heal up all the missing HP, and you now have a very tanky and very strong party for a few turns.
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Enemies and FOEs are gonna have a hard time taking you down.
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Something to watch out for when dealing with enemies that can bind you.
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Even if your character fails to use their skill, their TP still gets used up.
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Ken and Ling both get a level up.
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Midareba now deals 75% damage per slash.
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Ling levels up VIT some more.
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Here's this floor's Take point.
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And another level up. Now we can turn in that one quest that needed a Medic.
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Maverick's working towards Salve 2, while Aliara's working towards Scavenge, and by extension Dampen.
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There's some more Firekings patrolling the area.
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I actually had to go through 2 playthroughs for this run for reasons I'll reveal later. I got some hidden treasure on the first run, but I didn't get it on this one. I'll grab those later.
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This is where you would normally encounter Actaeons. I splattered them instantly last time, which is why they didn't get a proper introduction there, but here's the bio for that enemy.
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Actaeon
HP: 213
AT: 26
DF: 20
Exp: 1062
Skills: Deathorn, Neigh
Item Drops:
-Common: Steel Horn - 1 needed for Vine Bow (Bow), Horn Plate, and Charm Gas. 10 needed for Ice Musket (Gun.)
--Actaeon's giant horn, containing steel grains.
-Rare: N/A
-Conditional: N/A
Description: These deer with intricately shaped horns deliver powerful blows to defend their mates.
Weakness: Fire (150%)
Resistance: N/A
If you see these paired up with some Garauchis. Run. Neigh is a single target skill that has a chance to inflict Terror on a party member. But Deathorn is the skill to worry about here. It's a hard hitting single target physical attack, and if Corrode is on your party, well say goodbye to whoever it hits. I put Life Belts on everyone to specifically to avoid any instant gibbing scenarios.
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Here's the Chop point for this floor.
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Maverick eventually discovers a monster's young at the root of a tree, chirping and wheezing. A lump seems to be lodged in the down-covered chick's throat, which it is trying to dislodge. It may have swallowed something dangerous... If left alone, it will eventually die. It wouldn't be difficult to put a hand down its throat and help it spit out the mass... On the other hand, you are well aware that it is a monster's young you're dealing with. You know that no good may come of this... Regardless, you must make a choice.
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You crouch beside the poor chick and help it cough up the lump stuck in its throat. The chick heaves several times before giving a violent upheaval as the mass comes loose! Finally at peace, the chick looks at you with beady eyes. One last chirp, and it is gone. You look at the lump caught in the chick's throat, and are surprised to find a gemstone. You take the gem as a reward for your benevolence and leave the area.
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Here's one of the stairs for the floor. We're not done with floor 9 yet. There's still a lot we haven't explored yet.
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Aha! Now we're down in another part of floor 8.
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Now there's a branching path here, but don't go down this way unless you want to see your party made into mincemeat by a Razeking. As for me, I'm going down here because I have a score to settle with this thing.
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I accidentally sidestepped into a corner where I couldn't escape, and it was responsible for a party wipe. But now it's payback time.
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It spawns when you step on this tile.
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Razeking
Type: Normal
Behavior: Proximity
Aggressive: Yes
HP: 885
AT: 30
DF: 30
Skills: Crusher, Axe Roar
Item Drops:
-Common: Horn Shard - 1 needed for Beheader (axe.)
--A cow's broken horn.
-Rare: Beast Hide - See Gigaboar bio.
-Conditional: N/A
Description: A legendary 4-eyed, 6-armed monster. Even veteran explorers may fall to its strength.
Weakness: N/A
Resistance: N/A
Crusher is a hard hitting single target physical move, while Axe Roar hits the whole row. If you're sufficiently prepared you can take it down, although you may have to revive your frontliners.
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I know I said I wouldn't use Force Skills for the LP, but just give me this one. This Razeking caused me to lose a lot of progress and I want revenge. Incidentally, the Curse status effect is a lot more useful in Persona Q since the HP values of party members and enemies are much more comparable.
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Not so tough now, are you?
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Oh revenge is so sweet.
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What do you mean I don't get the drop?
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Anyways, down this path is the other Mine point on this floor.
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Life Belts are really good accessories, and have saved this party plenty of times.
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The Shotgun is a weapon for Fedot, but we don't have him with us right now.
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Oh great, enemies that all have AOEs. This is gonna suck.
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Loyalty kicks in even if it would kill the beast, and the party member could survive the blow. Oh, and the best part? I'm out of Medica IIs and Nectars. So I try to run away. Key word: try.
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Oh no.
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CRAP CRAP CRAP!
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Great, I took out the FOE, and I'm about to die to a bunch of regular enemies.
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Holy shit that was a close one. I thought I would've had to do another restart there.
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We unlocked a bunch of new stuff. I make sure to upgrade everyone's equipment so that doesn't happen again.
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