Part 48: Cleanup: The Second Stratum
Cleanup: The Second Statum
I'm gonna start this off by doing that Many happy returns quest.
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It appears as though the wall might have some sort of mineral inside... You may use your tools to chip away at the wall, or ignore it and move on.
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As you chip at the wall, you hear a clinking sound as your tool strikes something hard. Upon carefully pulling it out, you discover that it's a large mineral deposit. You recall now the quest that you accepted in the bar... The people of Lagaard anxiously seek stones to fashion into jewels for the Duke's daughter. To your untrained eye, this could be a precious stone or simply a chunk of rock. Either way, you decide to stow it in your bag and hope for the best.
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These Sharp Rocks we find could either be a gemstone, or a regular stone. The gemstones will net you more money. There's 6 gemstones and 4 regular stones. This one we found is just a regular stone. Unfortunately there's no hints for these. The only clue on where to find these, is that you have to be facing a wall to get one of these. So searching in open areas or tiles won't do you any good.
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By the way, you get the exact same flavor text for every one of these spots. It's kind of annoying. This spot just yields a stone.
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This one's gives us our first gemstone. Anyways, there was one FOE we couldn't kill during our time in the first Stratum. Let's go fix that.
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Stalker
Type: Red
Behavior: Staggered
Aggressive: Yes
HP: 1200
AT: 20
DF: 25
Skills: Amputate, Scythe Dance
Item Drops:
-Common: Scythe - 1 needed for Sensui (Katana.)
--Thin, sharp scythe of a praying mantis.
-Rare: N/A
-Conditional: Harvester Kill on the first turn. Unlocks nothing.
--A sickle blade said to cut anything.
Description: A carnivorous mantis that persistently chases travelers with its giant scythe-like claws.
Weakness: Fire (125%), Volt (125%)
Resistance: Stab (75%), Ice (50%)
They're pretty tough to take down. They hit hard, and they have a lot of HP. It likes to use Amputate a lot, which is a powerful single target slashing skill. When it gets below 50% of its HP it'll start using Scythe Dance, which is a single target attack with a splashing effect. If you can arm bind it, you'll render it completely helpless.
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Another thing you can do is have a Protector Provoke its attacks. If they don't have Parry they'll probably die, but it's better than having it kill your other party members.
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Getting that conditional drop probably isn't something you can do at this point. We'll have to come back later when we're much stronger.
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Or you can have your Alchemist nuke it. That works too.
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And I don't have to hunt any more of these down.
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Here's another gemstone.
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When you get too many items, the game will ask you to throw some out. Thankfully unlike the first game, key items do not actually take up inventory space. Which is good because we're gonna get a lot of those.
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This one's just a stone.
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We don't have to go too far for this gemstone.
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Snatching up more FOE drops, don't mind me.
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Another gemstone.
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In order to get this next gemstone, we need to kill this Razeking.
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And I don't get its drop again. Gah.
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It was hiding in this spot.
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Had a bit of a close call here.
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Finally got the Razeking's drop after having Bellamy roast several of them.
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Here's the last stone.
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Pay attention to the TP bars.
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You cautiously approach the cart, wary of any lingering monsters. But none appear... You think back to the quest you accepted at the bar...
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Your task is to find a birthday present for the innkeeper's daughter. You recall hearing that a poor merchant's caravan had been attacked near here. Perhaps you may find a suitable gift somewhere in the bags strewn across the ground.
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The rules of the Labyrinth allows whoever finds an item within to lay claim to it. Regardless of the caravan's destination, it must have carried something worthwhile. You rummage through the bags for something that could be used as a birthday present... Before long, Aegis finds a candle with a faint floral scent in an open chest.
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You recognize the candle as a type popular among nobles. Its clean, fresh aroma, created by alchemy, provides relaxation for the owner for years on end. It may be too valuable to give to a young girl, but it would certainly be well-received. Unfortunately, Aegis also finds a trap in the chest!
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So Aegis just lost all his, wait what? Why did Nick lose all his TP? Come on EO2! Anyway, each present has a consequence of sorts attached to it. There's no best reward for the quest, but there is is a best event that can happen. And this wasn't it. The thread happened to vote for one of the worse options, but this isn't really anything big since we can just Warp Wire out.
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Once you grab one of the four presents, you're locked out of the others. So what are the other events like?
The Flower
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In order to get this event, you need to be not facing the chest, otherwise you'll end up examing it instead.
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You remember now the quest you accepted from the bar... Your task is to find a birthday present for the innkeeper's daughter. One suggestion you received was to gather beautiful flowers for the young girl. An exquisite patch of flowers is blooming not far from you.
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As you bend to pick the flower, its sweet aroma tickles your nose again. It must be the season for the flowers near your feet to be giving nectar!
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You rejoice at the serendipitous find, and extract some of the nectar to be used as a gift.
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This is technically the best result, because nothing happens to us here. All the other events have negative consequences.
The Berries
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You think back to your quest, accepted at the bar. Your task is to find a birthday present for the innkeeper's daughter. You recall someone telling you of a place where delicious berries grow...
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And indeed, you can see dark green leaves beneath a carpet of purple berries.
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You pluck as many berries as you can fit into the jar you brought along for the purpose. But the patch of berries is not altogether peaceful; monsters still roam the forest! The fiends which feast on the berries for their diet appears and attack you!
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Yeah, you're pitted against 3rd Stratum monsters for some reason in this event.
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They're honestly not that tough.
After defeating the demons, you were surprised at what you found inside of the jar. The delicate berries have been smashed, but on opening the jar, you still smell their sweetness. You can no longer offer the berries as a present... But perhaps in their place, you can convert the crushed mass into a high-grade jam.
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You spend some time working the paste into a fine jam, and take it back as a birthday gift.
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The Stone
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Is that a bird's song...? The flute-like chirping continues for a moment before stopping. You think back to the quest you accepted at the bar... Your task is to find a birthday present for the innkeeper's daughter. You recall being told of a bird that hoards shiny objects.
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Could the chirping have come from the rarely-seen bird?
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You quietly move up to the bird's nest, taking care not to startle it. Peeking through the bushes, you can see a neatly-built nest with shiny stones inside.
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You reach to grab one when you hear wings flapping overhead, as something drifts down. It is a multicolored feather, with several radiant hues. The bird that dropped it seems to be gone... In any event, the feather would make a good gift.
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You leave a few coins in the nest as homage to the bird, and depart the area.
We lose 100en from this event.
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And now back to your regular LP.
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The last gemstone is found here. Now let's go turn that quest in.
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This would be considered a big reward if it weren't for the boss conditionals.
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The Therica AX is a decent item. It removes 1 bind from every party member, which is good against AOE binds, but it can't remove more than one bind at a time. The innkeeper's daughter has different reactions to each present.
The Flower
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The Jam
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The Feather
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Yeah the EO games tend to be super in love with ellipses if you didn't notice already. Now that we've freed up some space for our quest log, let's see what's available.
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Cass will spit out a line like that for all the class quests if you don't have a class that fits the requirements.
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We can't finish this one now, but I'm gonna do it since we can do it while we explore the 3rd Stratum.
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I actually prepared for these fetch quests and put all the items I needed in storage, so I'm gonna go pull them out. I also grab my Survivalist from the guild.
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The Grand Duchy is looking for a strong survivalist... And the survivalist currently in your party would be perfect for their needs! Return to the bar once you have a spare moment.
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Now we have two of these. I can think of an upcoming situation where they would be very useful. Very useful indeed.
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Cass leaves and comes back.
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Fade to black.
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A decent stat boost. Now that quest is like the Alchemist quest we did earlier. Your level doesn't matter. The skills you have do. You don't get the money if your Survivalist doesn't have the right skill. If they have Stalker, you'll get 300en. You get the maximum reward if your Survivalist has Sagacity.
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There's no more new quests, we've done everything we can quest wise. However, we're not done with the cleanup yet. We still need to kill some more FOEs, and explore that secret area that needed 3 people.
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When I said that Bellamy was the only one who had the firepower to kill these things, I meant it.
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Although at this point, Fedot's Iceshot deals decent damage too.
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Really?
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Oh come on! Do I need to start manipulating the RNG again?
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Seven Trigourds later.
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Much better. I really wanted that Curse Bone drop. Mainly because it unlocks this weapon.
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That is a 50 TP boost! It's great for casters like Alchemists and Medics, who'll eat through their TP fast. Now to take on the last FOE in this Stratum.
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It's really easy to get the drop on the Firekings, so make sure you do that.
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Fireking
Type: Red
Behavior: Patrol
Aggressive: No
HP: 2100
AT: 44
DF: 44
Skills: Fury, Roar
Item Drops:
-Common: Spine Horn - 1 needed for Rapier (Sword.)
--Fireking's backbone, festooned with spikes.
-Rare: N/A
-Conditional: N/A
Description: A dragonlike monster that can ignite the volatile liquid in its stomach to spew fire.
Weakness: Ice (125%)
Resistance: Physica; (75%), Fire (0%)
Firekings are probably not something you want to take on early, but you should be able to handle them once you're far enough into the game. Roar attempts to terrify your whole party, while Fury is a single target fire attack.
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Decent damage.
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I got pretty lucky with Ricochet here, since it decided to proc the 5 hit version. Which puts it in range for this.
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Nick's time of being the Labyrinth's punching bag is now over. Really, the first Stratum is where you're going to rack up the most deaths and game overs. After that, you shouldn't see too many of those. Anyways, the last thing we need to cover is that 3 party secret area.
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We'll be going with these three.
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The flavor text for this is the same as being able to pass through a Dark Hunter passage normally.
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There's two Redwoods patrolling the area.
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You have to be careful where you walk, because this can happen.
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I just decided to fight my way out.
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If you're wondering about Pauline's absurdly high level, it's because there's a mechanic I wanna show off in the next update.
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There's a Razeking in the next area you can't avoid normally. What you're supposed to do here is use the Dark Hunter's Racket skill to lure it to a spot so it can be stunned while you sneak on by. In fact, some of these secret areas require you to use a certain skill from the class that was used to access it. But I don't have that skill on Nick.
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So I just killed it. Ricochet is too good.
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The Rouge Whip is technically an upgrade, but I find the stats on the Beast Tail more valuable than some extra points of attack.
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Likewise for the Ring Mail.
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We're just missing one area that we won't be able to access for a while.
Next time, retirement.