Part 77: Flying to the Queen of the Skies
Flying to the Queen of the SkiesWe're gonna finish up that thief quest before exploring the 20th floor. Just a warning, you're gonna wanna stock up on supplies for this one.
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But your eye has been trained by now to spot his abnormal movements... Before your weapons are fully unsheathed, the imposter jumps back, a grin on his face.
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The thief pulls out a slender object and puts it to his lips. The monster-controlling flute...! Its high-pitched tone causes a cacophony of monster shrieks from all sides...
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It can't be... You now see the magnitude of the villain's horrifying plot. He intends to use these monsters to attack Lagaard! According to Cass, the guard corps should be here, but there isn't a moment to waste! You ready yourselves for battle, knowing that you must dispose of all the ensorceled monsters. You mustn't relax for an instant until all the monsters under his control have been slain!
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This is another defense mission. There are 7 FOEs that you have to take down, and if a single one reaches the stairs down, you fail the quest. You can block off the tile I marked, which makes it impossible for the FOEs to pass. But there's so many FOEs to take down, that running out of supplies is something you have to look out for.
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Banepion
Type: Normal
Behavior: Invader
Aggressive: No
HP: 1200
AT: 49
DF: 37
Skills: Needle
Item Drops: N/A
Description: A thick-skinned monster with a poison sting. Deployed by thieves to attack a village.
Weakness: Volt (150%)
Resistance: Physical (75%)
They're just stronger versions of Killpions. Now the thing to note is that they're really tanky. If you don't have a good team, it's possible to waste a lot of time on a single battle, and let another one slip through.
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Repeat 5 more times. Really, the main threat is either running out of supplies, or that your team can't hold out and are forced to give up. Nothing interesting happened in the rest of the battles, so I'll just skip to the end.
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You give chase, but suddenly you hear a scream, followed by a beastly roar. It seems there was still a monster or two left that the flute lured in... In his haste to escape, the thief lost control, meeting his end at their claws and fangs.
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Your quest is complete! It's time you headed back to the bar for your reward!
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I also caught Abigail's quest dialogue for The sorcery-reflecting lens quest, so you can know what that one was about.
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So yeah, I ended up missing some important stuff. This is the earliest the game actually tells you about conditional drops. Yes this late, at the end of the fourth Stratum. And you can miss this information by accident, like I did in the last update. Thanks Atlus. EO3 and onwards lets you know about that stuff from the beginning of the game, and actually tells you how to get them from most random encounters. Anyways, here's her proper dialogue for finishing the quest.
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Okay, enough questing. Time to explore the 20th floor.
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Yet another incorrect spot for Settling a bet.
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Raven
HP: 344
AT: 38
DF: 38
Exp: 2385
Skills: Terrify
Item Drops:
-Common: Pale Quill - See Cocatris bio.
-Rare: Pale Beak - 1 needed for Big Axe and Snow Quill.
--Strong, sharp beak taken from a pale bird.
-Conditional: N/A
Description: A crow that lurks in the dark corners of the forest, always watching for unsuspecting prey.
Weakness: Stab (150%)
Resistance: N/A
This enemy isn't that threatening, but it can be an annoying one. Its AGI and LUC are through the roof. (58 and 55) so its pretty evasive. Terrify is a single target skill that has a moderate chance to inflict terror. Granted, someone freezing up at the wrong time can wreck your team, but hopefully it won't get to that point.
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Really, just imagine me doing that for every single encounter, because that's pretty much what I did for the majority of the floor. Floor 20 is normally really tough to go through, but for some reason it was decided that Ken had to be in the party. So this floor ended up being kind of uneventful for me to go through.
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We're gonna have to travel through several one way passages on the floor.
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Oh, and Cocatris are back.
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I won't be taking this one way passage just yet, it essentially leads back to the entrance.
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Oh no, Petaloids. What am I going to do.
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Petaloids are still something to watch out for, but they're much more manageable by the time you get to this floor. Really, the only way I'm gonna die here is if I get blindsided.
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The only way to avoid these Cocatris is to come between 4 and 6 pm. The spawn times are still the same.
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A one way exit from this area.
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It would be a simple matter to pick the fruit and eat it, if you so chose.
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What.
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You are constantly bewildered by the variety of traps and snares the Labyrinth holds...
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Well, there's only one way to go from here.
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Oh these things are jerks!
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Venombug
HP: 425
AT: 51
DF: 39
Exp: 2888
Skills: Paralyze, Fang
Item Drops:
-Common: Dark Spur - 1 needed for Arquebus (Gun), Stun Gas, and Gauntlet. 5 needed for Czar Plate. 15 needed for War Bow.
--Caterpillar claws coated with strong poison.
-Rare: N/A
-Conditional: Curve Horn - Kill with Fire. 1 needed for Flamberge.
--Fang-like spikes from a caterpillar's maw.
Description: A giant pillbug whose lethal venom makes it far more dangerous than ordinary insects.
Weakness: Volt (150%)
Resistance: Immune to Poison
Venombugs are the strongest enemies in the Stratum. Sure, they're less tanky than Wrathbuds, but unlike those things, these things can be encountered in groups. Yes, groups. You saw how much damage Fang did. Getting blindsided by those things pretty much means I'm done for. Fang is a hard hitting physical AOE that has a decent chance to poison. Paralyze is single target, but inflicts paralysis instead. If you were thinking of having a Hexer try to clear them out with Poison, don't. They're immune to it. Use Torpor instead.
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While everything else isn't a threat, Venombugs are the one enemy I have to watch out for. They and the Petaloids are the reason this floor is tough to go through.
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I went back to the one way shortcut I skipped earlier. It takes us to a Chop point.
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Another wrong corpse to leave the coin on.
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There's a Voltking that patrols this path, and a hidden shortcut off to the side.
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This is the scariest encounter to get into because two Fangs will wipe out your party. Fighting three of these things means you have to take two of them out, which not all parties may be capable of doing at this point.
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They also have enough HP to survive Ken's Kienzan, so I can't just get rid of them instantly.
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The others managed to clean up, but not before a survivor managed to get off a Fang.
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Acts like a level 2 Gravity.
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Apparently the devs thought so too, because the sky islands got moved to floor 20 in the remake.
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I said Venombugs were a threat to my team earlier. I take that back.
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Turns out even when using Kienzan, Ken is faster than the Venombugs, and can just have Gilbert buff up his attack. Or someone else can just smack the Venombugs, and that puts them into killing range.
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Almost have Nick's STR maxed out.
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2-Hit now has a 24% chance to proc.
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Here's the Take Point on this floor.
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Pauline leveled up AGI to 3, which unlocked these two abilities.
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Ambush is a very nice field skill, so I'll be leveling this up next. Also, mainly because there's a specific encounter in the next Stratum that I do NOT want to get blindsided by. All I'll say on the matter is that it's the one enemy in the game that I think is pure and utter bullshit to deal with, instead of just really unforgiving like the Petaloids and Venombugs.
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At this point, I opted to go back and resupply.
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Some new stuff, although none of them were really upgrades.
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I decided to take out this Voltking for the same reason I took out the others. So I wouldn't have to dodge past it every time.
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I've pretty much accepted that someone is gonna die when I fight these.
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Another way out.
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Just a few stat upgrades for Ken and Gilbert. Don't expect them to learn anything exciting after they've got their best skills maxed out.
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There's two ways to go from that last shortcut. Left or up. Up was the way forward, so I went left.
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The last of floor 20's item points.
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You are somewhat curious as to how it might taste...
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The tree sap is sweet, and very effective at curing your fatigue.
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Unfortunately, you weren't the only ones interested in the delicious sap! You feel a hostile presence and before long, the monsters emitting it ambush you!
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Nothing is a threat to this team now. Well until we reach the next Stratum anyways.
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Of course, entering this area means you have to backtrack a bit.
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Meh. I guess this could be good for Ken since his TP pool's really low, but his defenses are already pretty low.
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Another way out of this next area.
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Which has Shelltors patrolling it.
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More shortcuts.
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More mediocre treasure. I never really liked Hamaos in the EO games.
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More power for Nick.
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And now we have an extra 10% chance of getting preemptive strikes.
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2-Hit has a 29% chance to proc.
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The shortcuts stop being marked at this point, so you have to look for the way forward yourself.
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More stats for Ken and Gilbert.
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And we've reached the Queen of the Skies. Her room is beyond here.
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You look up to see Canaan, chief of the winged ones whom you spoke with at the entrance. He flies down towards you and executes a graceful landing.
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His voice carries sincere respect for your victory over the Labyrinth's hardships.
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Canaan looks at you, awaiting your first question.
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Canaan answers your query in a proud tone of voice.
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Canaan holds his head high as he speaks. You doubt you can learn anything concrete.
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This will pop up after every question. Saying no will end the questioning, but let's see what else he has to say.
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You ask the chief of the winged ones about the voice of god.
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He looks up into the sky and gives it some thought before slowly responding.
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Canaan breathes a deep sigh. You are more curious than ever to know why they carried humans to the castle in the sky... You consider asking Canaan, but you doubt he will speak any more of the matter.
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Canaan's face takes on a stern cast before he continues.
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The winged one smiles and continues with his speech.
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After delivering this warning, Canaan blesses you and promises to pray for your safety.
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With no further questions to pose to Canaan, you thank him for the information. Canaan acknowledges your thanks with a nod and points to the door behind him.
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Canaan slowly rises into the air, looking down after you until he vanishes. The door before you is the entrance to the former holy land of the winged ones. You can open it and challenge the Queen of the Skies, or head to Lagaard and prepare.
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Here's a quick shortcut back here.
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And here's the rest of the equipment I unlocked. Now let's take a look at our guild.
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These five are the same.
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Frederik has maxed out Cursecut and Transfer, so he can provide infinite TP to the party. But that's really more for the next Stratum. He's also maxed out Salve 2, which is his best healing skill.
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Aliara has her standard skillset again, no Revenge for now. She has Torpor, Poison, Corrupt, and Dampen maxed out.
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Aegis just beefed up his defenses a bit. Not much changed.
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I've been working on maxing out Emilia's stats at this point.
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Remember how Megido was hitting for really pathetic damage before? Not the case anymore, it hits really hard now since I've maxed it out.
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Maverick hasn't really changed much.
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I've beefed up Ling's HP a bit, and maxed out his strength. He can hit really hard with Rampage.