Part 10: Yo Ho Ho And A Bottle Of Rum
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Welcome back. Last time on Exit Fate, we overcame the incompetence of our allies and liberated Grunthall from rebel control. Now that we're done with that, it's time to head back to Matrech and see if Erin has any new missions for us.
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One quick walk back to Matrech later...
Music: Matrech - Suikoden V, "Military Fortress"
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An interesting thing to note is that characters who aren't in our current party can actually be found hanging around Matrech. None of them have anything super-important to say though.
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Before we check in with Erin, I head to the blacksmith and touch up Ayara and Mike's weapons a little more.
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Then it's back to Erin's office.
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Do I smell a sidequest?
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A magic instructor, eh? Another mage could certainly come in handy.
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Right then. Despite Erin's insistence that visiting Midian is just a suggestion, we actually do need to head back to Blackwater and visit Sally in order to advance the plot. So let's get to it.
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Before we head back through the forest again though, there's a house southeast of Matrech that I've neglected to visit up until now.
Music: None
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The ground floor of the house appears to be empty.
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In the basement, however, we find someone.
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Music: Darkness - Chrono Cross, "Dragon's Prayer"
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Music: None
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Well, that was pointless. If we try talking to him again, he just tells us to go away so he can prepare for his next experiment. So let's head back to Blackwater.
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After yet another trip through the forest...
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... we find ourselves in Blackwater.
Music: Blackwater - Final Fantasy VIII, "Breezy"
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Meiko is still hanging around here.
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The game considers us to have had "new experiences" after each time we fight a war battle. We'll be able to come back after future war battles to give Meiko more to write about.
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When we head up to the port, though...
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We actually get control back here, and need to talk to the fisherman again in order to head to the island. If we say yes...
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Music: Forest - Suikoden V, "The Deep Forest, The Lost Forest"
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The save screen lists this place as "Treasure Island." Sounds promising...
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Treasure Island is another mini-dungeon that we have to get through. It's probably even smaller than the forest and the mountain pass that we passed through earlier.
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And as always, there are enemies to fight.
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This Maneater is probably the biggest threat on the island. It hits very hard compared to most enemies at this stage of the game and has a lot of HP that we need to eat through.
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Not even two screens in, we find another save point. I'm all for making the player feel safe about venturing further, but this seems a little excessive.
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Of course, this being Treasure Island, there are several chests lying around.
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This particular chest contains a Bronze Plate, the next tier of heavy armor above Daniel's Kirgard Platemail. I give it to him, despite the slight speed penalty it inflicts.
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Elsewhere on the island we run into a bunch of mantises. They're not much of a threat individually, but they often come in groups.
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They'll also occasionally show up with this pixie-looking thing here.
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They attack with stars and sparkles.
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They're also very difficult to hit. Magic is the best way to get rid of them, as it never misses.
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A few more chests contain a mundane Ice Cube and a far more interesting Silver Dust. We don't have the ability to purchase these ourselves yet, so they're always nice to find.
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We also find a Clearsight, a spell that cures blindness.
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Not long after we find a third save point. This island takes all of five minutes to walk through. How many save points do we really need?
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Eventually, we find something.
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Fade to black...
Music: Kirgard - Suikoden V, "Harbor Town by the Lighthouse"
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This is... not exactly the person I was hoping to see.
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Can't imagine why he'd want that, no siree.
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Bruce tries to approach the chest, but Sally suddenly sprints onto the screen and blocks his path. I was a little slow on the screenshot button here.
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Music: None
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Here we come to save the dayyyy...
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Daniel is not having any of Bruce's shit.
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Music: Fuse - Xenogears, "Fuse"
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Sally steps aside.
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BOSS FIGHT: Bruce
Music: Boss Battle - Wild Arms 2, "Battle vs. Solid"
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That's one hell of a sword you've got there Bruce. You know what it generally means when a guy buys a big sword, right...?
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Anyway, it's time to smack the shit out of Bruce. He's accompanied by four Kirgard 2nd soldiers, who are prime examples of the RPG law that states that all human soldiers are always exactly at your level. They're not too much of a threat though.
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Bruce is very quick, and he has several painful moves. He begins this battle with Red Storm, which hits everyone for fire damage and has a chance of causing blindness. Fortunately only Col gets hit with the status.
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He also will occasionally use Flamestrike, which appears to just be a fire-elemental Column Strike.
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The Kirgard 2nd soldiers hit decently hard, but we can take it.
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Our first order of business in this battle is to take out Bruce's lackeys. This is easily done by applying a liberal dose of multi-target magic, and then slicing them up one by one.
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While Bruce hits fairly hard, without his minions, his damage is easy to handle.
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But he has a lot of HP, so I end up having to use all five of my Mends before the battle is out.
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It also takes me at least five attempts to succesfully steal from him. The prize isn't even that worth it. The Bronze Badge is an accessory that grants +2 STR.
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He falls eventually though.
Music: Boss Battle Won - Chrono Cross, "Victory (A Cry In Summer)"
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The bastard doesn't even give us any money.
Music: None
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And he flees. Pansy.
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I'm certainly not going to question free money, but that doesn't really seem like a "secret of Zelmony" to me...
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Let's see what Sally has to offer, shall we?
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Sally is... a decidedly mediocre character. Like Col, she's very fast, and very accurate, but she doesn't have the strength or magic to do anything useful with her speed. She has other uses, though, which we'll see next update.
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She fights with a cutlass, and also seems to grow about a foot or so when in battle.
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Anyway, meeting Bruce and having Sally join up with us was the plot-required part of this segment. We can return to Matrech now and Erin will have a new mission for us, but we still have other things to do here, so for now, we'll head back to Blackwater.
Next time: We've got a mage that needs recruitin'. And a few other characters as well.