Part 27: Between Friends
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Welcome back. Last time on Exit Fate, Angel found her way back to us and joined the Elysium Army. She also dumped a whole bunch of information on us. Most importantly, we found out that Brunhild is our sister, but we also got a glimpse into what may be causing Daniel's memory problems and what happens during the periods he can't remember. If that weren't enough, we also found out that Jovian was planning a surprise attack on the city of Matrech in just five days. What will we do with this information? Whose side will we take? It's time to find out.
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Music: Elysium - Chrono Trigger, "Frog's Theme (Orchestral Version)"
We begin this update the morning after the events of the previous one. Hey Carson, what's up?
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I like how Daniel's reaction here is likely a perfect mirror of the player's. Show of hands: how many of you actually remembered that Erin told us to go check out an excavation site last update?
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As you might expect, Angel is required for this next segment. We load up our usual party (plus Royston
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Once we've spoken with Angel, a new building just kind of pops into existence on the world map northwest of Matrech. Let's see what we've got here.
Music: None
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The only thing we find outside are a couple of archeologists.
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And in we go.
Music: Fading Dream - Chrono Cross, "Frozen Flame"
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Fading Dream is another fairly linear dungeon.
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Most of the enemies here are very strong, but have low HP. These Lurkers are a common encounter and this formation of two made up about 60% of the battles I got into here.
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Daniel is the one who's usually in the most danger from them, because if the Lurkers get lucky on their damage rolls they're going to two-shot him. Fortunately it's pretty rare for them to both attack the same target.
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They're also quite fond of whipping a column with their tentacles. This is very worrying for Midian and Myst.
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But as mentioned previously, their HP is very low, so we can usually take them down in two rounds or so.
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There's quite a bit of good loot in this dungeon, and this Flame Ball, which casts Fireball, is the first example.
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It's also around this time that I realize I never put the Circlet of Insanity we won from the Mad King on anyone. I end up actually giving it to Shiro because it turns out he wasn't wearing a helmet to begin with. The +12 boost to PDF is great for him, despite the MAG penalty.
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A little further in we run into these Light Stalkers.
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Light Stalkers have only two attacks: a physical attack and Lightray. Both of these are pretty weak and do 40-70 damage depending on the target. Like the Lurkers, Light Stalkers have pretty low HP and go down quickly.
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That said, they're quite notable because you can steal copies of Mend-All from them. The chance is pretty damn low, but I manage to grab two during our stay in this dungeon.
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We spend most of this dungeon traveling between long series of staircases, but occasionally there will be small paths off to the side.
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They contain treasure.
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The Heavy Vest and Long Boots are the next tier of light armor and light footwear, respectively. The Heavy Vest grants 12 PDF for 6 weight, while the Long Boots grant 4 PDF for 1 weight.
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Then I run into a cat who is also a wizard.
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Unlike most of the enemies in this dungeon, Catheads are nasty. They only ever show up alone, but their HP total is immense, their PDF is high, and they can cast any one of the second-tier attack spells on a whim. They also have a physical attack that does ~100 damage. During a fight with one of them, I ended up burning through all of my seven copies of Shadowcast without killing it.
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They have an interesting steal, at least. Fur Sandals grant +2 PDF as well as +2 MAG for 1 weight. Not much of a boost, but it's not like mages have better footwear to wear anyway.
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Eventually I kill the evil abomination.
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A little further in, we run into a door with two switches nearby. Pressing only one of them has no effect, but after we try stepping on each one individually...
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... a short scene starts.
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Fade to black...
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And we continue on.
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We find a save point, and then hit an encounter with this dungeon's final enemy type: Brain Leeches.
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If the name didn't give it away, Brain Leeches specialize in attacks that cause Amnesia or Mindblow. They're quite annoying, but their actual attack power is pathetic and their HP and defense even more so. They go down quickly.
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We also come across another treasure chamber.
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It contains two very helpful spells. Clearmind, if you've forgotten, heals Berserk, and Restore is this game's revival spell.
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Next up is this room. Stepping on the switch opens the door...
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... but it closes when we step off.
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The solution is to push this random pillar onto the switch. Puzzles!
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Perhaps I spoke too soon. The following room contains an actual puzzle, in that there's a bunch of switches and each one removes or puts back several walls.
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Getting to the exit isn't difficult, but getting the treasure chest you see here is tricky. The only switch that opens a way to it is the one next to the exit, but stepping on that switch also puts back all of the walls around the door. I spent a good long while trying to puzzle this one out.
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Then it turned out that these two walls were fake.
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Guess we didn't need to get an A-rank on the last war battle anyway.
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There's a save point in the next room, along with a switch that starts a scene when we step on it.
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We head through the right door after the scene ends and pick up some more treasure, though it's nothing we haven't seen before.
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Then we head through the passageway behind the left door...
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... and run into another scene.
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BOSS FIGHT: Wyvern
Music: Boss Battle - Wild Arms 2, "Battle vs. Solid"
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Yoink!
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The Wyvern is our first example of a multi-target boss. The Left and Right Wings are separate entities and get their own turns. They also have their own steals, but I was only able to nab the Diamond Dust from the main body.
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Though weaker than the main body, the Wings will support the Wyvern with their own attacks and magic. The Right Wing kicks things off by casting High Turbulence, which, despite having a different name, is actually the fire-aligned buff spell, Haste. Haste greatly increases the target's SPD and causes it to get many more turns than normal.
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As if to demonstrate the effect, the main body immediately jumps ahead of the other wing in the turn order and bites Bast. You'll also notice that the main body is suddenly appearing a lot more at the bottom of the screen.
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The Left Wing follows up with Protective Scales, another renamed buff spell. In this case it's the ice-aligned buff, Barrier, which halves all incoming physical damage. The main body is now a bit of a wall.
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Aside from biting our characters' heads off, the Wyvern also has a number of other powerful attacks. Photon Beam we've seen before...
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... but the Wyvern can also use Full Wing Beat to hit everyone for decent damage. I'm going to guess that he can only do this when his wings are both alive, though.
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Anyway, you've probably already guessed the strategy, which is to take out the Wings first. They have much lower HP than the main body and won't buff themselves, so it doesn't take too long to take them out. The Right Wing goes down first.
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Followed soon by the Left Wing, and suddenly the Wyvern is looking a whole lot sillier. You'll also notice that its Haste has expired. Without it, we have the entire turn order to ourselves.
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Once the Wings are gone and the buffs have expired (Barrier expires the turn after), the Wyvern is a pushover. It's slow as hell and its attacks are easily undone with a single Mend, so we quickly beat the shit out of it.
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The Wyvern makes one last-ditch attempt and uses its other move, Cerebral Claw, to inflict Amnesia on Daniel.
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Midian counters by calling down the thunder, and we're done.
Music: Battle Won - Final Fantasy Tactics, "Battle's End"
(Yeah, it plays the regular battle victory theme when you win here. Hey SCF, found another bug for you!
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More utterly absurd healing items! If this is going to become a theme, I like it.
Music: Fading Dream - Chrono Cross, "Frozen Flame"
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Fade to black...
Music: None
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One quick walk back to Elysium's meeting hall later...
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Fade to black...
Music: Destiny - Xenogears, "Bonds of Sea and Fire"
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Music: Elysium - Chrono Trigger, "Frog's Theme (Orchestral Version)"
Welp, despite not having any idea what Daniel's plan is, control has been returned to us. Angel's waiting in the meeting hall, so let's go see her.
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Sure! We still don't know what it is we're attempting to do, but let's do it! Whatever it is.
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The following morning...
Music: None
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Fade to black...
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Fade to black...
Music: War Battle - Final Fantasy IX, "Consecutive Battles"
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Fade to black...
Music: None
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Jasper decides to drop in.
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Music: Suspicion - Suikoden V, "Suspicion"
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Next time: ...